Merge commit 'origin/master' into i965g-restart
[mesa.git] / src / mesa / swrast_setup / ss_tritmp.h
index 570827a1b5619c33bf74209841fb984166051847..17f38639563fc484d61933a701ce839a74f4899b 100644 (file)
@@ -1,19 +1,19 @@
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
- * 
- * Copyright (C) 1999  Brian Paul   All Rights Reserved.
- * 
+ * Version:  7.1
+ *
+ * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * to deal in the Software without restriction, including without limitation
  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  * and/or sell copies of the Software, and to permit persons to whom the
  * Software is furnished to do so, subject to the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice shall be included
  * in all copies or substantial portions of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  *
  * Authors:
- *    Keith Whitwell <keithw@valinux.com>
+ *    Keith Whitwell <keith@tungstengraphics.com>
  */
 
 
-static void TAG(triangle)(GLcontext *ctx,
-                         GLuint e0, GLuint e1, GLuint e2,
-                         GLuint pv)
+/**
+ * This is where we handle assigning vertex colors based on front/back
+ * facing, compute polygon offset and handle glPolygonMode().
+ */
+static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
 {
-   struct vertex_buffer *VB = ctx->VB;
-   SWvertex *verts = SWSETUP_VB(VB)->verts;
+   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+   SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
    SWvertex *v[3];
-   GLfloat offset;
    GLfloat z[3];
-   GLubyte c[3][4], s[3][4];
-   GLuint i[3];
+   GLfloat offset, oz0, oz1, oz2;
    GLenum mode = GL_FILL;
+   GLuint facing = 0;
+   GLchan saved_color[3][4];
+   GLfloat saved_col0[3][4];
+   GLfloat saved_spec[3][4];
+   GLfloat saved_index[3];
 
    v[0] = &verts[e0];
    v[1] = &verts[e1];
    v[2] = &verts[e2];
 
-   if (IND & (SS_TWOSIDE_BIT | SS_FLAT_BIT)) {
-      SS_COLOR(c[0], v[0]->color);
-      SS_COLOR(c[1], v[1]->color);
-      SS_COLOR(c[2], v[2]->color);
-      
-      SS_SPEC(s[0], v[0]->specular);
-      SS_SPEC(s[1], v[1]->specular);
-      SS_SPEC(s[2], v[2]->specular);
-
-      SS_IND(i[0], v[0]->index);
-      SS_IND(i[1], v[1]->index);
-      SS_IND(i[2], v[2]->index);
-   }
-
    if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
    {
-      GLfloat ex = v[0]->win[0] - v[2]->win[0];
-      GLfloat ey = v[0]->win[1] - v[2]->win[1];
-      GLfloat fx = v[1]->win[0] - v[2]->win[0];
-      GLfloat fy = v[1]->win[1] - v[2]->win[1];
+      GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
+      GLfloat ey = v[0]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
+      GLfloat fx = v[1]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
+      GLfloat fy = v[1]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
       GLfloat cc  = ex*fy - ey*fx;
 
       if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
       {
-        GLuint  facing = (cc < 0.0) ^ ctx->Polygon.FrontBit;
-       
+        facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
+
         if (IND & SS_UNFILLED_BIT)
            mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
-        if (IND & SS_TWOSIDE_BIT) {
-           GLubyte (*vbcolor)[4] = VB->Color[facing]->data;
-           GLubyte (*vbspec)[4] = VB->SecondaryColor[facing]->data;
-           GLuint *vbindex = VB->Index[facing]->data;
-
-           if (IND & SS_FLAT_BIT) {
-              SS_COLOR(v[0]->color, vbcolor[pv]);
-              SS_COLOR(v[1]->color, vbcolor[pv]);
-              SS_COLOR(v[2]->color, vbcolor[pv]);
-
-              SS_SPEC(v[0]->specular, vbspec[pv]);
-              SS_SPEC(v[1]->specular, vbspec[pv]);
-              SS_SPEC(v[2]->specular, vbspec[pv]);
-
-              SS_IND(v[0]->index, vbindex[pv]);
-              SS_IND(v[1]->index, vbindex[pv]);
-              SS_IND(v[2]->index, vbindex[pv]);
-           } else {
-              SS_COLOR(v[0]->color, vbcolor[e0]);
-              SS_COLOR(v[1]->color, vbcolor[e1]);
-              SS_COLOR(v[2]->color, vbcolor[e2]);
 
