-/* $Id: s_zoom.h,v 1.1 2000/10/31 18:00:05 keithw Exp $ */
+/* $Id: s_zoom.h,v 1.5 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#define S_ZOOM_H
-#include "types.h"
+#include "mtypes.h"
extern void
-gl_write_zoomed_rgba_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, const GLdepth z[],
- const GLfixed *fog,
- CONST GLchan rgba[][4], GLint y0 );
+_mesa_write_zoomed_rgba_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y, const GLdepth z[],
+ const GLfloat *fog,
+ CONST GLchan rgba[][4], GLint y0 );
extern void
-gl_write_zoomed_rgb_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, const GLdepth z[],
- const GLfixed *fog,
- CONST GLchan rgb[][3], GLint y0 );
+_mesa_write_zoomed_rgb_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y, const GLdepth z[],
+ const GLfloat *fog,
+ CONST GLchan rgb[][3], GLint y0 );
extern void
-gl_write_zoomed_index_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, const GLdepth z[],
- const GLfixed *fog,
- const GLuint indexes[], GLint y0 );
+_mesa_write_zoomed_index_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y, const GLdepth z[],
+ const GLfloat *fog,
+ const GLuint indexes[], GLint y0 );
extern void
-gl_write_zoomed_stencil_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLstencil stencil[], GLint y0 );
+_mesa_write_zoomed_stencil_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLstencil stencil[], GLint y0 );
#endif