GL_SGI_texture_color_table extension (Eric Plante)
[mesa.git] / src / mesa / swrast / s_tritemp.h
index 21e7ceef5af35a0a60880aee2ffd5c5cfa17ce85..fc154fa714faaa9c4ed668751eb1aa8208ad8239 100644 (file)
@@ -1,21 +1,21 @@
-/* $Id: s_tritemp.h,v 1.1 2000/10/31 18:00:04 keithw Exp $ */
+/* $Id: s_tritemp.h,v 1.43 2003/01/20 00:24:22 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
- * 
- * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
- * 
+ * Version:  5.1
+ *
+ * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * to deal in the Software without restriction, including without limitation
  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  * and/or sell copies of the Software, and to permit persons to whom the
  * Software is furnished to do so, subject to the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice shall be included
  * in all copies or substantial portions of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
@@ -23,7 +23,7 @@
  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
-
+/* $XFree86: xc/extras/Mesa/src/swrast/s_tritemp.h,v 1.2 2002/02/27 21:07:54 tsi Exp $ */
 
 /*
  * Triangle Rasterizer Template
  * The following macros may be defined to indicate what auxillary information
  * must be interplated across the triangle:
  *    INTERP_Z        - if defined, interpolate Z values
+ *    INTERP_FOG      - if defined, interpolate fog values
  *    INTERP_RGB      - if defined, interpolate RGB values
+ *    INTERP_ALPHA    - if defined, interpolate Alpha values (req's INTERP_RGB)
  *    INTERP_SPEC     - if defined, interpolate specular RGB values
- *    INTERP_ALPHA    - if defined, interpolate Alpha values
  *    INTERP_INDEX    - if defined, interpolate color index values
  *    INTERP_INT_TEX  - if defined, interpolate integer ST texcoords
  *                         (fast, simple 2-D texture mapping)
  *    INTERP_TEX      - if defined, interpolate set 0 float STRQ texcoords
  *                         NOTE:  OpenGL STRQ = Mesa STUV (R was taken for red)
  *    INTERP_MULTITEX - if defined, interpolate N units of STRQ texcoords
+ *    INTERP_FLOAT_RGBA - if defined, interpolate RGBA with floating point
+ *    INTERP_FLOAT_SPEC - if defined, interpolate specular with floating point
  *
  * When one can directly address pixels in the color buffer the following
  * macros can be defined and used to compute pixel addresses during
  *
  * Optionally, one may provide one-time setup code per triangle:
  *    SETUP_CODE    - code which is to be executed once per triangle
- * 
- * The following macro MUST be defined:
- *    INNER_LOOP(LEFT,RIGHT,Y) - code to write a span of pixels.
- *        Something like:
+ *    CLEANUP_CODE    - code to execute at end of triangle
  *
- *                    for (x=LEFT; x<RIGHT;x++) {
- *                       put_pixel(x,Y);
- *                       // increment fixed point interpolants
- *                    }
+ * The following macro MUST be defined:
+ *    RENDER_SPAN(span) - code to write a span of pixels.
  *
  * This code was designed for the origin to be in the lower-left corner.
  *
  */
 
 
-/*void triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv )*/
+/*
+ * This is a bit of a hack, but it's a centralized place to enable floating-
+ * point color interpolation when GLchan is actually floating point.
+ */
+#if CHAN_TYPE == GL_FLOAT
+
+#if defined(INTERP_RGB)
+#undef INTERP_RGB
+#undef INTERP_ALPHA
+#define INTERP_FLOAT_RGBA
+#endif
+
+#if defined(INTERP_SPEC)
+#undef INTERP_SPEC
+#define INTERP_FLOAT_SPEC
+#endif
+
+#endif /* CHAN_TYPE == GL_FLOAT */
+
+
+
+static void NAME(GLcontext *ctx, const SWvertex *v0,
+                                 const SWvertex *v1,
+                                 const SWvertex *v2 )
 {
    typedef struct {
-        GLint v0, v1;   /* Y(v0) < Y(v1) */
-       GLfloat dx;     /* X(v1) - X(v0) */
-       GLfloat dy;     /* Y(v1) - Y(v0) */
-       GLfixed fdxdy;  /* dx/dy in fixed-point */
-       GLfixed fsx;    /* first sample point x coord */
-       GLfixed fsy;
-       GLfloat adjy;   /* adjust from v[0]->fy to fsy, scaled */
-       GLint lines;    /* number of lines to be sampled on this edge */
-       GLfixed fx0;    /* fixed pt X of lower endpoint */
+        const SWvertex *v0, *v1;   /* Y(v0) < Y(v1) */
+        GLfloat dx;    /* X(v1) - X(v0) */
+        GLfloat dy;    /* Y(v1) - Y(v0) */
+        GLfixed fdxdy; /* dx/dy in fixed-point */
+        GLfixed fsx;   /* first sample point x coord */
+        GLfixed fsy;
+        GLfloat adjy;  /* adjust from v[0]->fy to fsy, scaled */
+        GLint lines;   /* number of lines to be sampled on this edge */
+        GLfixed fx0;   /* fixed pt X of lower endpoint */
    } EdgeT;
 
 #ifdef INTERP_Z
-   const GLint depthBits = ctx->Visual.DepthBits;
+   const GLint depthBits = ctx->Visual.depthBits;
    const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
-   const GLfloat maxDepth = ctx->Visual.DepthMaxF;
+   const GLfloat maxDepth = ctx->DepthMaxF;
 #define FixedToDepth(F)  ((F) >> fixedToDepthShift)
 #endif
-   const struct vertex_buffer *VB = ctx->VB;
    EdgeT eMaj, eTop, eBot;
    GLfloat oneOverArea;
-   int vMin, vMid, vMax;       /* vertex indexes:  Y(vMin)<=Y(vMid)<=Y(vMax) */
-   float bf = ctx->backface_sign;
+   const SWvertex *vMin, *vMid, *vMax;  /* Y(vMin)<=Y(vMid)<=Y(vMax) */
+   float bf = SWRAST_CONTEXT(ctx)->_backface_sign;
+   const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1); /* for x/y coord snapping */
+   GLfixed vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy;
 
-   /* find the order of the 3 vertices along the Y axis */
+   struct sw_span span;
+
+   INIT_SPAN(span, GL_POLYGON, 0, 0, 0);
+
+#ifdef INTERP_Z
+   (void) fixedToDepthShift;
+#endif
+
+   /*
+   printf("%s()\n", __FUNCTION__);
+   printf("  %g, %g, %g\n", v0->win[0], v0->win[1], v0->win[2]);
+   printf("  %g, %g, %g\n", v1->win[0], v1->win[1], v1->win[2]);
+   printf("  %g, %g, %g\n", v2->win[0], v2->win[1], v2->win[2]);
+   */
+
+   /* Compute fixed point x,y coords w/ half-pixel offsets and snapping.
+    * And find the order of the 3 vertices along the Y axis.
+    */
    {
-      GLfloat y0 = VB->Win.data[v0][1];
-      GLfloat y1 = VB->Win.data[v1][1];
-      GLfloat y2 = VB->Win.data[v2][1];
-
-      if (y0<=y1) {
-        if (y1<=y2) {
-           vMin = v0;   vMid = v1;   vMax = v2;   /* y0<=y1<=y2 */
-        }
-        else if (y2<=y0) {
-           vMin = v2;   vMid = v0;   vMax = v1;   /* y2<=y0<=y1 */
-        }
-        else {
-           vMin = v0;   vMid = v2;   vMax = v1;  bf = -bf; /* y0<=y2<=y1 */
-        }
+      const GLfixed fy0 = FloatToFixed(v0->win[1] - 0.5F) & snapMask;
+      const GLfixed fy1 = FloatToFixed(v1->win[1] - 0.5F) & snapMask;
+      const GLfixed fy2 = FloatToFixed(v2->win[1] - 0.5F) & snapMask;
+
+      if (fy0 <= fy1) {
+         if (fy1 <= fy2) {
+            /* y0 <= y1 <= y2 */
+            vMin = v0;   vMid = v1;   vMax = v2;
+            vMin_fy = fy0;  vMid_fy = fy1;  vMax_fy = fy2;
+         }
+         else if (fy2 <= fy0) {
+            /* y2 <= y0 <= y1 */
+            vMin = v2;   vMid = v0;   vMax = v1;
+            vMin_fy = fy2;  vMid_fy = fy0;  vMax_fy = fy1;
+         }
+         else {
+            /* y0 <= y2 <= y1 */
+            vMin = v0;   vMid = v2;   vMax = v1;
+            vMin_fy = fy0;  vMid_fy = fy2;  vMax_fy = fy1;
+            bf = -bf;
+         }
       }
       else {
-        if (y0<=y2) {
-           vMin = v1;   vMid = v0;   vMax = v2;  bf = -bf; /* y1<=y0<=y2 */
-        }
-        else if (y2<=y1) {
-           vMin = v2;   vMid = v1;   vMax = v0;  bf = -bf; /* y2<=y1<=y0 */
-        }
-        else {
-           vMin = v1;   vMid = v2;   vMax = v0;   /* y1<=y2<=y0 */
-        }
+         if (fy0 <= fy2) {
+            /* y1 <= y0 <= y2 */
+            vMin = v1;   vMid = v0;   vMax = v2;
+            vMin_fy = fy1;  vMid_fy = fy0;  vMax_fy = fy2;
+            bf = -bf;
+         }
+         else if (fy2 <= fy1) {
+            /* y2 <= y1 <= y0 */
+            vMin = v2;   vMid = v1;   vMax = v0;
+            vMin_fy = fy2;  vMid_fy = fy1;  vMax_fy = fy0;
+            bf = -bf;
+         }
+         else {
+            /* y1 <= y2 <= y0 */
+            vMin = v1;   vMid = v2;   vMax = v0;
+            vMin_fy = fy1;  vMid_fy = fy2;  vMax_fy = fy0;
+         }
       }
+
+      /* fixed point X coords */
+      vMin_fx = FloatToFixed(vMin->win[0] + 0.5F) & snapMask;
+      vMid_fx = FloatToFixed(vMid->win[0] + 0.5F) & snapMask;
+      vMax_fx = FloatToFixed(vMax->win[0] + 0.5F) & snapMask;
    }
 
    /* vertex/edge relationship */
    eTop.v0 = vMid;   eTop.v1 = vMax;
    eBot.v0 = vMin;   eBot.v1 = vMid;
 
