typedef struct {
GLuint NewState;
- SWvertex *verts;
GLenum render_prim;
- GLuint SetupIndex;
-
- /* Temporaries for translating away float colors:
- */
- struct gl_client_array ChanColor;
- struct gl_client_array ChanSecondaryColor;
+ GLuint last_index;
+ SWvertex *verts;
} SScontext;
#define SWSETUP_CONTEXT(ctx) ((SScontext *)ctx->swsetup_context)