util/format: initialize non-important components to 0
[mesa.git] / src / mesa / swrast_setup / ss_tritmp.h
index 17f38639563fc484d61933a701ce839a74f4899b..c88747274bdc10749aaa1fe748f54795fbad647e 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  7.1
  *
  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  *
  * Authors:
- *    Keith Whitwell <keith@tungstengraphics.com>
+ *    Keith Whitwell <keithw@vmware.com>
  */
 
 
@@ -30,7 +30,7 @@
  * This is where we handle assigning vertex colors based on front/back
  * facing, compute polygon offset and handle glPolygonMode().
  */
-static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
+static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 )
 {
    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    SScontext *swsetup = SWSETUP_CONTEXT(ctx);
@@ -40,10 +40,9 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
    GLfloat offset, oz0, oz1, oz2;
    GLenum mode = GL_FILL;
    GLuint facing = 0;
-   GLchan saved_color[3][4];
-   GLfloat saved_col0[3][4];
-   GLfloat saved_spec[3][4];
-   GLfloat saved_index[3];
+   GLchan saved_color[3][4] = { { 0 } };
+   GLfloat saved_col0[3][4] = { { 0 } };
+   GLfloat saved_spec[3][4] = { { 0 } };
 
    v[0] = &verts[e0];
    v[1] = &verts[e1];
@@ -51,90 +50,79 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
 
    if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
    {
-      GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
-      GLfloat ey = v[0]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
-      GLfloat fx = v[1]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
-      GLfloat fy = v[1]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
+      GLfloat ex = v[0]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0];
+      GLfloat ey = v[0]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1];
+      GLfloat fx = v[1]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0];
+      GLfloat fy = v[1]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1];
       GLfloat cc  = ex*fy - ey*fx;
 
       if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
       {
-        facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
+        facing = (cc < 0.0F) ^ _mesa_polygon_get_front_bit(ctx);
 
         if (IND & SS_UNFILLED_BIT)
            mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
 
         if (facing == 1) {
            if (IND & SS_TWOSIDE_BIT) {
-              if (IND & SS_RGBA_BIT) {
-                  if (VB->BackfaceColorPtr) {
-                     GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data;
+               if (VB->BackfaceColorPtr) {
+                  GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data;
 
+                  if (swsetup->intColors) {
+                     COPY_CHAN4(saved_color[0], v[0]->color);
+                     COPY_CHAN4(saved_color[1], v[1]->color);
+                     COPY_CHAN4(saved_color[2], v[2]->color);
+                  }
+                  else {
+                     COPY_4V(saved_col0[0], v[0]->attrib[VARYING_SLOT_COL0]);
+                     COPY_4V(saved_col0[1], v[1]->attrib[VARYING_SLOT_COL0]);
+                     COPY_4V(saved_col0[2], v[2]->attrib[VARYING_SLOT_COL0]);
+                  }
+
+                  if (VB->BackfaceColorPtr->stride) {
                      if (swsetup->intColors) {
-                        COPY_CHAN4(saved_color[0], v[0]->color);
-                        COPY_CHAN4(saved_color[1], v[1]->color);
-                        COPY_CHAN4(saved_color[2], v[2]->color);
+                        SS_COLOR(v[0]->color, vbcolor[e0]);
+                        SS_COLOR(v[1]->color, vbcolor[e1]);
+                        SS_COLOR(v[2]->color, vbcolor[e2]);
                      }
                      else {
-                        COPY_4V(saved_col0[0], v[0]->attrib[FRAG_ATTRIB_COL0]);
-                        COPY_4V(saved_col0[1], v[1]->attrib[FRAG_ATTRIB_COL0]);
-                        COPY_4V(saved_col0[2], v[2]->attrib[FRAG_ATTRIB_COL0]);
+                        COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], vbcolor[e0]);
+                        COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], vbcolor[e1]);
+                        COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], vbcolor[e2]);
                      }
-
-                     if (VB->BackfaceColorPtr->stride) {
-                        if (swsetup->intColors) {
-                           SS_COLOR(v[0]->color, vbcolor[e0]);
-                           SS_COLOR(v[1]->color, vbcolor[e1]);
-                           SS_COLOR(v[2]->color, vbcolor[e2]);
-                        }
-                        else {
-                           COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[e0]);
-                           COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[e1]);
-                           COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[e2]);
-                        }
+                  }
+                  else {
+                     /* flat shade */
+                     if (swsetup->intColors) {
+                        SS_COLOR(v[0]->color, vbcolor[0]);
+                        SS_COLOR(v[1]->color, vbcolor[0]);
+                        SS_COLOR(v[2]->color, vbcolor[0]);
                      }
                      else {
-                        /* flat shade */
-                        if (swsetup->intColors) {
-                           SS_COLOR(v[0]->color, vbcolor[0]);
-                           SS_COLOR(v[1]->color, vbcolor[0]);
-                           SS_COLOR(v[2]->color, vbcolor[0]);
-                        }
-                        else {
-                           COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
-                           COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
-                           COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
-                        }
+                        COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], vbcolor[0]);
+                        COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], vbcolor[0]);
+                        COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], vbcolor[0]);
                      }
                   }
+               }
 