-              SS_SPEC(v[0]->specular, vbspec[e0]);
-              SS_SPEC(v[1]->specular, vbspec[e1]);
-              SS_SPEC(v[2]->specular, vbspec[e2]);
-
-              SS_IND(v[0]->index, vbindex[e0]);
-              SS_IND(v[1]->index, vbindex[e1]);
-              SS_IND(v[2]->index, vbindex[e2]);
+        if (facing == 1) {
+           if (IND & SS_TWOSIDE_BIT) {
+              if (IND & SS_RGBA_BIT) {
+                  if (VB->BackfaceColorPtr) {
+                     GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data;
+
+                     if (swsetup->intColors) {
+                        COPY_CHAN4(saved_color[0], v[0]->color);
+                        COPY_CHAN4(saved_color[1], v[1]->color);
+                        COPY_CHAN4(saved_color[2], v[2]->color);
+                     }
+                     else {
+                        COPY_4V(saved_col0[0], v[0]->attrib[FRAG_ATTRIB_COL0]);
+                        COPY_4V(saved_col0[1], v[1]->attrib[FRAG_ATTRIB_COL0]);
+                        COPY_4V(saved_col0[2], v[2]->attrib[FRAG_ATTRIB_COL0]);
+                     }
+
+                     if (VB->BackfaceColorPtr->stride) {
+                        if (swsetup->intColors) {
+                           SS_COLOR(v[0]->color, vbcolor[e0]);
+                           SS_COLOR(v[1]->color, vbcolor[e1]);
+                           SS_COLOR(v[2]->color, vbcolor[e2]);
+                        }
+                        else {
+                           COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[e0]);
+                           COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[e1]);
+                           COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[e2]);
+                        }
+                     }
+                     else {
+                        /* flat shade */
+                        if (swsetup->intColors) {
+                           SS_COLOR(v[0]->color, vbcolor[0]);
+                           SS_COLOR(v[1]->color, vbcolor[0]);
+                           SS_COLOR(v[2]->color, vbcolor[0]);
+                        }
+                        else {
+                           COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
+                           COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
+                           COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
+                        }
+                     }
+                  }
+
+                 if (VB->BackfaceSecondaryColorPtr) {
+                    GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data;
+
+                    COPY_4V(saved_spec[0], v[0]->attrib[FRAG_ATTRIB_COL1]);
+                    COPY_4V(saved_spec[1], v[1]->attrib[FRAG_ATTRIB_COL1]);
+                    COPY_4V(saved_spec[2], v[2]->attrib[FRAG_ATTRIB_COL1]);
+
+                    if (VB->BackfaceSecondaryColorPtr->stride) {
+                       SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[e0]);
+                       SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[e1]);
+                       SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[e2]);
+                    }
+                    else {
+                       SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
+                       SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
+                       SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
+                    }
+                 }
+              } else {
+                 GLfloat *vbindex = (GLfloat *)VB->BackfaceIndexPtr->data;
+                 saved_index[0] = v[0]->attrib[FRAG_ATTRIB_CI][0];
+                 saved_index[1] = v[1]->attrib[FRAG_ATTRIB_CI][0];
+                 saved_index[2] = v[2]->attrib[FRAG_ATTRIB_CI][0];
+                 
+                 SS_IND(v[0]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e0]);
+                 SS_IND(v[1]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e1]);
+                 SS_IND(v[2]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e2]);
+              }
            }
-        }   
+        }
       }
 
-      if (IND & SS_OFFSET_BIT)
-      {
+      if (IND & SS_OFFSET_BIT) {
+         const GLfloat max = ctx->DrawBuffer->_DepthMaxF;
+         /* save original Z values (restored later) */
+        z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2];
+        z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2];
+        z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2];
+         /* Note that Z values are already scaled to [0,65535] (for example)
+          * so no MRD value is used here.
+          */
         offset = ctx->Polygon.OffsetUnits;
-        z[0] = v[0]->win[2];
-        z[1] = v[1]->win[2];
-        z[2] = v[2]->win[2];
         if (cc * cc > 1e-16) {
-           GLfloat ez = z[0] - z[2];
-           GLfloat fz = z[1] - z[2];
-           GLfloat a = ey*fz - ez*fy;
-           GLfloat b = ez*fx - ex*fz;
-           GLfloat ic = 1.0 / cc;
-           GLfloat ac = a * ic;
-           GLfloat bc = b * ic;
-           if (ac < 0.0f) ac = -ac;
-           if (bc < 0.0f) bc = -bc;
-           offset += MAX2(ac, bc) * ctx->Polygon.OffsetFactor;
+           const GLfloat ez = z[0] - z[2];
+           const GLfloat fz = z[1] - z[2];
+           const GLfloat oneOverArea = 1.0F / cc;
+           const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea);
+           const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea);
+           offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
         }
+         /* new Z values */
+         oz0 = CLAMP(v[0]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
+         oz1 = CLAMP(v[1]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
+         oz2 = CLAMP(v[2]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
       }
    }
-   else if(IND & SS_FLAT_BIT)
-   {
-      GLubyte *color = VB->Color[0]->data[pv];
-      GLubyte *spec = VB->SecondaryColor[0]->data[pv];
-      GLuint index = VB->Index[0]->data[pv];
-
-      SS_COLOR(v[0]->color, color);
-      SS_COLOR(v[1]->color, color);
-      SS_COLOR(v[2]->color, color);
-      
-      SS_SPEC(v[0]->specular, spec);
-      SS_SPEC(v[1]->specular, spec);
-      SS_SPEC(v[2]->specular, spec);
-
-      SS_IND(v[0]->index, index);
-      SS_IND(v[1]->index, index);
-      SS_IND(v[2]->index, index);
-   }
 