-   /* compute deltas for each edge:  vertex[v1] - vertex[v0] */
-   eMaj.dx = VB->Win.data[vMax][0] - VB->Win.data[vMin][0];
-   eMaj.dy = VB->Win.data[vMax][1] - VB->Win.data[vMin][1];
-   eTop.dx = VB->Win.data[vMax][0] - VB->Win.data[vMid][0];
-   eTop.dy = VB->Win.data[vMax][1] - VB->Win.data[vMid][1];
-   eBot.dx = VB->Win.data[vMid][0] - VB->Win.data[vMin][0];
-   eBot.dy = VB->Win.data[vMid][1] - VB->Win.data[vMin][1];
+   /* compute deltas for each edge:  vertex[upper] - vertex[lower] */
+   eMaj.dx = FixedToFloat(vMax_fx - vMin_fx);
+   eMaj.dy = FixedToFloat(vMax_fy - vMin_fy);
+   eTop.dx = FixedToFloat(vMax_fx - vMid_fx);
+   eTop.dy = FixedToFloat(vMax_fy - vMid_fy);
+   eBot.dx = FixedToFloat(vMid_fx - vMin_fx);
+   eBot.dy = FixedToFloat(vMid_fy - vMin_fy);
 
-   /* compute oneOverArea */
+   /* compute area, oneOverArea and perform backface culling */
    {
       const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy;
 
       /* Do backface culling */
       if (area * bf < 0.0)
-        return;
+         return;
 
-      if (area == 0.0F)
+      if (IS_INF_OR_NAN(area) || area == 0.0F)
          return;
 
-      /* check for very tiny triangle */
-      if (area * area < 0.0025F)  /* square it to ensure positive value */
-         oneOverArea = 1.0F / 0.0025F;  /* a close-enough value */
-      else
-         oneOverArea = 1.0F / area;
+      oneOverArea = 1.0F / area;
    }
 
 #ifndef DO_OCCLUSION_TEST
    ctx->OcclusionResult = GL_TRUE;
 #endif
+   span.facing = ctx->_Facing; /* for 2-sided stencil test */
 
    /* Edge setup.  For a triangle strip these could be reused... */
    {
-      /* fixed point Y coordinates */
-      GLfixed vMin_fx = FloatToFixed(VB->Win.data[vMin][0] + 0.5F);
-      GLfixed vMin_fy = FloatToFixed(VB->Win.data[vMin][1] - 0.5F);
-      GLfixed vMid_fx = FloatToFixed(VB->Win.data[vMid][0] + 0.5F);
-      GLfixed vMid_fy = FloatToFixed(VB->Win.data[vMid][1] - 0.5F);
-      GLfixed vMax_fy = FloatToFixed(VB->Win.data[vMax][1] - 0.5F);
-
       eMaj.fsy = FixedCeil(vMin_fy);
-      eMaj.lines = FixedToInt(vMax_fy + FIXED_ONE - FIXED_EPSILON - eMaj.fsy);
+      eMaj.lines = FixedToInt(FixedCeil(vMax_fy - eMaj.fsy));
       if (eMaj.lines > 0) {
          GLfloat dxdy = eMaj.dx / eMaj.dy;
          eMaj.fdxdy = SignedFloatToFixed(dxdy);
       }
 
       eTop.fsy = FixedCeil(vMid_fy);
-      eTop.lines = FixedToInt(vMax_fy + FIXED_ONE - FIXED_EPSILON - eTop.fsy);
+      eTop.lines = FixedToInt(FixedCeil(vMax_fy - eTop.fsy));
       if (eTop.lines > 0) {
          GLfloat dxdy = eTop.dx / eTop.dy;
          eTop.fdxdy = SignedFloatToFixed(dxdy);
       }
 
       eBot.fsy = FixedCeil(vMin_fy);
-      eBot.lines = FixedToInt(vMid_fy + FIXED_ONE - FIXED_EPSILON - eBot.fsy);
+      eBot.lines = FixedToInt(FixedCeil(vMid_fy - eBot.fsy));
       if (eBot.lines > 0) {
          GLfloat dxdy = eBot.dx / eBot.dy;
          eBot.fdxdy = SignedFloatToFixed(dxdy);
     * By stepping rasterization parameters along the major edge,
     * we can avoid recomputing them at the discontinuity where
     * the top and bottom edges meet.  However, this forces us to
-    * be able to scan both left-to-right and right-to-left. 
+    * be able to scan both left-to-right and right-to-left.
     * Also, we must determine whether the major edge is at the
     * left or right side of the triangle.  We do this by
     * computing the magnitude of the cross-product of the major
     */
 
    {
-      GLint ltor;              /* true if scanning left-to-right */
+      GLint scan_from_left_to_right;  /* true if scanning left-to-right */
 #ifdef INTERP_Z
-      GLfloat dzdx, dzdy;      GLfixed fdzdx;
-      GLfloat dfogdx, dfogdy;      GLfixed fdfogdx;
+      GLfloat dzdx, dzdy;
 #endif
-#ifdef INTERP_RGB
-      GLfloat drdx, drdy;      GLfixed fdrdx;
-      GLfloat dgdx, dgdy;      GLfixed fdgdx;
-      GLfloat dbdx, dbdy;      GLfixed fdbdx;
+#ifdef INTERP_FOG
+      GLfloat dfogdy;
 #endif
-#ifdef INTERP_SPEC
-      GLfloat dsrdx, dsrdy;    GLfixed fdsrdx;
-      GLfloat dsgdx, dsgdy;    GLfixed fdsgdx;
-      GLfloat dsbdx, dsbdy;    GLfixed fdsbdx;
+#if defined(INTERP_RGB) || defined(INTERP_FLOAT_RGBA)
+      GLfloat drdx, drdy;
+      GLfloat dgdx, dgdy;
+      GLfloat dbdx, dbdy;
 #endif
-#ifdef INTERP_ALPHA
-      GLfloat dadx, dady;      GLfixed fdadx;
+#if defined(INTERP_ALPHA) || defined(INTERP_FLOAT_RGBA)
+      GLfloat dadx, dady;
+#endif
+#if defined(INTERP_SPEC) || defined(INTERP_FLOAT_SPEC)
+      GLfloat dsrdx, dsrdy;
+      GLfloat dsgdx, dsgdy;
+      GLfloat dsbdx, dsbdy;
 #endif
 #ifdef INTERP_INDEX
-      GLfloat didx, didy;      GLfixed fdidx;
+      GLfloat didx, didy;
 #endif
 #ifdef INTERP_INT_TEX
-      GLfloat dsdx, dsdy;      GLfixed fdsdx;
-      GLfloat dtdx, dtdy;      GLfixed fdtdx;
+      GLfloat dsdx, dsdy;
+      GLfloat dtdx, dtdy;
 #endif
 #ifdef INTERP_TEX
       GLfloat dsdx, dsdy;
       GLfloat dvdx, dvdy;
 #endif
 #ifdef INTERP_MULTITEX
-      GLfloat dsdx[MAX_TEXTURE_UNITS], dsdy[MAX_TEXTURE_UNITS];
-      GLfloat dtdx[MAX_TEXTURE_UNITS], dtdy[MAX_TEXTURE_UNITS];
-      GLfloat dudx[MAX_TEXTURE_UNITS], dudy[MAX_TEXTURE_UNITS];
-      GLfloat dvdx[MAX_TEXTURE_UNITS], dvdy[MAX_TEXTURE_UNITS];
+      GLfloat dsdx[MAX_TEXTURE_COORD_UNITS], dsdy[MAX_TEXTURE_COORD_UNITS];
+      GLfloat dtdx[MAX_TEXTURE_COORD_UNITS], dtdy[MAX_TEXTURE_COORD_UNITS];
+      GLfloat dudx[MAX_TEXTURE_COORD_UNITS], dudy[MAX_TEXTURE_COORD_UNITS];
+      GLfloat dvdx[MAX_TEXTURE_COORD_UNITS], dvdy[MAX_TEXTURE_COORD_UNITS];
 #endif
 
       /*
       SETUP_CODE
 #endif
 
-      ltor = (oneOverArea < 0.0F);
+      scan_from_left_to_right = (oneOverArea < 0.0F);
+
 