-                 if (VB->BackfaceSecondaryColorPtr) {
-                    GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data;
+               if (VB->BackfaceSecondaryColorPtr) {
+                 GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data;
 
-                    COPY_4V(saved_spec[0], v[0]->attrib[FRAG_ATTRIB_COL1]);
-                    COPY_4V(saved_spec[1], v[1]->attrib[FRAG_ATTRIB_COL1]);
-                    COPY_4V(saved_spec[2], v[2]->attrib[FRAG_ATTRIB_COL1]);
+                 COPY_4V(saved_spec[0], v[0]->attrib[VARYING_SLOT_COL1]);
+                 COPY_4V(saved_spec[1], v[1]->attrib[VARYING_SLOT_COL1]);
+                 COPY_4V(saved_spec[2], v[2]->attrib[VARYING_SLOT_COL1]);
 
-                    if (VB->BackfaceSecondaryColorPtr->stride) {
-                       SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[e0]);
-                       SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[e1]);
-                       SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[e2]);
-                    }
-                    else {
-                       SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
-                       SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
-                       SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
-                    }
+                 if (VB->BackfaceSecondaryColorPtr->stride) {
+                   SS_SPEC(v[0]->attrib[VARYING_SLOT_COL1], vbspec[e0]);
+                   SS_SPEC(v[1]->attrib[VARYING_SLOT_COL1], vbspec[e1]);
+                   SS_SPEC(v[2]->attrib[VARYING_SLOT_COL1], vbspec[e2]);
+                 }
+                 else {
+                   SS_SPEC(v[0]->attrib[VARYING_SLOT_COL1], vbspec[0]);
+                   SS_SPEC(v[1]->attrib[VARYING_SLOT_COL1], vbspec[0]);
+                   SS_SPEC(v[2]->attrib[VARYING_SLOT_COL1], vbspec[0]);
                  }
-              } else {
-                 GLfloat *vbindex = (GLfloat *)VB->BackfaceIndexPtr->data;
-                 saved_index[0] = v[0]->attrib[FRAG_ATTRIB_CI][0];
-                 saved_index[1] = v[1]->attrib[FRAG_ATTRIB_CI][0];
-                 saved_index[2] = v[2]->attrib[FRAG_ATTRIB_CI][0];
-                 
-                 SS_IND(v[0]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e0]);
-                 SS_IND(v[1]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e1]);
-                 SS_IND(v[2]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e2]);
               }
            }
         }
@@ -143,47 +131,47 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
       if (IND & SS_OFFSET_BIT) {
          const GLfloat max = ctx->DrawBuffer->_DepthMaxF;
          /* save original Z values (restored later) */
-        z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2];
-        z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2];
-        z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2];
+        z[0] = v[0]->attrib[VARYING_SLOT_POS][2];
+        z[1] = v[1]->attrib[VARYING_SLOT_POS][2];
+        z[2] = v[2]->attrib[VARYING_SLOT_POS][2];
          /* Note that Z values are already scaled to [0,65535] (for example)
           * so no MRD value is used here.
           */
         offset = ctx->Polygon.OffsetUnits;
-        if (cc * cc > 1e-16) {
+        if (cc * cc > 1e-16F) {
            const GLfloat ez = z[0] - z[2];
            const GLfloat fz = z[1] - z[2];
            const GLfloat oneOverArea = 1.0F / cc;
-           const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea);
-           const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea);
+           const GLfloat dzdx = fabsf((ey * fz - ez * fy) * oneOverArea);
+           const GLfloat dzdy = fabsf((ez * fx - ex * fz) * oneOverArea);
            offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
         }
          /* new Z values */
-         oz0 = CLAMP(v[0]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
-         oz1 = CLAMP(v[1]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
-         oz2 = CLAMP(v[2]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
+         oz0 = CLAMP(v[0]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max);
+         oz1 = CLAMP(v[1]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max);
+         oz2 = CLAMP(v[2]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max);
       }
    }
 