    if (mode == GL_POINT) {
-      GLubyte *ef = VB->EdgeFlagPtr->data;
       if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
-        v[0]->win[2] += offset;
-        v[1]->win[2] += offset;
-        v[2]->win[2] += offset;
+        v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
+        v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
+        v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
       }
-      if (ef[e0]&0x1) { ef[e0] &= ~0x1; _swrast_Point( ctx, v[0] ); }
-      if (ef[e1]&0x1) { ef[e1] &= ~0x1; _swrast_Point( ctx, v[1] ); }
-      if (ef[e2]&0x2) { ef[e2] &= ~0x2; _swrast_Point( ctx, v[2] ); }
+      _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri);
    } else if (mode == GL_LINE) {
-      GLubyte *ef = VB->EdgeFlagPtr->data;
       if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
-        v[0]->win[2] += offset;
-        v[1]->win[2] += offset;
-        v[2]->win[2] += offset;
+        v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
+        v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
+        v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
       }
-      if (ef[e0]&0x1) { ef[e0] &= ~0x1; _swrast_Line( ctx, v[0], v[1] ); }
-      if (ef[e1]&0x1) { ef[e1] &= ~0x1; _swrast_Line( ctx, v[1], v[2] ); }
-      if (ef[e2]&0x2) { ef[e2] &= ~0x2; _swrast_Line( ctx, v[2], v[0] ); }
+      _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri);
    } else {
       if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
-        v[0]->win[2] += offset;
-        v[1]->win[2] += offset;
-        v[2]->win[2] += offset;
+        v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
+        v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
+        v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
       }
-      _swrast_Triangle( ctx, v[0], v[1], v[2] ); 
+      _swrast_Triangle( ctx, v[0], v[1], v[2] );
    }
 
+   /*
+    * Restore original vertex colors, etc.
+    */
    if (IND & SS_OFFSET_BIT) {
-      v[0]->win[2] = z[0];
-      v[1]->win[2] = z[1];
-      v[2]->win[2] = z[2];
+      v[0]->attrib[FRAG_ATTRIB_WPOS][2] = z[0];
+      v[1]->attrib[FRAG_ATTRIB_WPOS][2] = z[1];
+      v[2]->attrib[FRAG_ATTRIB_WPOS][2] = z[2];
    }
 
-   if (IND & (SS_FLAT_BIT | SS_TWOSIDE_BIT)) {
-      SS_COLOR(v[0]->color, c[0]);
-      SS_COLOR(v[1]->color, c[1]);
-      SS_COLOR(v[2]->color, c[2]);
-      
-      SS_SPEC(v[0]->specular, s[0]);
-      SS_SPEC(v[1]->specular, s[1]);
-      SS_SPEC(v[2]->specular, s[2]);
-
-      SS_IND(v[0]->index, i[0]);
-      SS_IND(v[1]->index, i[1]);
-      SS_IND(v[2]->index, i[2]);
-   } 
+   if (IND & SS_TWOSIDE_BIT) {
+      if (facing == 1) {
+        if (IND & SS_RGBA_BIT) {
+            if (VB->BackfaceColorPtr) {
+               if (swsetup->intColors) {
+                  COPY_CHAN4(v[0]->color, saved_color[0]);
+                  COPY_CHAN4(v[1]->color, saved_color[1]);
+                  COPY_CHAN4(v[2]->color, saved_color[2]);
+               }
+               else {
+                  COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], saved_col0[0]);
+                  COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], saved_col0[1]);
+                  COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], saved_col0[2]);
+               }
+            }
+
+           if (VB->BackfaceSecondaryColorPtr) {
+              COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL1], saved_spec[0]);
+              COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL1], saved_spec[1]);
+              COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL1], saved_spec[2]);
+           }
+        } else {
+           v[0]->attrib[FRAG_ATTRIB_CI][0] = saved_index[0];
+           v[1]->attrib[FRAG_ATTRIB_CI][0] = saved_index[1];
+           v[2]->attrib[FRAG_ATTRIB_CI][0] = saved_index[2];
+        }
+      }
+   }
 }
 