       /* compute d?/dx and d?/dy derivatives */
 #ifdef INTERP_Z
+      span.interpMask |= SPAN_Z;
       {
          GLfloat eMaj_dz, eBot_dz;
-         eMaj_dz = VB->Win.data[vMax][2] - VB->Win.data[vMin][2];
-         eBot_dz = VB->Win.data[vMid][2] - VB->Win.data[vMin][2];
+         eMaj_dz = vMax->win[2] - vMin->win[2];
+         eBot_dz = vMid->win[2] - vMin->win[2];
          dzdx = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
          if (dzdx > maxDepth || dzdx < -maxDepth) {
             /* probably a sliver triangle */
             dzdy = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx);
          }
          if (depthBits <= 16)
-            fdzdx = SignedFloatToFixed(dzdx);
+            span.zStep = SignedFloatToFixed(dzdx);
          else
-            fdzdx = (GLint) dzdx;
+            span.zStep = (GLint) dzdx;
       }
+#endif
+#ifdef INTERP_FOG
+      span.interpMask |= SPAN_FOG;
       {
-         GLfloat eMaj_dfog, eBot_dfog;
-         eMaj_dfog = (VB->FogCoordPtr->data[vMax] - VB->FogCoordPtr->data[vMin]) * 256;
-         eBot_dfog = (VB->FogCoordPtr->data[vMid] - VB->FogCoordPtr->data[vMin]) * 256;
-         dfogdx = oneOverArea * (eMaj_dfog * eBot.dy - eMaj.dy * eBot_dfog);
-         fdfogdx = SignedFloatToFixed(dfogdx);
+         const GLfloat eMaj_dfog = vMax->fog - vMin->fog;
+         const GLfloat eBot_dfog = vMid->fog - vMin->fog;
+         span.fogStep = oneOverArea * (eMaj_dfog * eBot.dy - eMaj.dy * eBot_dfog);
          dfogdy = oneOverArea * (eMaj.dx * eBot_dfog - eMaj_dfog * eBot.dx);
       }
 #endif
 #ifdef INTERP_RGB
-      {
+      span.interpMask |= SPAN_RGBA;
+      if (ctx->Light.ShadeModel == GL_SMOOTH) {
          GLfloat eMaj_dr, eBot_dr;
-         eMaj_dr = (GLint) VB->ColorPtr->data[vMax][0]
-                 - (GLint) VB->ColorPtr->data[vMin][0];
-         eBot_dr = (GLint) VB->ColorPtr->data[vMid][0]
-                 - (GLint) VB->ColorPtr->data[vMin][0];
+         GLfloat eMaj_dg, eBot_dg;
+         GLfloat eMaj_db, eBot_db;
+#  ifdef INTERP_ALPHA
+         GLfloat eMaj_da, eBot_da;
+#  endif
+         eMaj_dr = (GLfloat) ((GLint) vMax->color[RCOMP] - 
+                             (GLint) vMin->color[RCOMP]);
+         eBot_dr = (GLfloat) ((GLint) vMid->color[RCOMP] - 
+                             (GLint) vMin->color[RCOMP]);
          drdx = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
-         fdrdx = SignedFloatToFixed(drdx);
+         span.redStep = SignedFloatToFixed(drdx);
          drdy = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
-      }
-      {
-         GLfloat eMaj_dg, eBot_dg;
-         eMaj_dg = (GLint) VB->ColorPtr->data[vMax][1]
-                 - (GLint) VB->ColorPtr->data[vMin][1];
-        eBot_dg = (GLint) VB->ColorPtr->data[vMid][1]
-                 - (GLint) VB->ColorPtr->data[vMin][1];
+         eMaj_dg = (GLfloat) ((GLint) vMax->color[GCOMP] - 
+                             (GLint) vMin->color[GCOMP]);
+         eBot_dg = (GLfloat) ((GLint) vMid->color[GCOMP] - 
+                             (GLint) vMin->color[GCOMP]);
          dgdx = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg);
-         fdgdx = SignedFloatToFixed(dgdx);
+         span.greenStep = SignedFloatToFixed(dgdx);
          dgdy = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx);
+         eMaj_db = (GLfloat) ((GLint) vMax->color[BCOMP] - 
+                             (GLint) vMin->color[BCOMP]);
+         eBot_db = (GLfloat) ((GLint) vMid->color[BCOMP] - 
+                             (GLint) vMin->color[BCOMP]);
+         dbdx = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db);
+         span.blueStep = SignedFloatToFixed(dbdx);
+         dbdy = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
+#  ifdef INTERP_ALPHA
+         eMaj_da = (GLfloat) ((GLint) vMax->color[ACOMP] - 
+                             (GLint) vMin->color[ACOMP]);
+         eBot_da = (GLfloat) ((GLint) vMid->color[ACOMP] - 
+                             (GLint) vMin->color[ACOMP]);
+         dadx = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
+         span.alphaStep = SignedFloatToFixed(dadx);
+         dady = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
+#  endif
       }
-      {
+      else {
+         ASSERT (ctx->Light.ShadeModel == GL_FLAT);
+         span.interpMask |= SPAN_FLAT;
+         drdx = drdy = 0.0F;
+         dgdx = dgdy = 0.0F;
+         dbdx = dbdy = 0.0F;
+         span.redStep = 0;
+         span.greenStep = 0;
+         span.blueStep = 0;
+#  ifdef INTERP_ALPHA
+         dadx = dady = 0.0F;
+         span.alphaStep = 0;
+#  endif
+      }
+#endif
+#ifdef INTERP_FLOAT_RGBA
+      span.interpMask |= SPAN_RGBA;
+      if (ctx->Light.ShadeModel == GL_SMOOTH) {
+         GLfloat eMaj_dr, eBot_dr;
+         GLfloat eMaj_dg, eBot_dg;
          GLfloat eMaj_db, eBot_db;
-         eMaj_db = (GLint) VB->ColorPtr->data[vMax][2]
-                 - (GLint) VB->ColorPtr->data[vMin][2];
-         eBot_db = (GLint) VB->ColorPtr->data[vMid][2]
-                 - (GLint) VB->ColorPtr->data[vMin][2];
+         GLfloat eMaj_da, eBot_da;
+         eMaj_dr = vMax->color[RCOMP] - vMin->color[RCOMP];
+         eBot_dr = vMid->color[RCOMP] - vMin->color[RCOMP];
+         drdx = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
+         span.redStep = drdx;
+         drdy = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
+         eMaj_dg = vMax->color[GCOMP] - vMin->color[GCOMP];
+         eBot_dg = vMid->color[GCOMP] - vMin->color[GCOMP];
+         dgdx = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg);
+         span.greenStep = dgdx;
+         dgdy = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx);
+         eMaj_db = vMax->color[BCOMP] - vMin->color[BCOMP];
+         eBot_db = vMid->color[BCOMP] - vMin->color[BCOMP];
          dbdx = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db);
-         fdbdx = SignedFloatToFixed(dbdx);
-        dbdy = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
+         span.blueStep = dbdx;
+         dbdy = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
+         eMaj_da = vMax->color[ACOMP] - vMin->color[ACOMP];
+         eBot_da = vMid->color[ACOMP] - vMin->color[ACOMP];
+         dadx = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
+         span.alphaStep = dadx;
+         dady = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
+      }
+      else {
+         drdx = drdy = span.redStep = 0.0F;
+         dgdx = dgdy = span.greenStep = 0.0F;
+         dbdx = dbdy = span.blueStep = 0.0F;
+         dadx = dady = span.alphaStep = 0.0F;
       }
 #endif
 #ifdef INTERP_SPEC
-      {
+      span.interpMask |= SPAN_SPEC;
+      if (ctx->Light.ShadeModel == GL_SMOOTH) {
          GLfloat eMaj_dsr, eBot_dsr;
-         eMaj_dsr = (GLint) VB->SecondaryColorPtr->data[vMax][0]
-                  - (GLint) VB->SecondaryColorPtr->data[vMin][0];
-         eBot_dsr = (GLint) VB->SecondaryColorPtr->data[vMid][0]
-                  - (GLint) VB->SecondaryColorPtr->data[vMin][0];
+         GLfloat eMaj_dsg, eBot_dsg;
+         GLfloat eMaj_dsb, eBot_dsb;
+         eMaj_dsr = (GLfloat) ((GLint) vMax->specular[RCOMP] - 
+                              (GLint) vMin->specular[RCOMP]);
+         eBot_dsr = (GLfloat) ((GLint) vMid->specular[RCOMP] - 
+                              (GLint) vMin->specular[RCOMP]);
          dsrdx = oneOverArea * (eMaj_dsr * eBot.dy - eMaj.dy * eBot_dsr);
-         fdsrdx = SignedFloatToFixed(dsrdx);
+         span.specRedStep = SignedFloatToFixed(dsrdx);
          dsrdy = oneOverArea * (eMaj.dx * eBot_dsr - eMaj_dsr * eBot.dx);
-      }
-      {
-         GLfloat eMaj_dsg, eBot_dsg;
-         eMaj_dsg = (GLint) VB->SecondaryColorPtr->data[vMax][1]
-                  - (GLint) VB->SecondaryColorPtr->data[vMin][1];
-        eBot_dsg = (GLint) VB->SecondaryColorPtr->data[vMid][1]
-                  - (GLint) VB->SecondaryColorPtr->data[vMin][1];
+         eMaj_dsg = (GLfloat) ((GLint) vMax->specular[GCOMP] - 
+                              (GLint) vMin->specular[GCOMP]);
+         eBot_dsg = (GLfloat) ((GLint) vMid->specular[GCOMP] - 
+                              (GLint) vMin->specular[GCOMP]);
          dsgdx = oneOverArea * (eMaj_dsg * eBot.dy - eMaj.dy * eBot_dsg);
-         fdsgdx = SignedFloatToFixed(dsgdx);
+         span.specGreenStep = SignedFloatToFixed(dsgdx);
          dsgdy = oneOverArea * (eMaj.dx * eBot_dsg - eMaj_dsg * eBot.dx);
+         eMaj_dsb = (GLfloat) ((GLint) vMax->specular[BCOMP] - 
+                              (GLint) vMin->specular[BCOMP]);
+         eBot_dsb = (GLfloat) ((GLint) vMid->specular[BCOMP] - 
+                              (GLint) vMin->specular[BCOMP]);
+         dsbdx = oneOverArea * (eMaj_dsb * eBot.dy - eMaj.dy * eBot_dsb);
+         span.specBlueStep = SignedFloatToFixed(dsbdx);
+         dsbdy = oneOverArea * (eMaj.dx * eBot_dsb - eMaj_dsb * eBot.dx);
       }
-      {
+      else {
+         dsrdx = dsrdy = 0.0F;
+         dsgdx = dsgdy = 0.0F;
+         dsbdx = dsbdy = 0.0F;
+         span.specRedStep = 0;
+         span.specGreenStep = 0;
+         span.specBlueStep = 0;
+      }
+#endif
+#ifdef INTERP_FLOAT_SPEC
+      span.interpMask |= SPAN_SPEC;
+      if (ctx->Light.ShadeModel == GL_SMOOTH) {
+         GLfloat eMaj_dsr, eBot_dsr;
+         GLfloat eMaj_dsg, eBot_dsg;
          GLfloat eMaj_dsb, eBot_dsb;
-         eMaj_dsb = (GLint) VB->SecondaryColorPtr->data[vMax][2]
-                  - (GLint) VB->SecondaryColorPtr->data[vMin][2];
-         eBot_dsb = (GLint) VB->SecondaryColorPtr->data[vMid][2]
-                  - (GLint) VB->SecondaryColorPtr->data[vMin][2];
+         eMaj_dsr = vMax->specular[RCOMP] - vMin->specular[RCOMP];
+         eBot_dsr = vMid->specular[RCOMP] - vMin->specular[RCOMP];
+         dsrdx = oneOverArea * (eMaj_dsr * eBot.dy - eMaj.dy * eBot_dsr);
+         span.specRedStep = dsrdx;
+         dsrdy = oneOverArea * (eMaj.dx * eBot_dsr - eMaj_dsr * eBot.dx);
+         eMaj_dsg = vMax->specular[GCOMP] - vMin->specular[GCOMP];
+         eBot_dsg = vMid->specular[GCOMP] - vMin->specular[GCOMP];
+         dsgdx = oneOverArea * (eMaj_dsg * eBot.dy - eMaj.dy * eBot_dsg);
+         span.specGreenStep = dsgdx;
+         dsgdy = oneOverArea * (eMaj.dx * eBot_dsg - eMaj_dsg * eBot.dx);
+         eMaj_dsb = vMax->specular[BCOMP] - vMin->specular[BCOMP];
+         eBot_dsb = vMid->specular[BCOMP] - vMin->specular[BCOMP];
          dsbdx = oneOverArea * (eMaj_dsb * eBot.dy - eMaj.dy * eBot_dsb);
-         fdsbdx = SignedFloatToFixed(dsbdx);
-        dsbdy = oneOverArea * (eMaj.dx * eBot_dsb - eMaj_dsb * eBot.dx);
+         span.specBlueStep = dsbdx;
+         dsbdy = oneOverArea * (eMaj.dx * eBot_dsb - eMaj_dsb * eBot.dx);
       }
-#endif
-#ifdef INTERP_ALPHA
-      {
-         GLfloat eMaj_da, eBot_da;
-         eMaj_da = (GLint) VB->ColorPtr->data[vMax][3]
-                 - (GLint) VB->ColorPtr->data[vMin][3];
-         eBot_da = (GLint) VB->ColorPtr->data[vMid][3]
-                 - (GLint) VB->ColorPtr->data[vMin][3];
-         dadx = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
-         fdadx = SignedFloatToFixed(dadx);
-         dady = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
+      else {
+         dsrdx = dsrdy = span.specRedStep = 0;
+         dsgdx = dsgdy = span.specGreenStep = 0;
+         dsbdx = dsbdy = span.specBlueStep = 0;
       }
 #endif
 #ifdef INTERP_INDEX
-      {
+      span.interpMask |= SPAN_INDEX;
+      if (ctx->Light.ShadeModel == GL_SMOOTH) {
          GLfloat eMaj_di, eBot_di;
-         eMaj_di = (GLint) VB->IndexPtr->data[vMax]
-                 - (GLint) VB->IndexPtr->data[vMin];
-         eBot_di = (GLint) VB->IndexPtr->data[vMid]
-                 - (GLint) VB->IndexPtr->data[vMin];
+         eMaj_di = (GLfloat) ((GLint) vMax->index - (GLint) vMin->index);
+         eBot_di = (GLfloat) ((GLint) vMid->index - (GLint) vMin->index);
          didx = oneOverArea * (eMaj_di * eBot.dy - eMaj.dy * eBot_di);
-         fdidx = SignedFloatToFixed(didx);
+         span.indexStep = SignedFloatToFixed(didx);
          didy = oneOverArea * (eMaj.dx * eBot_di - eMaj_di * eBot.dx);
       }
+      else {
+         span.interpMask |= SPAN_FLAT;
+         didx = didy = 0.0F;
+         span.indexStep = 0;
+      }
 #endif
 #ifdef INTERP_INT_TEX
+      span.interpMask |= SPAN_INT_TEXTURE;
       {
          GLfloat eMaj_ds, eBot_ds;
-         eMaj_ds = (VB->TexCoordPtr[0]->data[vMax][0]
-                  - VB->TexCoordPtr[0]->data[vMin][0]) * S_SCALE;
-         eBot_ds = (VB->TexCoordPtr[0]->data[vMid][0]
-                  - VB->TexCoordPtr[0]->data[vMin][0]) * S_SCALE;
+         eMaj_ds = (vMax->texcoord[0][0] - vMin->texcoord[0][0]) * S_SCALE;
+         eBot_ds = (vMid->texcoord[0][0] - vMin->texcoord[0][0]) * S_SCALE;
          dsdx = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
-         fdsdx = SignedFloatToFixed(dsdx);
+         span.intTexStep[0] = SignedFloatToFixed(dsdx);
          dsdy = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
       }
-      if (VB->TexCoordPtr[0]->size > 1) {
+      {
          GLfloat eMaj_dt, eBot_dt;
-         eMaj_dt = (VB->TexCoordPtr[0]->data[vMax][1]
-                  - VB->TexCoordPtr[0]->data[vMin][1]) * T_SCALE;
-         eBot_dt = (VB->TexCoordPtr[0]->data[vMid][1]
-                  - VB->TexCoordPtr[0]->data[vMin][1]) * T_SCALE;
+         eMaj_dt = (vMax->texcoord[0][1] - vMin->texcoord[0][1]) * T_SCALE;
+         eBot_dt = (vMid->texcoord[0][1] - vMin->texcoord[0][1]) * T_SCALE;
          dtdx = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
-         fdtdx = SignedFloatToFixed(dtdx);
+         span.intTexStep[1] = SignedFloatToFixed(dtdx);
          dtdy = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
       }
-      else {
-         dtdx = 0;
-         fdtdx = SignedFloatToFixed(dtdx);
-         dtdy = 0;
-      }
 
