GLsizei width, GLsizei height,
GLenum type );
+extern GLboolean
+swrast_fast_copy_pixels(struct gl_context *ctx,
+ GLint srcX, GLint srcY, GLsizei width, GLsizei height,
+ GLint dstX, GLint dstY, GLenum type);
+
extern void
_swrast_DrawPixels( struct gl_context *ctx,
GLint x, GLint y,
gl_format format, GLsizei width,
GLsizei height, GLsizei depth);
+extern void
+_swrast_init_texture_image(struct gl_texture_image *texImage, GLsizei width,
+ GLsizei height, GLsizei depth);
+
extern void
_swrast_free_texture_image_buffer(struct gl_context *ctx,
struct gl_texture_image *texImage);