{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
- int i;
+ GLuint i;
if (VB->Elts) {
- for(i=first;i<last;i++)
- if(VB->ClipMask[VB->Elts[i]]==0)
+ for (i = first; i < last; i++)
+ if (VB->ClipMask[VB->Elts[i]] == 0)
_swrast_Point( ctx, &verts[VB->Elts[i]] );
- } else {
- for(i=first;i<last;i++)
- if(VB->ClipMask[i]==0)
+ }
+ else {
+ for (i = first; i < last; i++)
+ if (VB->ClipMask[i] == 0)
_swrast_Point( ctx, &verts[i] );
}
}