* Mesa 3-D graphics library
* Version: 6.5
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#ifndef SWRAST_H
#define SWRAST_H
-#include "mtypes.h"
+#include "main/mtypes.h"
/**
* \struct SWvertex
* improve its usefulness as a fallback mechanism for hardware
* drivers.
*
+ * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the
+ * vertex because of the tnl clipping code.
+
+ * wpos[0] and [1] are the screen-coords of SWvertex.
+ * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
+ * wpos[3] is 1/w where w is the clip-space W coord. This is the value
+ * that clip{XYZ} were multiplied by to get ndc{XYZ}.
+ *
* Full software drivers:
* - Register the rastersetup and triangle functions from
* utils/software_helper.
* primitives unaccelerated), hook in swrast_setup instead.
*/
typedef struct {
- /** win[0], win[1] are the screen-coords of SWvertex.
- * win[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
- * win[3] is 1/w where w is the clip-space W coord. This is the value
- * that clip{XYZ} were multiplied by to get ndc{XYZ}.
- */
- GLfloat win[4];
- GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4];
- GLchan color[4];
- GLchan specular[4];
- GLfloat fog;
- GLfloat index;
+ GLfloat attrib[FRAG_ATTRIB_MAX][4];
+ GLchan color[4]; /** integer color */
GLfloat pointSize;
} SWvertex;
+#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
+
+
struct swrast_device_driver;
GLvoid *pixels );
extern void
-_swrast_blit_framebuffer(GLcontext *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
+_swrast_BlitFramebuffer(GLcontext *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
extern void
-_swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height );
+_swrast_Clear(GLcontext *ctx, GLbitfield buffers);
extern void
-_swrast_Accum( GLcontext *ctx, GLenum op,
- GLfloat value, GLint xpos, GLint ypos,
- GLint width, GLint height );
+_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value);
extern void
_swrast_ResetLineStipple( GLcontext *ctx );
+/**
+ * Indicates front/back facing for subsequent points/lines when drawing
+ * unfilled polygons. Needed for two-side stencil.
+ */
+extern void
+_swrast_SetFacing(GLcontext *ctx, GLuint facing);
+
/* These will always render the correct point/line/triangle for the
* current state.
*
GLint x, GLint y, GLsizei width, GLsizei height);
+extern void
+_swrast_eject_texture_images(GLcontext *ctx);
+
+
+#if FEATURE_MESA_program_debug
+extern void
+_swrast_get_program_register(GLcontext *, enum register_file file,
+ GLuint index, GLfloat val[4]);
+#endif /* FEATURE_MESA_program_debug */
+
+
/**
* The driver interface for the software rasterizer.
* XXX this may go away.