/*
* Mesa 3-D graphics library
- * Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
*/
/**
* \file swrast/swrast.h
* \brief Public interface to the software rasterization functions.
- * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author Keith Whitwell <keithw@vmware.com>
*/
#ifndef SWRAST_H
* improve its usefulness as a fallback mechanism for hardware
* drivers.
*
- * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the
+ * wpos = attr[VARYING_SLOT_POS] and MUST BE THE FIRST values in the
* vertex because of the tnl clipping code.
* wpos[0] and [1] are the screen-coords of SWvertex.
* primitives unaccelerated), hook in swrast_setup instead.
*/
typedef struct {
- GLfloat attrib[FRAG_ATTRIB_MAX][4];
+ GLfloat attrib[VARYING_SLOT_MAX][4];
GLchan color[4]; /** integer color */
GLfloat pointSize;
} SWvertex;
-#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
+#define VARYING_SLOT_CI VARYING_SLOT_COL0
struct swrast_device_driver;
_swrast_alloc_texture_image_buffer(struct gl_context *ctx,
struct gl_texture_image *texImage);
-extern void
+extern GLboolean
_swrast_init_texture_image(struct gl_texture_image *texImage);
extern void
extern void
_swrast_finish_render_texture(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att);
-
-
-
-extern GLboolean
-_swrast_AllocTextureStorage(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLsizei levels, GLsizei width,
- GLsizei height, GLsizei depth);
+ struct gl_renderbuffer *rb);
/**