ASSERT((span->arrayMask & SPAN_XY) == 0);
ASSERT(span->primitive == GL_BITMAP);
- INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0);
+ INIT_SPAN(zoomed, GL_BITMAP);
zoomed.x = x0;
zoomed.end = zoomedWidth;
zoomed.array = &zoomed_arrays;
/* we'll generate an array of colorss */
zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
zoomed.arrayMask |= SPAN_RGBA;
+ zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */
ASSERT(span->arrayMask & SPAN_RGBA);
}
else if (format == GL_COLOR_INDEX) {