 #endif
 #ifdef INTERP_TEX
+      span.interpMask |= SPAN_TEXTURE;
       {
-         GLfloat wMax = VB->Win.data[vMax][3];
-         GLfloat wMin = VB->Win.data[vMin][3];
-         GLfloat wMid = VB->Win.data[vMid][3];
+         GLfloat wMax = vMax->win[3];
+         GLfloat wMin = vMin->win[3];
+         GLfloat wMid = vMid->win[3];
          GLfloat eMaj_ds, eBot_ds;
          GLfloat eMaj_dt, eBot_dt;
          GLfloat eMaj_du, eBot_du;
          GLfloat eMaj_dv, eBot_dv;
 
-         eMaj_ds = VB->TexCoordPtr[0]->data[vMax][0] * wMax
-                 - VB->TexCoordPtr[0]->data[vMin][0] * wMin;
-         eBot_ds = VB->TexCoordPtr[0]->data[vMid][0] * wMid
-                 - VB->TexCoordPtr[0]->data[vMin][0] * wMin;
+         eMaj_ds = vMax->texcoord[0][0] * wMax - vMin->texcoord[0][0] * wMin;
+         eBot_ds = vMid->texcoord[0][0] * wMid - vMin->texcoord[0][0] * wMin;
          dsdx = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
          dsdy = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
+         span.texStepX[0][0] = dsdx;
+         span.texStepY[0][0] = dsdy;
 
-
-        if (VB->TexCoordPtr[0]->size > 1) {
-           eMaj_dt = VB->TexCoordPtr[0]->data[vMax][1] * wMax
-                    - VB->TexCoordPtr[0]->data[vMin][1] * wMin;
-           eBot_dt = VB->TexCoordPtr[0]->data[vMid][1] * wMid
-                    - VB->TexCoordPtr[0]->data[vMin][1] * wMin;
-           dtdx = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
-           dtdy = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
-        }
-         else {
-           dtdx = 0;
-           dtdy = 0; 
-        }
-
-        if (VB->TexCoordPtr[0]->size > 2) {
-           eMaj_du = VB->TexCoordPtr[0]->data[vMax][2] * wMax
-                    - VB->TexCoordPtr[0]->data[vMin][2] * wMin;
-           eBot_du = VB->TexCoordPtr[0]->data[vMid][2] * wMid
-                    - VB->TexCoordPtr[0]->data[vMin][2] * wMin;
-           dudx = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du);
-           dudy = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx);
-        }
-         else {
-           dudx = 0;
-           dudy = 0;
-        }
-
-        if (VB->TexCoordPtr[0]->size > 3) {
-           eMaj_dv = VB->TexCoordPtr[0]->data[vMax][3] * wMax
-                    - VB->TexCoordPtr[0]->data[vMin][3] * wMin;
-           eBot_dv = VB->TexCoordPtr[0]->data[vMid][3] * wMid
-                    - VB->TexCoordPtr[0]->data[vMin][3] * wMin;
-           dvdx = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
-           dvdy = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
-        }
-         else {
-           eMaj_dv = wMax - wMin;
-           eBot_dv = wMid - wMin;
-           dvdx = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
-           dvdy = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
-        }
+         eMaj_dt = vMax->texcoord[0][1] * wMax - vMin->texcoord[0][1] * wMin;
+         eBot_dt = vMid->texcoord[0][1] * wMid - vMin->texcoord[0][1] * wMin;
+         dtdx = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
+         dtdy = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
+         span.texStepX[0][1] = dtdx;
+         span.texStepY[0][1] = dtdy;
+
+         eMaj_du = vMax->texcoord[0][2] * wMax - vMin->texcoord[0][2] * wMin;
+         eBot_du = vMid->texcoord[0][2] * wMid - vMin->texcoord[0][2] * wMin;
+         dudx = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du);
+         dudy = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx);
+         span.texStepX[0][2] = dudx;
+         span.texStepY[0][2] = dudy;
+
+         eMaj_dv = vMax->texcoord[0][3] * wMax - vMin->texcoord[0][3] * wMin;
+         eBot_dv = vMid->texcoord[0][3] * wMid - vMin->texcoord[0][3] * wMin;
+         dvdx = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
+         dvdy = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
+         span.texStepX[0][3] = dvdx;
+         span.texStepY[0][3] = dvdy;
       }
 #endif
 #ifdef INTERP_MULTITEX
+      span.interpMask |= SPAN_TEXTURE;
       {
-         GLfloat wMax = VB->Win.data[vMax][3];
-         GLfloat wMin = VB->Win.data[vMin][3];
-         GLfloat wMid = VB->Win.data[vMid][3];
+         GLfloat wMax = vMax->win[3];
+         GLfloat wMin = vMin->win[3];
+         GLfloat wMid = vMid->win[3];
          GLuint u;
          for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
-            if (ctx->Texture.Unit[u].ReallyEnabled) {
+            if (ctx->Texture.Unit[u]._ReallyEnabled) {
                GLfloat eMaj_ds, eBot_ds;
                GLfloat eMaj_dt, eBot_dt;
                GLfloat eMaj_du, eBot_du;
                GLfloat eMaj_dv, eBot_dv;
-               eMaj_ds = VB->TexCoordPtr[u]->data[vMax][0] * wMax
-                       - VB->TexCoordPtr[u]->data[vMin][0] * wMin;
-               eBot_ds = VB->TexCoordPtr[u]->data[vMid][0] * wMid
-                       - VB->TexCoordPtr[u]->data[vMin][0] * wMin;
+               eMaj_ds = vMax->texcoord[u][0] * wMax
+                       - vMin->texcoord[u][0] * wMin;
+               eBot_ds = vMid->texcoord[u][0] * wMid
+                       - vMin->texcoord[u][0] * wMin;
                dsdx[u] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
                dsdy[u] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
-
-               if (VB->TexCoordPtr[u]->size > 1) {
-                  eMaj_dt = VB->TexCoordPtr[u]->data[vMax][1] * wMax
-                          - VB->TexCoordPtr[u]->data[vMin][1] * wMin;
-                  eBot_dt = VB->TexCoordPtr[u]->data[vMid][1] * wMid
-                          - VB->TexCoordPtr[u]->data[vMin][1] * wMin;
-                  dtdx[u] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
-                  dtdy[u] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
-               }
-               else {
-                  dtdx[u] = 0.0;
-                  dtdy[u] = 0.0;
-               }
-
-               if (VB->TexCoordPtr[u]->size > 2) {
-                  eMaj_du = VB->TexCoordPtr[u]->data[vMax][2] * wMax
-                          - VB->TexCoordPtr[u]->data[vMin][2] * wMin;
-                  eBot_du = VB->TexCoordPtr[u]->data[vMid][2] * wMid
-                          - VB->TexCoordPtr[u]->data[vMin][2] * wMin;
-                  dudx[u] = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du);
-                  dudy[u] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx);
-               }
-               else {
-                  dudx[u] = 0.0;
-                  dudy[u] = 0.0;
-               }
-
-               if (VB->TexCoordPtr[u]->size > 3) {
-                  eMaj_dv = VB->TexCoordPtr[u]->data[vMax][3] * wMax
-                          - VB->TexCoordPtr[u]->data[vMin][3] * wMin;
-                  eBot_dv = VB->TexCoordPtr[u]->data[vMid][3] * wMid
-                          - VB->TexCoordPtr[u]->data[vMin][3] * wMin;
-                  dvdx[u] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
-                  dvdy[u] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
-               }
-               else {
-                  eMaj_dv = wMax - wMin;
-                  eBot_dv = wMid - wMin;
-                  dvdx[u] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
-                  dvdy[u] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
-               }
+               span.texStepX[u][0] = dsdx[u];
+               span.texStepY[u][0] = dsdy[u];
+
+               eMaj_dt = vMax->texcoord[u][1] * wMax
+                       - vMin->texcoord[u][1] * wMin;
+               eBot_dt = vMid->texcoord[u][1] * wMid
+                       - vMin->texcoord[u][1] * wMin;
+               dtdx[u] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
+               dtdy[u] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
+               span.texStepX[u][1] = dtdx[u];
+               span.texStepY[u][1] = dtdy[u];
+
+               eMaj_du = vMax->texcoord[u][2] * wMax
+                       - vMin->texcoord[u][2] * wMin;
+               eBot_du = vMid->texcoord[u][2] * wMid
+                       - vMin->texcoord[u][2] * wMin;
+               dudx[u] = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du);
+               dudy[u] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx);
+               span.texStepX[u][2] = dudx[u];
+               span.texStepY[u][2] = dudy[u];
+
+               eMaj_dv = vMax->texcoord[u][3] * wMax
+                       - vMin->texcoord[u][3] * wMin;
+               eBot_dv = vMid->texcoord[u][3] * wMid
+                       - vMin->texcoord[u][3] * wMin;
+               dvdx[u] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
+               dvdy[u] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
+               span.texStepX[u][3] = dvdx[u];
+               span.texStepY[u][3] = dvdy[u];
             }
          }
       }
        * inside the triangle.
        *
        * Next we creep down the major edge until we reach that y,
-       * and compute the corresponding x coordinate on the edge. 
+       * and compute the corresponding x coordinate on the edge.
        * Then we find the half-integral x that lies on or just
        * inside the edge.  This is the first pixel that might lie in
        * the interior of the triangle.  (We won't know for sure
 
