# Makefile for core library for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-# Last revision : 20 May 2005
+# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl
+# Last revision : 21 February 2006
.first
define gl [---.include.gl]
define math [-.math]
+ define shader [-.shader]
define array_cache [-.array_cache]
-.include [---]mms-config.
+.include [---]mms.config
##### MACROS #####
VPATH = RCS
-INCDIR = [---.include],[-.main],[-.glapi],[-.shader]
+INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang]
LIBDIR = [---.lib]
-CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)
+CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm
SOURCES = t_array_api.c t_array_import.c t_context.c \
t_pipeline.c t_vb_fog.c t_save_api.c t_vtx_api.c \
t_vb_light.c t_vb_normals.c t_vb_points.c t_vb_program.c \
t_vb_render.c t_vb_texgen.c t_vb_texmat.c t_vb_vertex.c \
t_vtx_eval.c t_vtx_exec.c t_save_playback.c t_save_loopback.c \
- t_vertex.c t_vtx_generic.c t_vtx_x86.c t_vertex_generic.c
+ t_vertex.c t_vtx_generic.c t_vtx_x86.c t_vertex_generic.c \
+ t_vb_arbprogram.c t_vp_build.c t_vb_arbshader.c
OBJECTS = t_array_api.obj,t_array_import.obj,t_context.obj,\
t_pipeline.obj,t_vb_fog.obj,t_vb_light.obj,t_vb_normals.obj,\
t_vb_points.obj,t_vb_program.obj,t_vb_render.obj,t_vb_texgen.obj,\
t_vb_texmat.obj,t_vb_vertex.obj,t_save_api.obj,t_vtx_api.obj,\
t_vtx_eval.obj,t_vtx_exec.obj,t_save_playback.obj,t_save_loopback.obj,\
- t_vertex.obj,t_vtx_generic.obj,t_vtx_x86.obj,t_vertex_generic.obj
+ t_vertex.obj,t_vtx_generic.obj,t_vtx_x86.obj,t_vertex_generic.obj,\
+ t_vb_arbprogram.obj,t_vp_build.obj,t_vb_arbshader.obj
##### RULES #####
t_vtx_x86.obj : t_vtx_x86.c
t_vtx_generic.obj : t_vtx_generic.c
t_vertex_generic.obj : t_vertex_generic.c
+t_vb_arbprogram.obj : t_vb_arbprogram.c
+t_vp_build.obj : t_vp_build.c
+t_vb_arbshader.obj : t_vb_arbshader.c