GLbitfield mask, GLenum filter);
extern void
-_swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height );
+_swrast_Clear(GLcontext *ctx, GLbitfield buffers);
extern void
-_swrast_Accum( GLcontext *ctx, GLenum op,
- GLfloat value, GLint xpos, GLint ypos,
- GLint width, GLint height );
+_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value);
_swrast_eject_texture_images(GLcontext *ctx);
+#if FEATURE_MESA_program_debug
+extern void
+_swrast_get_program_register(GLcontext *, enum register_file file,
+ GLuint index, GLfloat val[4]);
+#endif /* FEATURE_MESA_program_debug */
+
+
/**
* The driver interface for the software rasterizer.
* XXX this may go away.