       {
          int subTriangle;
-         GLfixed fx, fxLeftEdge, fxRightEdge, fdxLeftEdge, fdxRightEdge;
+         GLfixed fx;
+         GLfixed fxLeftEdge = 0, fxRightEdge = 0;
+         GLfixed fdxLeftEdge = 0, fdxRightEdge = 0;
          GLfixed fdxOuter;
          int idxOuter;
          float dxOuter;
-         GLfixed fError, fdError;
+         GLfixed fError = 0, fdError = 0;
          float adjx, adjy;
          GLfixed fy;
-         int iy;
 #ifdef PIXEL_ADDRESS
-         PIXEL_TYPE *pRow;
-         int dPRowOuter, dPRowInner;  /* offset in bytes */
+         PIXEL_TYPE *pRow = NULL;
+         int dPRowOuter = 0, dPRowInner;  /* offset in bytes */
 #endif
 #ifdef INTERP_Z
 #  ifdef DEPTH_TYPE
-         DEPTH_TYPE *zRow;
-         int dZRowOuter, dZRowInner;  /* offset in bytes */
+         DEPTH_TYPE *zRow = NULL;
+         int dZRowOuter = 0, dZRowInner;  /* offset in bytes */
 #  endif
-         GLfixed fz, fdzOuter, fdzInner;
-         GLfixed ffog, fdfogOuter, fdfogInner;
+         GLfixed fz = 0, fdzOuter = 0, fdzInner;
+#endif
+#ifdef INTERP_FOG
+         GLfloat fogLeft = 0, dfogOuter = 0, dfogInner;
 #endif
 #ifdef INTERP_RGB
-         GLfixed fr, fdrOuter, fdrInner;
-         GLfixed fg, fdgOuter, fdgInner;
-         GLfixed fb, fdbOuter, fdbInner;
+         GLfixed fr = 0, fdrOuter = 0, fdrInner;
+         GLfixed fg = 0, fdgOuter = 0, fdgInner;
+         GLfixed fb = 0, fdbOuter = 0, fdbInner;
+#endif
+#ifdef INTERP_ALPHA
+         GLfixed fa = 0, fdaOuter = 0, fdaInner;
+#endif
+#ifdef INTERP_FLOAT_RGBA
+         GLfloat fr, fdrOuter, fdrInner;
+         GLfloat fg, fdgOuter, fdgInner;
+         GLfloat fb, fdbOuter, fdbInner;
+         GLfloat fa, fdaOuter, fdaInner;
 #endif
 #ifdef INTERP_SPEC
-         GLfixed fsr, fdsrOuter, fdsrInner;
-         GLfixed fsg, fdsgOuter, fdsgInner;
-         GLfixed fsb, fdsbOuter, fdsbInner;
+         GLfixed fsr=0, fdsrOuter=0, fdsrInner;
+         GLfixed fsg=0, fdsgOuter=0, fdsgInner;
+         GLfixed fsb=0, fdsbOuter=0, fdsbInner;
 #endif
-#ifdef INTERP_ALPHA
-         GLfixed fa, fdaOuter, fdaInner;
+#ifdef INTERP_FLOAT_SPEC
+         GLfloat fsr=0, fdsrOuter=0, fdsrInner;
+         GLfloat fsg=0, fdsgOuter=0, fdsgInner;
+         GLfloat fsb=0, fdsbOuter=0, fdsbInner;
 #endif
 #ifdef INTERP_INDEX
-         GLfixed fi, fdiOuter, fdiInner;
+         GLfixed fi=0, fdiOuter=0, fdiInner;
 #endif
 #ifdef INTERP_INT_TEX
-         GLfixed fs, fdsOuter, fdsInner;
-         GLfixed ft, fdtOuter, fdtInner;
+         GLfixed fs=0, fdsOuter=0, fdsInner;
+         GLfixed ft=0, fdtOuter=0, fdtInner;
 #endif
 #ifdef INTERP_TEX
-         GLfloat sLeft, dsOuter, dsInner;
-         GLfloat tLeft, dtOuter, dtInner;
-         GLfloat uLeft, duOuter, duInner;
-         GLfloat vLeft, dvOuter, dvInner;
+         GLfloat sLeft=0, dsOuter=0, dsInner;
+         GLfloat tLeft=0, dtOuter=0, dtInner;
+         GLfloat uLeft=0, duOuter=0, duInner;
+         GLfloat vLeft=0, dvOuter=0, dvInner;
 #endif
 #ifdef INTERP_MULTITEX
-         GLfloat sLeft[MAX_TEXTURE_UNITS];
-         GLfloat tLeft[MAX_TEXTURE_UNITS];
-         GLfloat uLeft[MAX_TEXTURE_UNITS];
-         GLfloat vLeft[MAX_TEXTURE_UNITS];
-         GLfloat dsOuter[MAX_TEXTURE_UNITS], dsInner[MAX_TEXTURE_UNITS];
-         GLfloat dtOuter[MAX_TEXTURE_UNITS], dtInner[MAX_TEXTURE_UNITS];
-         GLfloat duOuter[MAX_TEXTURE_UNITS], duInner[MAX_TEXTURE_UNITS];
-         GLfloat dvOuter[MAX_TEXTURE_UNITS], dvInner[MAX_TEXTURE_UNITS];
+         GLfloat sLeft[MAX_TEXTURE_COORD_UNITS];
+         GLfloat tLeft[MAX_TEXTURE_COORD_UNITS];
+         GLfloat uLeft[MAX_TEXTURE_COORD_UNITS];
+         GLfloat vLeft[MAX_TEXTURE_COORD_UNITS];
+         GLfloat dsOuter[MAX_TEXTURE_COORD_UNITS], dsInner[MAX_TEXTURE_COORD_UNITS];
+         GLfloat dtOuter[MAX_TEXTURE_COORD_UNITS], dtInner[MAX_TEXTURE_COORD_UNITS];
+         GLfloat duOuter[MAX_TEXTURE_COORD_UNITS], duInner[MAX_TEXTURE_COORD_UNITS];
+         GLfloat dvOuter[MAX_TEXTURE_COORD_UNITS], dvInner[MAX_TEXTURE_COORD_UNITS];
 #endif
 
          for (subTriangle=0; subTriangle<=1; subTriangle++) {
 
             if (subTriangle==0) {
                /* bottom half */
-               if (ltor) {
+               if (scan_from_left_to_right) {
                   eLeft = &eMaj;
                   eRight = &eBot;
                   lines = eRight->lines;
             }
             else {
                /* top half */
-               if (ltor) {
+               if (scan_from_left_to_right) {
                   eLeft = &eMaj;
                   eRight = &eTop;
                   lines = eRight->lines;
             }
 
             if (setupLeft && eLeft->lines > 0) {
-               GLint vLower;
+               const SWvertex *vLower;
                GLfixed fsx = eLeft->fsx;
                fx = FixedCeil(fsx);
                fError = fx - fsx - FIXED_ONE;
                (void) dxOuter;
 
                fy = eLeft->fsy;
-               iy = FixedToInt(fy);
+               span.y = FixedToInt(fy);
 
                adjx = (float)(fx - eLeft->fx0);  /* SCALED! */
                adjy = eLeft->adjy;              /* SCALED! */
+#ifndef __IBMCPP__
                (void) adjx;  /* silence compiler warnings */
                (void) adjy;  /* silence compiler warnings */
-
+#endif
                vLower = eLeft->v0;
+#ifndef __IBMCPP__
                (void) vLower;  /* silence compiler warnings */
+#endif
 
 #ifdef PIXEL_ADDRESS
                {
-                  pRow = PIXEL_ADDRESS( FixedToInt(fxLeftEdge), iy );
+                  pRow = (PIXEL_TYPE *) PIXEL_ADDRESS(FixedToInt(fxLeftEdge), span.y);
                   dPRowOuter = -((int)BYTES_PER_ROW) + idxOuter * sizeof(PIXEL_TYPE);
                   /* negative because Y=0 at bottom and increases upward */
                }
 
