-/* $Id: swrast.h,v 1.23 2002/04/12 15:47:21 brianp Exp $ */
+/* $Id: swrast.h,v 1.31 2002/10/21 15:06:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Authors:
- * Keith Whitwell <keithw@valinux.com>
+ */
+
+/**
+ * \file swrast/swrast.h
+ * \brief Defines basic structures for sw_rasterizer.
+ * \author Keith Whitwell <keithw@valinux.com>
*/
#ifndef SWRAST_H
#include "mtypes.h"
-
-/* The software rasterizer now uses this format for vertices. Thus a
+/**
+ * \struct SWvertex
+ * \brief Data-structure to handle vertices in the software rasterizer.
+ *
+ * The software rasterizer now uses this format for vertices. Thus a
* 'RasterSetup' stage or other translation is required between the
* tnl module and the swrast rasterization functions. This serves to
* isolate the swrast module from the internals of the tnl module, and
* primitives unaccelerated), hook in swrast_setup instead.
*/
typedef struct {
+ /** win[0], win[1] are the screen-coords of SWvertex. win[2] is the
+ * z-coord. what is win[3]? */
GLfloat win[4];
GLfloat texcoord[MAX_TEXTURE_UNITS][4];
GLchan color[4];
} SWvertex;
-/*
+/**
+ * \struct sw_span
+ * \brief Contains data for either a horizontal line or a set of
+ * pixels that are passed through a pipeline of functions before being
+ * drawn.
+ *
* The sw_span structure describes the colors, Z, fogcoord, texcoords,
- * etc for a horizontal run of pixels. We can either specify a base/step
- * to indicate interpolated values, or fill in arrays of values.
- * The interpMask and arrayMask bitfields indicate which are active.
+ * etc for either a horizontal run or a set of independent pixels. We
+ * can either specify a base/step to indicate interpolated values, or
+ * fill in arrays of values. The interpMask and arrayMask bitfields
+ * indicate which are active.
*
* With this structure it's easy to hand-off span rasterization to
* subroutines instead of doing it all inline in the triangle functions
*/
-/* Values for interpMask and arrayMask */
+/**
+ * \defgroup SpanFlags SPAN_XXX-flags
+ * Bitmasks to indicate which span_arrays need to be computed
+ * (sw_span::interpMask) or have already been filled
+ * (sw_span::arrayMask)
+ */
+/*@{*/
#define SPAN_RGBA 0x001
#define SPAN_SPEC 0x002
#define SPAN_INDEX 0x004
#define SPAN_INT_TEXTURE 0x040
#define SPAN_LAMBDA 0x080
#define SPAN_COVERAGE 0x100
-#define SPAN_FLAT 0x200 /* flat shading? */
-#define SPAN_XY 0x400 /* arrayMask only - for xArray, yArray */
-#define SPAN_MASK 0x800 /* arrayMask only */
+#define SPAN_FLAT 0x200 /**< flat shading? */
+/** sw_span::arrayMask only - for span_arrays::x, span_arrays::y */
+#define SPAN_XY 0x400
+#define SPAN_MASK 0x800 /**< sw_span::arrayMask only */
+/*@}*/
+
+
+/**
+ * \struct span_arrays
+ * \brief Arrays of fragment values.
+ *
+ * These will either be computed from the x/xStep values above or
+ * filled in by glDraw/CopyPixels, etc.
+ */
+struct span_arrays {
+ GLchan rgb[MAX_WIDTH][3];
+ GLchan rgba[MAX_WIDTH][4];
+ GLuint index[MAX_WIDTH];
+ GLchan spec[MAX_WIDTH][4]; /* specular color */
+ GLint x[MAX_WIDTH]; /**< X/Y used for point/line rendering only */
+ GLint y[MAX_WIDTH]; /**< X/Y used for point/line rendering only */
+ GLdepth z[MAX_WIDTH];
+ GLfloat fog[MAX_WIDTH];
+ GLfloat texcoords[MAX_TEXTURE_UNITS][MAX_WIDTH][4];
+ GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH];
+ GLfloat coverage[MAX_WIDTH];
+
+ /** This mask indicates if fragment is alive or culled */
+ GLubyte mask[MAX_WIDTH];
+};
struct sw_span {
GLint x, y;
- /* Only need to process pixels between start <= i < end */
- /* At this time, start is always zero. */
+ /** Only need to process pixels between start <= i < end */
+ /** At this time, start is always zero. */
GLuint start, end;
- /* This flag indicates that mask[] array is effectively filled with ones */
+ /** This flag indicates that mask[] array is effectively filled with ones */
GLboolean writeAll;
- /* either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
+ /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
GLenum primitive;
+ /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
+ GLuint facing;
+
/**
- * This bitmask (of SPAN_* flags) indicates which of the x/xStep
- * variables are relevant.
+ * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
+ * which of the x/xStep variables are relevant.
*/
GLuint interpMask;
GLfixed intTex[2], intTexStep[2];
/**
- * This bitmask (of SPAN_* flags) indicates which of the fragment arrays
- * are relevant.
+ * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
+ * which of the fragment arrays in the span_arrays struct are relevant.
*/
GLuint arrayMask;
/**
- * Arrays of fragment values. These will either be computed from the
- * x/xStep values above or filled in by glDraw/CopyPixels, etc.
+ * We store the arrays of fragment values in a separate struct so
+ * that we can allocate sw_span structs on the stack without using
+ * a lot of memory. The span_arrays struct is about 400KB while the
+ * sw_span struct is only about 512 bytes.
*/
- union {
- GLchan rgb[MAX_WIDTH][3];
- GLchan rgba[MAX_WIDTH][4];
- GLuint index[MAX_WIDTH];
- } color;
- GLchan specArray[MAX_WIDTH][4];
- GLint xArray[MAX_WIDTH]; /* X/Y used for point/line rendering only */
- GLint yArray[MAX_WIDTH];
- GLdepth zArray[MAX_WIDTH];
- GLfloat fogArray[MAX_WIDTH];
- GLfloat texcoords[MAX_TEXTURE_UNITS][MAX_WIDTH][4];
- GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH];
- GLfloat coverage[MAX_WIDTH];
-
- /* This mask indicates if fragment is alive or culled */
- GLubyte mask[MAX_WIDTH];
+ struct span_arrays *array;
};
-#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \
-do { \
- S.primitive = (PRIMITIVE); \
- S.interpMask = (INTERP_MASK); \
- S.arrayMask = (ARRAY_MASK); \
- S.start = 0; \
- S.end = (END); \
+#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \
+do { \
+ (S).primitive = (PRIMITIVE); \
+ (S).interpMask = (INTERP_MASK); \
+ (S).arrayMask = (ARRAY_MASK); \
+ (S).start = 0; \
+ (S).end = (END); \
+ (S).facing = 0; \
+ (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
} while (0)
extern void
_swrast_alloc_buffers( GLframebuffer *buffer );
+extern void
+_swrast_use_read_buffer( GLcontext *ctx );
+
+extern void
+_swrast_use_draw_buffer( GLcontext *ctx );
+
extern GLboolean
_swrast_CreateContext( GLcontext *ctx );
GLint width, GLint height );
+extern void
+_swrast_DrawBuffer( GLcontext *ctx, GLenum mode );
+
+
/* Reset the stipple counter
*/
extern void
extern void
_swrast_flush( GLcontext *ctx );
+extern void
+_swrast_render_primitive( GLcontext *ctx, GLenum mode );
+
+extern void
+_swrast_render_start( GLcontext *ctx );
+
+extern void
+_swrast_render_finish( GLcontext *ctx );
/* Tell the software rasterizer about core state changes.
*/
-/* The driver interface for the software rasterizer. Unless otherwise
- * noted, all functions are mandatory.
+/* The driver interface for the software rasterizer.
+ * Unless otherwise noted, all functions are mandatory.
*/
struct swrast_device_driver {
- void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer,
- GLenum buffer );
+ void (*SetBuffer)( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit);
/*
- * Specifies the current buffer for span/pixel reading.
- * colorBuffer will be one of:
- * GL_FRONT_LEFT - this buffer always exists
- * GL_BACK_LEFT - when double buffering
- * GL_FRONT_RIGHT - when using stereo
- * GL_BACK_RIGHT - when using stereo and double buffering
+ * Specifies the current buffer for span/pixel writing/reading.
+ * buffer indicates which window to write to / read from. Normally,
+ * this'll be the buffer currently bound to the context, but it doesn't
+ * have to be!
+ * bufferBit indicates which color buffer, one of:
+ * FRONT_LEFT_BIT - this buffer always exists
+ * BACK_LEFT_BIT - when double buffering
+ * FRONT_RIGHT_BIT - when using stereo
+ * BACK_RIGHT_BIT - when using stereo and double buffering
+ * AUXn_BIT - if aux buffers are implemented
*/