/*
* Mesa 3-D graphics library
- * Version: 6.0
+ * Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
inputs->Normal.data = (GLfloat (*)[4]) data;
inputs->Normal.start = (GLfloat *) data;
inputs->Normal.stride = tmp->StrideB;
- inputs->Normal.size = 3; /* XXX is this right? */
+ inputs->Normal.size = 3;
}
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
const GLubyte *data;
+ (void) writeable; (void) stride;
tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE,
sizeof(GLubyte),
}
+static void _tnl_constant_attrib( TNLcontext *tnl,
+ struct tnl_vertex_arrays *tmp,
+ GLuint i )
+{
+ tmp->Attribs[i].count = 1;
+ tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i];
+ tmp->Attribs[i].start = tnl->vtx.current[i];
+ tmp->Attribs[i].size = 4;
+ tmp->Attribs[i].stride = 0;
+ tnl->vb.AttribPtr[i] = &tmp->Attribs[i];
+}
-/*
- * XXX Is count correct? From some of the callers, it appears that
- * this should perhaps be an "end" index, ala the "start" index.
- */
-void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
+
+
+void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLuint inputs = tnl->pipeline.inputs;
struct tnl_vertex_arrays *tmp = &tnl->array_inputs;
GLuint i, index;
- VB->Count = count - start;
+ VB->Count = end - start;
VB->Elts = NULL;
- if (ctx->Array.LockCount) {
- assert(start == (GLint) ctx->Array.LockFirst);
- assert(count == (GLint) ctx->Array.LockCount);
- }
-
- _ac_import_range( ctx, start, count );
+ _ac_import_range( ctx, start, end );
/* When vertex program mode is enabled, the generic vertex program
* attribute arrays have priority over the conventional attributes.
/* When vertex program mode is enabled, the generic vertex attribute
* arrays have priority over the conventional vertex arrays.
*/
- if (ctx->VertexProgram.Enabled
+ if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[index].Enabled) {
/* Use generic attribute array */
_tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
}
/* use conventional arrays... */
else if (index == VERT_ATTRIB_POS) {
- if (inputs & _TNL_BIT_POS) {
- _tnl_import_vertex( ctx, 0, 0 );
- tmp->Obj.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;
- }
+ _tnl_import_vertex( ctx, 0, 0 );
+ tmp->Obj.count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;
}
else if (index == VERT_ATTRIB_NORMAL) {
- if (inputs & _TNL_BIT_NORMAL) {
- _tnl_import_normal( ctx, 0, 0 );
- tmp->Normal.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;
- }
+ _tnl_import_normal( ctx, 0, 0 );
+ tmp->Normal.count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;
}
else if (index == VERT_ATTRIB_COLOR0) {
- if (inputs & _TNL_BIT_COLOR0) {
- _tnl_import_color( ctx, 0, 0 );
- tmp->Color.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;
- }
+ _tnl_import_color( ctx, 0, 0 );
+ tmp->Color.count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;
}
else if (index == VERT_ATTRIB_COLOR1) {
- if (inputs & _TNL_BIT_COLOR1) {
- _tnl_import_secondarycolor( ctx, 0, 0 );
- tmp->SecondaryColor.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;
- }
+ _tnl_import_secondarycolor( ctx, 0, 0 );
+ tmp->SecondaryColor.count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;
}
else if (index == VERT_ATTRIB_FOG) {
- if (inputs & _TNL_BIT_FOG) {
- _tnl_import_fogcoord( ctx, 0, 0 );
- tmp->FogCoord.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
- }
+ _tnl_import_fogcoord( ctx, 0, 0 );
+ tmp->FogCoord.count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
}
else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
- if (inputs & _TNL_BITS_TEX_ANY) {
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (inputs & _TNL_BIT_TEX(i)) {
- _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
- tmp->TexCoord[i].count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
- }
- }
- }
+ i = index - VERT_ATTRIB_TEX0;
+ _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
+ tmp->TexCoord[i].count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
+ }
+ else {
+ _tnl_constant_attrib(tnl, tmp, index);
}
}
/* odd-ball vertex attributes */
- if (inputs & _TNL_BIT_INDEX) {
+ {
_tnl_import_index( ctx, 0, 0 );
tmp->Index.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_INDEX] = &tmp->Index;
}
- if (inputs & _TNL_BIT_EDGEFLAG) {
+ {
_tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
}
- /* These are constant & can be precalculated:
+ /* These are constant & could be precalculated:
*/
- if (inputs & _TNL_BITS_MAT_ANY) {
- for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
- tmp->Attribs[i].count = count;
- tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i];
- tmp->Attribs[i].start = tnl->vtx.current[i];
- tmp->Attribs[i].size = 4;
- tmp->Attribs[i].stride = 0;
- VB->AttribPtr[i] = &tmp->Attribs[i];
- }
+ for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
+ _tnl_constant_attrib(tnl, tmp, i);
}
VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- VB->ColorPtr[1] = 0;
+ VB->ColorPtr[1] = NULL;
VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_INDEX];
- VB->IndexPtr[1] = 0;
+ VB->IndexPtr[1] = NULL;
VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
- VB->SecondaryColorPtr[1] = 0;
+ VB->SecondaryColorPtr[1] = NULL;
VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
}
-
}