 #ifdef INTERP_Z
                {
-                  GLfloat z0 = VB->Win.data[vLower][2] + ctx->PolygonZoffset;
+                  GLfloat z0 = vLower->win[2];
                   if (depthBits <= 16) {
                      /* interpolate fixed-pt values */
                      GLfloat tmp = (z0 * FIXED_SCALE +
                   }
                   else {
                      /* interpolate depth values exactly */
-                     fz = (GLint) (z0 + dzdx*FixedToFloat(adjx) + dzdy*FixedToFloat(adjy));
+                     fz = (GLint) (z0 + dzdx * FixedToFloat(adjx)
+                                   + dzdy * FixedToFloat(adjy));
                      fdzOuter = (GLint) (dzdy + dxOuter * dzdx);
                   }
 #  ifdef DEPTH_TYPE
-                  zRow = (DEPTH_TYPE *) _mesa_zbuffer_address(ctx, FixedToInt(fxLeftEdge), iy);
+                  zRow = (DEPTH_TYPE *)
+                    _mesa_zbuffer_address(ctx, FixedToInt(fxLeftEdge), span.y);
                   dZRowOuter = (ctx->DrawBuffer->Width + idxOuter) * sizeof(DEPTH_TYPE);
 #  endif
                }
-               ffog = FloatToFixed(VB->FogCoordPtr->data[vLower]) * 256 + dfogdx * adjx + dfogdy * adjy + FIXED_HALF;
-               fdfogOuter = SignedFloatToFixed(dfogdy + dxOuter * dfogdx);
+#endif
+#ifdef INTERP_FOG
+               fogLeft = vLower->fog + (span.fogStep * adjx + dfogdy * adjy)
+                                       * (1.0F/FIXED_SCALE);
+               dfogOuter = dfogdy + dxOuter * span.fogStep;
 #endif
 #ifdef INTERP_RGB
-               fr = (GLfixed)(IntToFixed(VB->ColorPtr->data[vLower][0])
-                              + drdx * adjx + drdy * adjy) + FIXED_HALF;
-               fdrOuter = SignedFloatToFixed(drdy + dxOuter * drdx);
-
-               fg = (GLfixed)(IntToFixed(VB->ColorPtr->data[vLower][1])
-                              + dgdx * adjx + dgdy * adjy) + FIXED_HALF;
-               fdgOuter = SignedFloatToFixed(dgdy + dxOuter * dgdx);
-
-               fb = (GLfixed)(IntToFixed(VB->ColorPtr->data[vLower][2])
-                              + dbdx * adjx + dbdy * adjy) + FIXED_HALF;
-               fdbOuter = SignedFloatToFixed(dbdy + dxOuter * dbdx);
+               if (ctx->Light.ShadeModel == GL_SMOOTH) {
+                  fr = (GLfixed) (ChanToFixed(vLower->color[RCOMP])
+                                   + drdx * adjx + drdy * adjy) + FIXED_HALF;
+                  fdrOuter = SignedFloatToFixed(drdy + dxOuter * drdx);
+                  fg = (GLfixed) (ChanToFixed(vLower->color[GCOMP])
+                                   + dgdx * adjx + dgdy * adjy) + FIXED_HALF;
+                  fdgOuter = SignedFloatToFixed(dgdy + dxOuter * dgdx);
+                  fb = (GLfixed) (ChanToFixed(vLower->color[BCOMP])
+                                    + dbdx * adjx + dbdy * adjy) + FIXED_HALF;
+                  fdbOuter = SignedFloatToFixed(dbdy + dxOuter * dbdx);
+#  ifdef INTERP_ALPHA
+                  fa = (GLfixed) (ChanToFixed(vLower->color[ACOMP])
+                                   + dadx * adjx + dady * adjy) + FIXED_HALF;
+                  fdaOuter = SignedFloatToFixed(dady + dxOuter * dadx);
+#  endif
+               }
+               else {
+                  ASSERT (ctx->Light.ShadeModel == GL_FLAT);
+                  fr = ChanToFixed(v2->color[RCOMP]);
+                  fg = ChanToFixed(v2->color[GCOMP]);
+                  fb = ChanToFixed(v2->color[BCOMP]);
+                  fdrOuter = fdgOuter = fdbOuter = 0;
+#  ifdef INTERP_ALPHA
+                  fa =  ChanToFixed(v2->color[ACOMP]);
+                  fdaOuter = 0;
+#  endif
+               }
+#endif
+#ifdef INTERP_FLOAT_RGBA
+               if (ctx->Light.ShadeModel == GL_SMOOTH) {
+                  fr = vLower->color[RCOMP]
+                     + (drdx * adjx + drdy * adjy) * (1.0F / FIXED_SCALE);
+                  fdrOuter = drdy + dxOuter * drdx;
+                  fg = vLower->color[GCOMP]
+                     + (dgdx * adjx + dgdy * adjy) * (1.0F / FIXED_SCALE);
+                  fdgOuter = dgdy + dxOuter * dgdx;
+                  fb = vLower->color[BCOMP]
+                     + (dbdx * adjx + dbdy * adjy) * (1.0F / FIXED_SCALE);
+                  fdbOuter = dbdy + dxOuter * dbdx;
+                  fa = vLower->color[ACOMP]
+                     + (dadx * adjx + dady * adjy) * (1.0F / FIXED_SCALE);
+                  fdaOuter = dady + dxOuter * dadx;
+               }
+               else {
+                  fr = v2->color[RCOMP];
+                  fg = v2->color[GCOMP];
+                  fb = v2->color[BCOMP];
+                  fa = v2->color[ACOMP];
+                  fdrOuter = fdgOuter = fdbOuter = fdaOuter = 0.0F;
+               }
 #endif
 #ifdef INTERP_SPEC
-               fsr = (GLfixed)(IntToFixed(VB->SecondaryColorPtr->data[vLower][0])
-                               + dsrdx * adjx + dsrdy * adjy) + FIXED_HALF;
-               fdsrOuter = SignedFloatToFixed(dsrdy + dxOuter * dsrdx);
-
-               fsg = (GLfixed)(IntToFixed(VB->SecondaryColorPtr->data[vLower][1])
-                               + dsgdx * adjx + dsgdy * adjy) + FIXED_HALF;
-               fdsgOuter = SignedFloatToFixed(dsgdy + dxOuter * dsgdx);
-
-               fsb = (GLfixed)(IntToFixed(VB->SecondaryColorPtr->data[vLower][2])
-                               + dsbdx * adjx + dsbdy * adjy) + FIXED_HALF;
-               fdsbOuter = SignedFloatToFixed(dsbdy + dxOuter * dsbdx);
+               if (ctx->Light.ShadeModel == GL_SMOOTH) {
+                  fsr = (GLfixed) (ChanToFixed(vLower->specular[RCOMP])
+                                   + dsrdx * adjx + dsrdy * adjy) + FIXED_HALF;
+                  fdsrOuter = SignedFloatToFixed(dsrdy + dxOuter * dsrdx);
+                  fsg = (GLfixed) (ChanToFixed(vLower->specular[GCOMP])
+                                   + dsgdx * adjx + dsgdy * adjy) + FIXED_HALF;
+                  fdsgOuter = SignedFloatToFixed(dsgdy + dxOuter * dsgdx);
+                  fsb = (GLfixed) (ChanToFixed(vLower->specular[BCOMP])
+                                   + dsbdx * adjx + dsbdy * adjy) + FIXED_HALF;
+                  fdsbOuter = SignedFloatToFixed(dsbdy + dxOuter * dsbdx);
+               }
+               else {
+                  fsr = ChanToFixed(v2->specular[RCOMP]);
+                  fsg = ChanToFixed(v2->specular[GCOMP]);
+                  fsb = ChanToFixed(v2->specular[BCOMP]);
+                  fdsrOuter = fdsgOuter = fdsbOuter = 0;
+               }
 #endif
-#ifdef INTERP_ALPHA
-               fa = (GLfixed)(IntToFixed(VB->ColorPtr->data[vLower][3])
-                              + dadx * adjx + dady * adjy) + FIXED_HALF;
-               fdaOuter = SignedFloatToFixed(dady + dxOuter * dadx);
+#ifdef INTERP_FLOAT_SPEC
+               if (ctx->Light.ShadeModel == GL_SMOOTH) {
+                  fsr = vLower->specular[RCOMP]
+                     + (dsrdx * adjx + dsrdy * adjy) * (1.0F / FIXED_SCALE);
+                  fdsrOuter = dsrdy + dxOuter * dsrdx;
+                  fsg = vLower->specular[GCOMP]
+                     + (dsgdx * adjx + dsgdy * adjy) * (1.0F / FIXED_SCALE);
+                  fdsgOuter = dsgdy + dxOuter * dsgdx;
+                  fsb = vLower->specular[BCOMP]
+                     + (dsbdx * adjx + dsbdy * adjy) * (1.0F / FIXED_SCALE);
+                  fdsbOuter = dsbdy + dxOuter * dsbdx;
+               }
+               else {
+                  fsr = v2->specular[RCOMP];
+                  fsg = v2->specular[GCOMP];
+                  fsb = v2->specular[BCOMP];
+                  fdsrOuter = fdsgOuter = fdsbOuter = 0.0F;
+               }
 #endif
 #ifdef INTERP_INDEX
-               fi = (GLfixed)(VB->IndexPtr->data[vLower] * FIXED_SCALE
-                              + didx * adjx + didy * adjy) + FIXED_HALF;
-               fdiOuter = SignedFloatToFixed(didy + dxOuter * didx);
+               if (ctx->Light.ShadeModel == GL_SMOOTH) {
+                  fi = (GLfixed)(vLower->index * FIXED_SCALE
+                                 + didx * adjx + didy * adjy) + FIXED_HALF;
+                  fdiOuter = SignedFloatToFixed(didy + dxOuter * didx);
+               }
+               else {
+                  fi = (GLfixed) (v2->index * FIXED_SCALE);
+                  fdiOuter = 0;
+               }
 #endif
 #ifdef INTERP_INT_TEX
                {
                   GLfloat s0, t0;
-                  s0 = VB->TexCoordPtr[0]->data[vLower][0] * S_SCALE;
-                  fs = (GLfixed)(s0 * FIXED_SCALE + dsdx * adjx + dsdy * adjy) + FIXED_HALF;
+                  s0 = vLower->texcoord[0][0] * S_SCALE;
+                  fs = (GLfixed)(s0 * FIXED_SCALE + dsdx * adjx
+                                 + dsdy * adjy) + FIXED_HALF;
                   fdsOuter = SignedFloatToFixed(dsdy + dxOuter * dsdx);
 
