*/
-#include "api_arrayelt.h"
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "dlist.h"
-#include "light.h"
-#include "vtxfmt.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/light.h"
#include "tnl.h"
-#include "t_array_api.h"
#include "t_context.h"
#include "t_pipeline.h"
-#include "t_save_api.h"
#include "t_vp_build.h"
-#include "t_vtx_api.h"
-
-
-
-static void
-install_driver_callbacks( GLcontext *ctx )
-{
- ctx->Driver.NewList = _tnl_NewList;
- ctx->Driver.EndList = _tnl_EndList;
- ctx->Driver.FlushVertices = _tnl_FlushVertices;
- ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices;
- ctx->Driver.BeginCallList = _tnl_BeginCallList;
- ctx->Driver.EndCallList = _tnl_EndCallList;
-}
-
+#include "vbo/vbo.h"
GLboolean
_tnl_CreateContext( GLcontext *ctx )
return GL_FALSE;
}
- if (_mesa_getenv("MESA_CODEGEN"))
- tnl->AllowCodegen = GL_TRUE;
-
/* Initialize the VB.
*/
tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
- /* Initialize tnl state and tnl->vtxfmt.
+ /* Initialize tnl state.
*/
- _tnl_save_init( ctx );
- _tnl_array_init( ctx );
- _tnl_vtx_init( ctx );
-
- if (ctx->_MaintainTnlProgram) {
- _tnl_ProgramCacheInit( ctx );
+ if (ctx->VertexProgram._MaintainTnlProgram) {
_tnl_install_pipeline( ctx, _tnl_vp_pipeline );
} else {
_tnl_install_pipeline( ctx, _tnl_default_pipeline );
}
- /* Initialize the arrayelt helper
- */
- if (!_ae_create_context( ctx ))
- return GL_FALSE;
-
-
tnl->NeedNdcCoords = GL_TRUE;
- tnl->LoopbackDListCassettes = GL_FALSE;
- tnl->CalcDListNormalLengths = GL_TRUE;
tnl->AllowVertexFog = GL_TRUE;
tnl->AllowPixelFog = GL_TRUE;
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
-
-
/* Set a few default values in the driver struct.
*/
- install_driver_callbacks(ctx);
- ctx->Driver.NeedFlush = 0;
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
-
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
+ tnl->nr_blocks = 0;
+
+ /* plug in the VBO drawing function */
+ vbo_set_draw_func(ctx, _tnl_draw_prims);
+
return GL_TRUE;
}
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- _tnl_array_destroy( ctx );
- _tnl_vtx_destroy( ctx );
- _tnl_save_destroy( ctx );
_tnl_destroy_pipeline( ctx );
- _ae_destroy_context( ctx );
-
- if (ctx->_MaintainTnlProgram)
- _tnl_ProgramCacheDestroy( ctx );
FREE(tnl);
ctx->swtnl_context = NULL;
_tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
if (new_state & (_NEW_HINT)) {
ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
|| !tnl->AllowPixelFog;
}
- _ae_invalidate_state(ctx, new_state);
-
tnl->pipeline.new_state |= new_state;
- tnl->vtx.eval.new_state |= new_state;
/* Calculate tnl->render_inputs:
*/
RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
+ if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
+ }
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture._EnabledCoordUnits & (1 << i)) {
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
}
if (ctx->Fog.Enabled ||
- (ctx->FragmentProgram._Active &&
+ ((ctx->FragmentProgram._Active || ctx->FragmentProgram._Current) &&
(ctx->FragmentProgram._Current->FogOption != GL_NONE ||
- ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC)))
+ (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC))))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
if (ctx->Polygon.FrontMode != GL_FILL ||
(ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
- if (ctx->ShaderObjects._VertexShaderPresent || ctx->ShaderObjects._FragmentShaderPresent)
- RENDERINPUTS_SET_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC );
+ /* check for varying vars which are written by the vertex program */
+ if (vp) {
+ GLuint i;
+ for (i = 0; i < MAX_VARYING; i++) {
+ if (vp->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {
+ RENDERINPUTS_SET(tnl->render_inputs_bitset,
+ _TNL_ATTRIB_GENERIC(i));
+ }
+ }
+ }
}
void
-_tnl_wakeup_exec( GLcontext *ctx )
+_tnl_wakeup( GLcontext *ctx )
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- install_driver_callbacks(ctx);
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
-
/* Assume we haven't been getting state updates either:
*/
_tnl_InvalidateState( ctx, ~0 );
+#if 0
if (ctx->Light.ColorMaterialEnabled) {
_mesa_update_color_material( ctx,
ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
}
+#endif
}
-void
-_tnl_wakeup_save_exec( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- _tnl_wakeup_exec( ctx );
- _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
-}
/**
tnl->NeedNdcCoords = mode;
}
-void
-_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->LoopbackDListCassettes = mode;
-}
-
-void
-_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->CalcDListNormalLengths = mode;
-}
-
-void
-_tnl_isolate_materials( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->IsolateMaterials = mode;
-}
-
void
_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
{