/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
const GLfloat ez = z[0] - z[2];
const GLfloat fz = z[1] - z[2];
const GLfloat oneOverArea = 1.0F / cc;
- const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea);
- const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea);
+ const GLfloat dzdx = fabsf((ey * fz - ez * fy) * oneOverArea);
+ const GLfloat dzdy = fabsf((ez * fx - ex * fz) * oneOverArea);
offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
}
/* new Z values */