-                 if (VB->TexCoordPtr[0]->size > 1)
-                 {
-                    t0 = VB->TexCoordPtr[0]->data[vLower][1] * T_SCALE;
-                    ft = (GLfixed)(t0 * FIXED_SCALE + dtdx * adjx + dtdy * adjy) + FIXED_HALF;
-                    fdtOuter = SignedFloatToFixed(dtdy + dxOuter * dtdx);
-                 } 
-                 else
-                 {
-                    t0 = 0;
-                    ft = (GLfixed) FIXED_HALF;
-                    fdtOuter = SignedFloatToFixed(0);
-                 }
-              }
+                  t0 = vLower->texcoord[0][1] * T_SCALE;
+                  ft = (GLfixed)(t0 * FIXED_SCALE + dtdx * adjx
+                                 + dtdy * adjy) + FIXED_HALF;
+                  fdtOuter = SignedFloatToFixed(dtdy + dxOuter * dtdx);
+               }
 #endif
 #ifdef INTERP_TEX
                {
-                  GLfloat invW = VB->Win.data[vLower][3];
+                  GLfloat invW = vLower->win[3];
                   GLfloat s0, t0, u0, v0;
-                  s0 = VB->TexCoordPtr[0]->data[vLower][0] * invW;
-                  sLeft = s0 + (dsdx * adjx + dsdy * adjy) * (1.0F/FIXED_SCALE);
-                  dsOuter = dsdy + dxOuter * dsdx;
-                 if (VB->TexCoordPtr[0]->size > 1) {             
-                    t0 = VB->TexCoordPtr[0]->data[vLower][1] * invW;
-                    tLeft = t0 + (dtdx * adjx + dtdy * adjy) * (1.0F/FIXED_SCALE);
-                    dtOuter = dtdy + dxOuter * dtdx;
-                 }
-                  else {
-                    tLeft = dtOuter = 0.0;
-                 }
-                 if (VB->TexCoordPtr[0]->size > 2) {             
-                    u0 = VB->TexCoordPtr[0]->data[vLower][2] * invW;
-                    uLeft = u0 + (dudx * adjx + dudy * adjy) * (1.0F/FIXED_SCALE);
-                    duOuter = dudy + dxOuter * dudx;
-                 }
-                  else {
-                    uLeft = duOuter = 0.0;
-                 }
-                 if (VB->TexCoordPtr[0]->size > 3) {             
-                    v0 = VB->TexCoordPtr[0]->data[vLower][3] * invW;
-                 }
-                  else {
-                    v0 = invW;
-                 }
-                 vLeft = v0 + (dvdx * adjx + dvdy * adjy) * (1.0F/FIXED_SCALE);
-                 dvOuter = dvdy + dxOuter * dvdx;
+                  s0 = vLower->texcoord[0][0] * invW;
+                  sLeft = s0 + (span.texStepX[0][0] * adjx + dsdy * adjy)
+                     * (1.0F/FIXED_SCALE);
+                  dsOuter = dsdy + dxOuter * span.texStepX[0][0];
+                  t0 = vLower->texcoord[0][1] * invW;
+                  tLeft = t0 + (span.texStepX[0][1] * adjx + dtdy * adjy)
+                     * (1.0F/FIXED_SCALE);
+                  dtOuter = dtdy + dxOuter * span.texStepX[0][1];
+                  u0 = vLower->texcoord[0][2] * invW;
+                  uLeft = u0 + (span.texStepX[0][2] * adjx + dudy * adjy)
+                     * (1.0F/FIXED_SCALE);
+                  duOuter = dudy + dxOuter * span.texStepX[0][2];
+                  v0 = vLower->texcoord[0][3] * invW;
+                  vLeft = v0 + (span.texStepX[0][3] * adjx + dvdy * adjy)
+                     * (1.0F/FIXED_SCALE);
+                  dvOuter = dvdy + dxOuter * span.texStepX[0][3];
                }
 #endif
 #ifdef INTERP_MULTITEX
                {
                   GLuint u;
                   for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
-                     if (ctx->Texture.Unit[u].ReallyEnabled) {
-                        GLfloat invW = VB->Win.data[vLower][3];
+                     if (ctx->Texture.Unit[u]._ReallyEnabled) {
+                        GLfloat invW = vLower->win[3];
                         GLfloat s0, t0, u0, v0;
-                        s0 = VB->TexCoordPtr[u]->data[vLower][0] * invW;
-                        sLeft[u] = s0 + (dsdx[u] * adjx + dsdy[u] * adjy) * (1.0F/FIXED_SCALE);
-                        dsOuter[u] = dsdy[u] + dxOuter * dsdx[u];
-                        if (VB->TexCoordPtr[u]->size > 1) {
-                           t0 = VB->TexCoordPtr[u]->data[vLower][1] * invW;
-                           tLeft[u] = t0 + (dtdx[u] * adjx + dtdy[u] * adjy) * (1.0F/FIXED_SCALE);
-                           dtOuter[u] = dtdy[u] + dxOuter * dtdx[u];
-                        }
-                        else {
-                           tLeft[u] = dtOuter[u] = 0.0;
-                        }
-                        if (VB->TexCoordPtr[u]->size > 2) {
-                           u0 = VB->TexCoordPtr[u]->data[vLower][2] * invW;
-                           uLeft[u] = u0 + (dudx[u] * adjx + dudy[u] * adjy) * (1.0F/FIXED_SCALE);
-                           duOuter[u] = dudy[u] + dxOuter * dudx[u];
-                        }
-                        else {
-                           uLeft[u] = duOuter[u] = 0.0;
-                        }
-                        if (VB->TexCoordPtr[u]->size > 3) {
-                           v0 = VB->TexCoordPtr[u]->data[vLower][3] * invW;
-                        }
-                        else {
-                           v0 =  invW;
-                        }
-                        vLeft[u] = v0 + (dvdx[u] * adjx + dvdy[u] * adjy) * (1.0F/FIXED_SCALE);
-                        dvOuter[u] = dvdy[u] + dxOuter * dvdx[u];
+                        s0 = vLower->texcoord[u][0] * invW;
+                        sLeft[u] = s0 + (span.texStepX[u][0] * adjx + dsdy[u]
+                                         * adjy) * (1.0F/FIXED_SCALE);
+                        dsOuter[u] = dsdy[u] + dxOuter * span.texStepX[u][0];
+                        t0 = vLower->texcoord[u][1] * invW;
+                        tLeft[u] = t0 + (span.texStepX[u][1] * adjx + dtdy[u]
+                                         * adjy) * (1.0F/FIXED_SCALE);
+                        dtOuter[u] = dtdy[u] + dxOuter * span.texStepX[u][1];
+                        u0 = vLower->texcoord[u][2] * invW;
+                        uLeft[u] = u0 + (span.texStepX[u][2] * adjx + dudy[u]
+                                         * adjy) * (1.0F/FIXED_SCALE);
+                        duOuter[u] = dudy[u] + dxOuter * span.texStepX[u][2];
+                        v0 = vLower->texcoord[u][3] * invW;
+                        vLeft[u] = v0 + (span.texStepX[u][3] * adjx + dvdy[u]
+                                         * adjy) * (1.0F/FIXED_SCALE);
+                        dvOuter[u] = dvdy[u] + dxOuter * span.texStepX[u][3];
                      }
                   }
                }
 #  ifdef DEPTH_TYPE
             dZRowInner = dZRowOuter + sizeof(DEPTH_TYPE);
 #  endif
-            fdzInner = fdzOuter + fdzdx;
-            fdfogInner = fdfogOuter + fdfogdx;
+            fdzInner = fdzOuter + span.zStep;
 #endif
-#ifdef INTERP_RGB
-            fdrInner = fdrOuter + fdrdx;
-            fdgInner = fdgOuter + fdgdx;
-            fdbInner = fdbOuter + fdbdx;
+#ifdef INTERP_FOG
+            dfogInner = dfogOuter + span.fogStep;
 #endif
-#ifdef INTERP_SPEC
-            fdsrInner = fdsrOuter + fdsrdx;
-            fdsgInner = fdsgOuter + fdsgdx;
-            fdsbInner = fdsbOuter + fdsbdx;
+#if defined(INTERP_RGB) || defined(INTERP_FLOAT_RGBA)
+            fdrInner = fdrOuter + span.redStep;
+            fdgInner = fdgOuter + span.greenStep;
+            fdbInner = fdbOuter + span.blueStep;
 #endif
-#ifdef INTERP_ALPHA
-            fdaInner = fdaOuter + fdadx;
+#if defined(INTERP_ALPHA) || defined(INTERP_FLOAT_RGBA)
+            fdaInner = fdaOuter + span.alphaStep;
+#endif
+#if defined(INTERP_SPEC) || defined(INTERP_FLOAT_SPEC)
+            fdsrInner = fdsrOuter + span.specRedStep;
+            fdsgInner = fdsgOuter + span.specGreenStep;
+            fdsbInner = fdsbOuter + span.specBlueStep;
 #endif
 #ifdef INTERP_INDEX
-            fdiInner = fdiOuter + fdidx;
+            fdiInner = fdiOuter + span.indexStep;
 #endif
 #ifdef INTERP_INT_TEX
-            fdsInner = fdsOuter + fdsdx;
-            fdtInner = fdtOuter + fdtdx;
+            fdsInner = fdsOuter + span.intTexStep[0];
+            fdtInner = fdtOuter + span.intTexStep[1];
 #endif
 #ifdef INTERP_TEX
-           dsInner = dsOuter + dsdx;
-           dtInner = dtOuter + dtdx;
-           duInner = duOuter + dudx;
-           dvInner = dvOuter + dvdx;
+            dsInner = dsOuter + span.texStepX[0][0];
+            dtInner = dtOuter + span.texStepX[0][1];
+            duInner = duOuter + span.texStepX[0][2];
+            dvInner = dvOuter + span.texStepX[0][3];
 #endif
 #ifdef INTERP_MULTITEX
             {
                GLuint u;
                for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
-                  if (ctx->Texture.Unit[u].ReallyEnabled) {
-                     dsInner[u] = dsOuter[u] + dsdx[u];
-                     dtInner[u] = dtOuter[u] + dtdx[u];
-                     duInner[u] = duOuter[u] + dudx[u];
-                     dvInner[u] = dvOuter[u] + dvdx[u];
+                  if (ctx->Texture.Unit[u]._ReallyEnabled) {
+                     dsInner[u] = dsOuter[u] + span.texStepX[u][0];
+                     dtInner[u] = dtOuter[u] + span.texStepX[u][1];
+                     duInner[u] = duOuter[u] + span.texStepX[u][2];
+                     dvInner[u] = dvOuter[u] + span.texStepX[u][3];
                   }
                }
             }
 #endif
 
