/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "colormac.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "tnl/t_context.h"
return;
}
+ _swrast_SetFacing(ctx, facing);
+
if (ctx->Light.ShadeModel == GL_FLAT) {
COPY_CHAN4(c[0], v0->color);
COPY_CHAN4(c[1], v1->color);
return;
}
+ _swrast_SetFacing(ctx, facing);
+
if (ctx->Light.ShadeModel == GL_FLAT) {
/* save colors/indexes for v0, v1 vertices */
COPY_CHAN4(c[0], v0->color);
ctx->Polygon.OffsetFill)
ind |= SS_OFFSET_BIT;
- /* Note: gl_FrontFacing lives in fragment input FOGC.Y at this time */
if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
- (ctx->VertexProgram._Enabled && ctx->VertexProgram.TwoSideEnabled) ||
- (ctx->FragmentProgram._Current && ctx->FragmentProgram._Current->Base.InputsRead & (1 << FRAG_ATTRIB_FOGC)))
+ (ctx->VertexProgram._Current && ctx->VertexProgram.TwoSideEnabled))
ind |= SS_TWOSIDE_BIT;
/* We piggyback the two-sided stencil front/back determination on the
tnl->Driver.Render.Quad = quad_tab[ind];
tnl->Driver.Render.Line = swsetup_line;
tnl->Driver.Render.Points = swsetup_points;
-
- ctx->_Facing = 0;
}