/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* that clip{XYZ} were multiplied by to get ndc{XYZ}.
*/
GLfloat win[4];
- GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4];
GLchan color[4];
GLchan specular[4];
- GLfloat fog;
GLfloat index;
GLfloat pointSize;
+ GLfloat attrib[FRAG_ATTRIB_MAX][4]; /**< texcoords & varying, more to come */
} SWvertex;
/* These are the public-access functions exported from swrast.
*/
-extern void
-_swrast_use_read_buffer( GLcontext *ctx );
-
-extern void
-_swrast_use_draw_buffer( GLcontext *ctx );
extern GLboolean
_swrast_CreateContext( GLcontext *ctx );
GLvoid *pixels );
extern void
-_swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height );
+_swrast_BlitFramebuffer(GLcontext *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
extern void
-_swrast_Accum( GLcontext *ctx, GLenum op,
- GLfloat value, GLint xpos, GLint ypos,
- GLint width, GLint height );
-
+_swrast_Clear(GLcontext *ctx, GLbitfield buffers);
extern void
-_swrast_DrawBuffer( GLcontext *ctx, GLenum mode );
-
+_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value);
-extern void
-_swrast_DrawBuffers( GLcontext *ctx, GLsizei n, const GLenum *buffers );
/* Reset the stipple counter
/* Tell the software rasterizer about core state changes.
*/
extern void
-_swrast_InvalidateState( GLcontext *ctx, GLuint new_state );
+_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state );
/* Configure software rasterizer to match hardware rasterizer characteristics:
*/
GLint x, GLint y, GLsizei width, GLsizei height);
-/* The driver interface for the software rasterizer.
- * Unless otherwise noted, all functions are mandatory.
+extern void
+_swrast_eject_texture_images(GLcontext *ctx);
+
+
+#if FEATURE_MESA_program_debug
+extern void
+_swrast_get_program_register(GLcontext *, enum register_file file,
+ GLuint index, GLfloat val[4]);
+#endif /* FEATURE_MESA_program_debug */
+
+
+/**
+ * The driver interface for the software rasterizer.
+ * XXX this may go away.
+ * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
*/
struct swrast_device_driver {
-#if OLD_RENDERBUFFER
- void (*SetBuffer)(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit);
/*
- * Specifies the current color buffer for span/pixel writing/reading.
- * buffer indicates which window to write to / read from. Normally,
- * this'll be the buffer currently bound to the context, but it doesn't
- * have to be!
- * bufferBit indicates which color buffer, exactly one of:
- * DD_FRONT_LEFT_BIT - this buffer always exists
- * DD_BACK_LEFT_BIT - when double buffering
- * DD_FRONT_RIGHT_BIT - when using stereo
- * DD_BACK_RIGHT_BIT - when using stereo and double buffering
- * DD_AUXn_BIT - if aux buffers are implemented
- */
-#endif
-
- /***
- *** Functions for synchronizing access to the framebuffer:
- ***/
-
- void (*SpanRenderStart)(GLcontext *ctx);
- void (*SpanRenderFinish)(GLcontext *ctx);
- /* OPTIONAL.
+ * These are called before and after accessing renderbuffers during
+ * software rasterization.
*
- * Called before and after all rendering operations, including DrawPixels,
- * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
* These are a suitable place for grabbing/releasing hardware locks.
*
* NOTE: The swrast triangle/line/point routines *DO NOT* call
* these functions. Locking in that case must be organized by the
* driver by other mechanisms.
*/
+ void (*SpanRenderStart)(GLcontext *ctx);
+ void (*SpanRenderFinish)(GLcontext *ctx);
};