    if (mode == GL_POINT) {
       if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
-        v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
-        v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
-        v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
+        v[0]->attrib[VARYING_SLOT_POS][2] = oz0;
+        v[1]->attrib[VARYING_SLOT_POS][2] = oz1;
+        v[2]->attrib[VARYING_SLOT_POS][2] = oz2;
       }
       _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri);
    } else if (mode == GL_LINE) {
       if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
-        v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
-        v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
-        v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
+        v[0]->attrib[VARYING_SLOT_POS][2] = oz0;
+        v[1]->attrib[VARYING_SLOT_POS][2] = oz1;
+        v[2]->attrib[VARYING_SLOT_POS][2] = oz2;
       }
       _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri);
    } else {
       if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
-        v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
-        v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
-        v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
+        v[0]->attrib[VARYING_SLOT_POS][2] = oz0;
+        v[1]->attrib[VARYING_SLOT_POS][2] = oz1;
+        v[2]->attrib[VARYING_SLOT_POS][2] = oz2;
       }
       _swrast_Triangle( ctx, v[0], v[1], v[2] );
    }
@@ -192,37 +180,31 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
     * Restore original vertex colors, etc.
     */
    if (IND & SS_OFFSET_BIT) {
-      v[0]->attrib[FRAG_ATTRIB_WPOS][2] = z[0];
-      v[1]->attrib[FRAG_ATTRIB_WPOS][2] = z[1];
-      v[2]->attrib[FRAG_ATTRIB_WPOS][2] = z[2];
+      v[0]->attrib[VARYING_SLOT_POS][2] = z[0];
+      v[1]->attrib[VARYING_SLOT_POS][2] = z[1];
+      v[2]->attrib[VARYING_SLOT_POS][2] = z[2];
    }
 
    if (IND & SS_TWOSIDE_BIT) {
       if (facing == 1) {
-        if (IND & SS_RGBA_BIT) {
-            if (VB->BackfaceColorPtr) {
-               if (swsetup->intColors) {
-                  COPY_CHAN4(v[0]->color, saved_color[0]);
-                  COPY_CHAN4(v[1]->color, saved_color[1]);
-                  COPY_CHAN4(v[2]->color, saved_color[2]);
-               }
-               else {
-                  COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], saved_col0[0]);
-                  COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], saved_col0[1]);
-                  COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], saved_col0[2]);
-               }
-            }
-
-           if (VB->BackfaceSecondaryColorPtr) {
-              COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL1], saved_spec[0]);
-              COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL1], saved_spec[1]);
-              COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL1], saved_spec[2]);
-           }
-        } else {
-           v[0]->attrib[FRAG_ATTRIB_CI][0] = saved_index[0];
-           v[1]->attrib[FRAG_ATTRIB_CI][0] = saved_index[1];
-           v[2]->attrib[FRAG_ATTRIB_CI][0] = saved_index[2];
-        }
+       if (VB->BackfaceColorPtr) {
+         if (swsetup->intColors) {
+           COPY_CHAN4(v[0]->color, saved_color[0]);
+           COPY_CHAN4(v[1]->color, saved_color[1]);
+           COPY_CHAN4(v[2]->color, saved_color[2]);
+         }
+         else {
+           COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], saved_col0[0]);
+           COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], saved_col0[1]);
+           COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], saved_col0[2]);
+         }
+       }
+
+       if (VB->BackfaceSecondaryColorPtr) {
+         COPY_4V(v[0]->attrib[VARYING_SLOT_COL1], saved_spec[0]);
+         COPY_4V(v[1]->attrib[VARYING_SLOT_COL1], saved_spec[1]);
+         COPY_4V(v[2]->attrib[VARYING_SLOT_COL1], saved_spec[2]);
+       }
       }
    }
 }
@@ -231,7 +213,7 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
 
 /* Need to fixup edgeflags when decomposing to triangles:
  */
-static void TAG(quadfunc)( GLcontext *ctx, GLuint v0,
+static void TAG(quadfunc)( struct gl_context *ctx, GLuint v0,
                       GLuint v1, GLuint v2, GLuint v3 )
 {
    if (IND & SS_UNFILLED_BIT) {