 
 
-/* Need to do something with edgeflags:
+/* Need to fixup edgeflags when decomposing to triangles:
  */
-static void TAG(quad)( GLcontext *ctx, GLuint v0,
-                      GLuint v1, GLuint v2, GLuint v3, 
-                      GLuint pv )
-{
-   TAG(triangle)( ctx, v0, v1, v3, pv );
-   TAG(triangle)( ctx, v1, v2, v3, pv );
-}
-
-
-static void TAG(line)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv )
+static void TAG(quadfunc)( GLcontext *ctx, GLuint v0,
+                      GLuint v1, GLuint v2, GLuint v3 )
 {
-   struct vertex_buffer *VB = ctx->VB;
-   SWvertex *verts = SWSETUP_VB(VB)->verts;
-   GLubyte c[2][4], s[2][4];
-   GLuint i[2];
-   SWvertex *vert0 = &verts[v0];
-   SWvertex *vert1 = &verts[v1];
-
-
-   if (IND & SS_FLAT_BIT) {
-      GLubyte *color = VB->Color[0]->data[pv];
-      GLubyte *spec = VB->SecondaryColor[0]->data[pv];
-      GLuint index = VB->Index[0]->data[pv];
-
-      SS_COLOR(c[0], vert0->color);
-      SS_COLOR(c[1], vert1->color);
-      
-      SS_SPEC(s[0], vert0->specular);
-      SS_SPEC(s[1], vert1->specular);
-
-      SS_IND(i[0], vert0->index);
-      SS_IND(i[1], vert1->index);
-
-      SS_COLOR(vert0->color, color);
-      SS_COLOR(vert1->color, color);
-      
-      SS_SPEC(vert0->specular, spec);
-      SS_SPEC(vert1->specular, spec);
-
-      SS_IND(vert0->index, index);
-      SS_IND(vert1->index, index);
-   }
-
-   _swrast_Line( ctx, vert0, vert1 );
-
-   if (IND & SS_FLAT_BIT) {
-      SS_COLOR(vert0->color, c[0]);
-      SS_COLOR(vert1->color, c[1]);
-      
-      SS_SPEC(vert0->specular, s[0]);
-      SS_SPEC(vert1->specular, s[1]);
-
-      SS_IND(vert0->index, i[0]);
-      SS_IND(vert1->index, i[1]);
+   if (IND & SS_UNFILLED_BIT) {
+      struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+      if (VB->EdgeFlag) { /* XXX this test shouldn't be needed (bug 12614) */
+         GLubyte ef1 = VB->EdgeFlag[v1];
+         GLubyte ef3 = VB->EdgeFlag[v3];
+         VB->EdgeFlag[v1] = 0;
+         TAG(triangle)( ctx, v0, v1, v3 );
+         VB->EdgeFlag[v1] = ef1;
+         VB->EdgeFlag[v3] = 0;
+         TAG(triangle)( ctx, v1, v2, v3 );
+         VB->EdgeFlag[v3] = ef3;
+      }
+   } else {
+      TAG(triangle)( ctx, v0, v1, v3 );
+      TAG(triangle)( ctx, v1, v2, v3 );
    }
 }
 
 
-static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last )
-{
-   struct vertex_buffer *VB = ctx->VB;
-   SWvertex *verts = SWSETUP_VB(VB)->verts;
-   int i;
-   
-   for(i=first;i<=last;i++) 
-      if(VB->ClipMask[i]==0)
-        _swrast_Point( ctx, &verts[i] );
-}
-
-
 
 
 static void TAG(init)( void )
 {
    tri_tab[IND] = TAG(triangle);
-   quad_tab[IND] = TAG(quad);
-   line_tab[IND] = TAG(line);
-   points_tab[IND] = TAG(points);
+   quad_tab[IND] = TAG(quadfunc);
 }
 
 
 #undef IND
 #undef TAG
-                        
-
-