EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
_tnl_install_attrs( ctx, map, e,
- ctx->Viewport._WindowMap.m,
+ ctx->ViewportArray[0]._WindowMap.m,
sizeof(SWvertex) );
swsetup->last_index_bitset = index_bitset;
void
_swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
{
- const GLfloat *m = ctx->Viewport._WindowMap.m;
+ const GLfloat *m = ctx->ViewportArray[0]._WindowMap.m;
GLfloat tmp[4];
GLuint i;