GLint width, GLint height );
-/* Get a pointer to the stipple counter.
- */
-extern GLuint *
-_swrast_get_stipple_counter_ref( GLcontext *ctx );
-
-/* Reset the stipple pointer via a function call
+/* Reset the stipple counter
*/
extern void
_swrast_ResetLineStipple( GLcontext *ctx );
/* These will always render the correct point/line/triangle for the
* current state.
+ *
+ * For flatshaded primitives, the provoking vertex is the final one.
*/
extern void
_swrast_Point( GLcontext *ctx, const SWvertex *v );
extern void
_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );
+/* Debug:
+ */
extern void
_swrast_print_vertex( GLcontext *ctx, const SWvertex *v );