}
+static void _tnl_constant_attrib( TNLcontext *tnl,
+ struct tnl_vertex_arrays *tmp,
+ GLuint i )
+{
+ tmp->Attribs[i].count = 1;
+ tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i];
+ tmp->Attribs[i].start = tnl->vtx.current[i];
+ tmp->Attribs[i].size = 4;
+ tmp->Attribs[i].stride = 0;
+ tnl->vb.AttribPtr[i] = &tmp->Attribs[i];
+}
+
void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
}
else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
- tmp->TexCoord[i].count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
- }
+ i = index - VERT_ATTRIB_TEX0;
+ _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
+ tmp->TexCoord[i].count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
+ }
+ else {
+ _tnl_constant_attrib(tnl, tmp, index);
}
}
VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
}
- /* These are constant & can be precalculated:
+ /* These are constant & could be precalculated:
*/
for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
- tmp->Attribs[i].count = 1;
- tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i];
- tmp->Attribs[i].start = tnl->vtx.current[i];
- tmp->Attribs[i].size = 4;
- tmp->Attribs[i].stride = 0;
- VB->AttribPtr[i] = &tmp->Attribs[i];
- }
+ _tnl_constant_attrib(tnl, tmp, i);
+ }
/* Legacy pointers -- remove one day.