-            while (lines>0) {
+            while (lines > 0) {
                /* initialize the span interpolants to the leftmost value */
                /* ff = fixed-pt fragment */
-               GLint left = FixedToInt(fxLeftEdge);
-               GLint right = FixedToInt(fxRightEdge);
+               const GLint right = FixedToInt(fxRightEdge);
+
+               span.x = FixedToInt(fxLeftEdge);
+
+               if (right <= span.x)
+                  span.end = 0;
+               else
+                  span.end = right - span.x;
+
 #ifdef INTERP_Z
-               GLfixed ffz = fz;
-               GLfixed fffog = ffog;
+               span.z = fz;
 #endif
-#ifdef INTERP_RGB
-               GLfixed ffr = fr,  ffg = fg,  ffb = fb;
+#ifdef INTERP_FOG
+               span.fog = fogLeft;
 #endif
-#ifdef INTERP_SPEC
-               GLfixed ffsr = fsr,  ffsg = fsg,  ffsb = fsb;
+#if defined(INTERP_RGB) || defined(INTERP_FLOAT_RGBA)
+               span.red = fr;
+               span.green = fg;
+               span.blue = fb;
 #endif
-#ifdef INTERP_ALPHA
-               GLfixed ffa = fa;
+#if defined(INTERP_ALPHA) || defined(INTERP_FLOAT_RGBA)
+               span.alpha = fa;
+#endif
+#if defined(INTERP_SPEC) || defined(INTERP_FLOAT_SPEC)
+               span.specRed = fsr;
+               span.specGreen = fsg;
+               span.specBlue = fsb;
 #endif
 #ifdef INTERP_INDEX
-               GLfixed ffi = fi;
+               span.index = fi;
 #endif
 #ifdef INTERP_INT_TEX
-               GLfixed ffs = fs,  fft = ft;
+               span.intTex[0] = fs;
+               span.intTex[1] = ft;
 #endif
+
 #ifdef INTERP_TEX
-               GLfloat ss = sLeft, tt = tLeft, uu = uLeft, vv = vLeft;
+               span.tex[0][0] = sLeft;
+               span.tex[0][1] = tLeft;
+               span.tex[0][2] = uLeft;
+               span.tex[0][3] = vLeft;
 #endif
+
 #ifdef INTERP_MULTITEX
-               GLfloat ss[MAX_TEXTURE_UNITS];
-               GLfloat tt[MAX_TEXTURE_UNITS];
-               GLfloat uu[MAX_TEXTURE_UNITS];
-               GLfloat vv[MAX_TEXTURE_UNITS];
                {
                   GLuint u;
                   for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
-                     if (ctx->Texture.Unit[u].ReallyEnabled) {
-                        ss[u] = sLeft[u];
-                        tt[u] = tLeft[u];
-                        uu[u] = uLeft[u];
-                        vv[u] = vLeft[u];
+                     if (ctx->Texture.Unit[u]._ReallyEnabled) {
+                        span.tex[u][0] = sLeft[u];
+                        span.tex[u][1] = tLeft[u];
+                        span.tex[u][2] = uLeft[u];
+                        span.tex[u][3] = vLeft[u];
                      }
                   }
                }
 #ifdef INTERP_RGB
                {
                   /* need this to accomodate round-off errors */
-                  GLfixed ffrend = ffr+(right-left-1)*fdrdx;
-                  GLfixed ffgend = ffg+(right-left-1)*fdgdx;
-                  GLfixed ffbend = ffb+(right-left-1)*fdbdx;
-                  if (ffrend<0) ffr -= ffrend;
-                  if (ffgend<0) ffg -= ffgend;
-                  if (ffbend<0) ffb -= ffbend;
-                  if (ffr<0) ffr = 0;
-                  if (ffg<0) ffg = 0;
-                  if (ffb<0) ffb = 0;
+                  const GLint len = right - span.x - 1;
+                  GLfixed ffrend = span.red + len * span.redStep;
+                  GLfixed ffgend = span.green + len * span.greenStep;
+                  GLfixed ffbend = span.blue + len * span.blueStep;
+                  if (ffrend < 0) {
+                     span.red -= ffrend;
+                     if (span.red < 0)
+                        span.red = 0;
+                  }
+                  if (ffgend < 0) {
+                     span.green -= ffgend;
+                     if (span.green < 0)
+                        span.green = 0;
+                  }
+                  if (ffbend < 0) {
+                     span.blue -= ffbend;
+                     if (span.blue < 0)
+                        span.blue = 0;
+                  }
                }
 #endif
-#ifdef INTERP_SPEC
+#ifdef INTERP_ALPHA
                {
-                  /* need this to accomodate round-off errors */
-                  GLfixed ffsrend = ffsr+(right-left-1)*fdsrdx;
-                  GLfixed ffsgend = ffsg+(right-left-1)*fdsgdx;
-                  GLfixed ffsbend = ffsb+(right-left-1)*fdsbdx;
-                  if (ffsrend<0) ffsr -= ffsrend;
-                  if (ffsgend<0) ffsg -= ffsgend;
-                  if (ffsbend<0) ffsb -= ffsbend;
-                  if (ffsr<0) ffsr = 0;
-                  if (ffsg<0) ffsg = 0;
-                  if (ffsb<0) ffsb = 0;
+                  const GLint len = right - span.x - 1;
+                  GLfixed ffaend = span.alpha + len * span.alphaStep;
+                  if (ffaend < 0) {
+                     span.alpha -= ffaend;
+                     if (span.alpha < 0)
+                        span.alpha = 0;
+                  }
                }
 #endif
-#ifdef INTERP_ALPHA
+#ifdef INTERP_SPEC
                {
-                  GLfixed ffaend = ffa+(right-left-1)*fdadx;
-                  if (ffaend<0) ffa -= ffaend;
-                  if (ffa<0) ffa = 0;
+                  /* need this to accomodate round-off errors */
+                  const GLint len = right - span.x - 1;
+                  GLfixed ffsrend = span.specRed + len * span.specRedStep;
+                  GLfixed ffsgend = span.specGreen + len * span.specGreenStep;
+                  GLfixed ffsbend = span.specBlue + len * span.specBlueStep;
+                  if (ffsrend < 0) {
+                     span.specRed -= ffsrend;
+                     if (span.specRed < 0)
+                        span.specRed = 0;
+                  }
+                  if (ffsgend < 0) {
+                     span.specGreen -= ffsgend;
+                     if (span.specGreen < 0)
+                        span.specGreen = 0;
+                  }
+                  if (ffsbend < 0) {
+                     span.specBlue -= ffsbend;
+                     if (span.specBlue < 0)
+                        span.specBlue = 0;
+                  }
                }
 #endif
 #ifdef INTERP_INDEX
-               if (ffi<0) ffi = 0;
+               if (span.index < 0)  span.index = 0;
 #endif
 
-               INNER_LOOP( left, right, iy );
+               /* This is where we actually generate fragments */
+               if (span.end > 0) {
+                  RENDER_SPAN( span );
+               }
 
                /*
                 * Advance to the next scan line.  Compute the
                 * pixel-center x coordinate so that it stays
                 * on or inside the major edge.
                 */
-               iy++;
+               (span.y)++;
                lines--;
 
                fxLeftEdge += fdxLeftEdge;
                if (fError >= 0) {
                   fError -= FIXED_ONE;
 #ifdef PIXEL_ADDRESS
-                  pRow = (PIXEL_TYPE *) ((GLubyte*)pRow + dPRowOuter);
+                  pRow = (PIXEL_TYPE *) ((GLubyte *) pRow + dPRowOuter);
 #endif
 #ifdef INTERP_Z
 #  ifdef DEPTH_TYPE
-                  zRow = (DEPTH_TYPE *) ((GLubyte*)zRow + dZRowOuter);
+                  zRow = (DEPTH_TYPE *) ((GLubyte *) zRow + dZRowOuter);
 #  endif
                   fz += fdzOuter;
-                  ffog += fdfogOuter;
 #endif
-#ifdef INTERP_RGB
-                  fr += fdrOuter;   fg += fdgOuter;   fb += fdbOuter;
+#ifdef INTERP_FOG
+                  fogLeft += dfogOuter;
 #endif
-#ifdef INTERP_SPEC
-                  fsr += fdsrOuter;   fsg += fdsgOuter;   fsb += fdsbOuter;
+#if defined(INTERP_RGB) || defined(INTERP_FLOAT_RGBA)
+                  fr += fdrOuter;
+                  fg += fdgOuter;
+                  fb += fdbOuter;
 #endif
-#ifdef INTERP_ALPHA
+#if defined(INTERP_ALPHA) || defined(INTERP_FLOAT_RGBA)
                   fa += fdaOuter;
 #endif
+#if defined(INTERP_SPEC) || defined(INTERP_FLOAT_SPEC)
+                  fsr += fdsrOuter;
+                  fsg += fdsgOuter;
+                  fsb += fdsbOuter;
+#endif
 #ifdef INTERP_INDEX
                   fi += fdiOuter;
 #endif
 #ifdef INTERP_INT_TEX
-                  fs += fdsOuter;   ft += fdtOuter;
+                  fs += fdsOuter;
+                  ft += fdtOuter;
 #endif
 #ifdef INTERP_TEX
-                 sLeft += dsOuter;
-                 tLeft += dtOuter;
-                 uLeft += duOuter;
-                 vLeft += dvOuter;
+                  sLeft += dsOuter;
+                  tLeft += dtOuter;
+                  uLeft += duOuter;
+                  vLeft += dvOuter;
 #endif
 #ifdef INTERP_MULTITEX
                   {
                      GLuint u;
                      for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
-                        if (ctx->Texture.Unit[u].ReallyEnabled) {
+                        if (ctx->Texture.Unit[u]._ReallyEnabled) {
                            sLeft[u] += dsOuter[u];
                            tLeft[u] += dtOuter[u];
                            uLeft[u] += duOuter[u];
                }
                else {
 #ifdef PIXEL_ADDRESS
-                  pRow = (PIXEL_TYPE *) ((GLubyte*)pRow + dPRowInner);
+                  pRow = (PIXEL_TYPE *) ((GLubyte *) pRow + dPRowInner);
 #endif
 #ifdef INTERP_Z
 #  ifdef DEPTH_TYPE
-                  zRow = (DEPTH_TYPE *) ((GLubyte*)zRow + dZRowInner);
+                  zRow = (DEPTH_TYPE *) ((GLubyte *) zRow + dZRowInner);
 #  endif
                   fz += fdzInner;
-                  ffog += fdfogInner;
 #endif
-#ifdef INTERP_RGB
-                  fr += fdrInner;   fg += fdgInner;   fb += fdbInner;
+#ifdef INTERP_FOG
+                  fogLeft += dfogInner;
 #endif
-#ifdef INTERP_SPEC
-                  fsr += fdsrInner;   fsg += fdsgInner;   fsb += fdsbInner;
+#if defined(INTERP_RGB) || defined(INTERP_FLOAT_RGBA)
+                  fr += fdrInner;
+                  fg += fdgInner;
+                  fb += fdbInner;
 #endif
-#ifdef INTERP_ALPHA
+#if defined(INTERP_ALPHA) || defined(INTERP_FLOAT_RGBA)
                   fa += fdaInner;
 #endif
+#if defined(INTERP_SPEC) || defined(INTERP_FLOAT_SPEC)
+                  fsr += fdsrInner;
+                  fsg += fdsgInner;
+                  fsb += fdsbInner;
+#endif
 #ifdef INTERP_INDEX
                   fi += fdiInner;
 #endif
 #ifdef INTERP_INT_TEX
-                  fs += fdsInner;   ft += fdtInner;
+                  fs += fdsInner;
+                  ft += fdtInner;
 #endif
 #ifdef INTERP_TEX
-                 sLeft += dsInner;
-                 tLeft += dtInner;
-                 uLeft += duInner;
-                 vLeft += dvInner;
+                  sLeft += dsInner;
+                  tLeft += dtInner;
+                  uLeft += duInner;
+                  vLeft += dvInner;
 #endif
 #ifdef INTERP_MULTITEX
                   {
                      GLuint u;
                      for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
-                        if (ctx->Texture.Unit[u].ReallyEnabled) {
+                        if (ctx->Texture.Unit[u]._ReallyEnabled) {
                            sLeft[u] += dsInner[u];
                            tLeft[u] += dtInner[u];
                            uLeft[u] += duInner[u];
          } /* for subTriangle */
 
       }
+#ifdef CLEANUP_CODE
+      CLEANUP_CODE
+#endif
    }
 }
 
 #undef SETUP_CODE
-#undef INNER_LOOP
+#undef CLEANUP_CODE
+#undef RENDER_SPAN
 
 #undef PIXEL_TYPE
 #undef BYTES_PER_ROW
 #undef PIXEL_ADDRESS
 
 #undef INTERP_Z
+#undef INTERP_FOG
 #undef INTERP_RGB
-#undef INTERP_SPEC
 #undef INTERP_ALPHA
+#undef INTERP_SPEC
 #undef INTERP_INDEX
 #undef INTERP_INT_TEX
 #undef INTERP_TEX
 #undef INTERP_MULTITEX
+#undef INTERP_FLOAT_RGBA
+#undef INTERP_FLOAT_SPEC
 
 #undef S_SCALE
 #undef T_SCALE
 #undef FixedToDepth
 
 #undef DO_OCCLUSION_TEST
+#undef NAME