/*
* Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef SS_CONTEXT_H
#define SS_CONTEXT_H
-#include "types.h"
+#include "main/mtypes.h"
#include "swrast/swrast.h"
#include "swrast_setup.h"
+#include "tnl/t_context.h"
typedef struct {
GLuint NewState;
- GLuint StateChanges;
-
- /* Function hooks, trigger lazy state updates.
- */
- void (*InvalidateState)( GLcontext *ctx, GLuint new_state );
-
- void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
-
- void (*Quad)( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint v3, GLuint pv );
-
- void (*Triangle)( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv );
-
- void (*Line)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv );
-
- void (*Points)( GLcontext *ctx, GLuint first, GLuint last );
-
-} SScontext;
-
-typedef struct {
-
+ GLenum render_prim;
+ DECLARE_RENDERINPUTS(last_index_bitset);
SWvertex *verts;
-
-} SSvertexbuffer;
-
+ GLboolean intColors;
+} SScontext;
#define SWSETUP_CONTEXT(ctx) ((SScontext *)ctx->swsetup_context)
-#define SWSETUP_VB(VB) ((SSvertexbuffer *)VB->swsetup_vb)
-
#endif