-/* $Id: t_context.c,v 1.17 2001/05/09 13:53:36 keithw Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.5.2
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "mem.h"
-#include "dlist.h"
-#include "vtxfmt.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/light.h"
+#include "tnl.h"
#include "t_context.h"
-#include "t_array_api.h"
-#include "t_eval_api.h"
-#include "t_imm_alloc.h"
-#include "t_imm_api.h"
-#include "t_imm_exec.h"
-#include "t_imm_dlist.h"
#include "t_pipeline.h"
-#include "tnl.h"
-
-#ifndef THREADS
-struct immediate *_tnl_CurrentInput = NULL;
-#endif
-
-
-void
-_tnl_MakeCurrent( GLcontext *ctx,
- GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer )
-{
-#ifndef THREADS
- SET_IMMEDIATE( ctx, TNL_CURRENT_IM(ctx) );
-#endif
-}
-
-
-static void
-install_driver_callbacks( GLcontext *ctx )
-{
- ctx->Driver.NewList = _tnl_NewList;
- ctx->Driver.EndList = _tnl_EndList;
- ctx->Driver.FlushVertices = _tnl_flush_vertices;
- ctx->Driver.MakeCurrent = _tnl_MakeCurrent;
- ctx->Driver.BeginCallList = _tnl_BeginCallList;
- ctx->Driver.EndCallList = _tnl_EndCallList;
-}
-
+#include "t_vp_build.h"
+#include "vbo/vbo.h"
GLboolean
_tnl_CreateContext( GLcontext *ctx )
/* Initialize the VB.
*/
- tnl->vb.Size = MAX2( IMM_SIZE,
- ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES);
+ tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
- /* Initialize tnl state and tnl->vtxfmt.
+ /* Initialize tnl state.
*/
- _tnl_dlist_init( ctx );
- _tnl_array_init( ctx );
- _tnl_imm_init( ctx );
- _tnl_eval_init( ctx );
- _tnl_install_pipeline( ctx, _tnl_default_pipeline );
-
-
- tnl->NeedProjCoords = GL_TRUE;
+ if (ctx->VertexProgram._MaintainTnlProgram) {
+ _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
+ } else {
+ _tnl_install_pipeline( ctx, _tnl_default_pipeline );
+ }
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
- _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt );
- ctx->Save->CallList = _mesa_save_CallList;
- ctx->Save->CallLists = _mesa_save_CallLists;
- ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1;
- ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2;
- ctx->Save->Begin = _tnl_save_Begin;
+ tnl->NeedNdcCoords = GL_TRUE;
+ tnl->AllowVertexFog = GL_TRUE;
+ tnl->AllowPixelFog = GL_TRUE;
/* Set a few default values in the driver struct.
*/
- install_driver_callbacks(ctx);
- ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT;
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
+
+ tnl->nr_blocks = 0;
+
+ /* plug in the VBO drawing function */
+ vbo_set_draw_func(ctx, _tnl_draw_prims);
- tnl->Driver.RenderTabElts = _tnl_render_tab_elts;
- tnl->Driver.RenderTabVerts = _tnl_render_tab_verts;
return GL_TRUE;
}
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- _tnl_array_destroy( ctx );
- _tnl_imm_destroy( ctx );
_tnl_destroy_pipeline( ctx );
FREE(tnl);
- ctx->swtnl_context = 0;
+ ctx->swtnl_context = NULL;
}
_tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- if (new_state & _NEW_ARRAY) {
- struct immediate *IM = TNL_CURRENT_IM(ctx);
- IM->ArrayEltFlags = ~ctx->Array._Enabled;
- IM->ArrayEltFlush = !ctx->Array.LockCount;
- IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
- tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
+ if (new_state & (_NEW_HINT)) {
+ ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
+ tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
+ || !tnl->AllowPixelFog;
}
- tnl->pipeline.run_state_changes |= new_state;
- tnl->pipeline.build_state_changes |= (new_state &
- tnl->pipeline.build_state_trigger);
+ tnl->pipeline.new_state |= new_state;
+
+ /* Calculate tnl->render_inputs:
+ */
+ if (ctx->Visual.rgbMode) {
+ GLuint i;
+
+ RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
+ if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
+ }
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ if (ctx->Texture._EnabledCoordUnits & (1 << i)) {
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
+ }
+ }
+
+ if (NEED_SECONDARY_COLOR(ctx))
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
+ }
+ else {
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );
+ }
- tnl->eval.EvalNewState |= new_state;
+ if (ctx->Fog.Enabled ||
+ ((ctx->FragmentProgram._Active || ctx->FragmentProgram._Current) &&
+ (ctx->FragmentProgram._Current->FogOption != GL_NONE ||
+ (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC))))
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
+
+ if (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL)
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
+
+ if (ctx->RenderMode == GL_FEEDBACK)
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
+
+ if (ctx->Point._Attenuated ||
+ (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
+
+ /* check for varying vars which are written by the vertex program */
+ if (vp) {
+ GLuint i;
+ for (i = 0; i < MAX_VARYING; i++) {
+ if (vp->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {
+ RENDERINPUTS_SET(tnl->render_inputs_bitset,
+ _TNL_ATTRIB_GENERIC(i));
+ }
+ }
+ }
}
void
-_tnl_wakeup_exec( GLcontext *ctx )
+_tnl_wakeup( GLcontext *ctx )
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- install_driver_callbacks(ctx);
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
-
- /* Call all appropriate driver callbacks to revive state.
- */
- _tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer );
-
/* Assume we haven't been getting state updates either:
*/
_tnl_InvalidateState( ctx, ~0 );
- tnl->pipeline.run_input_changes = ~0;
+
+#if 0
+ if (ctx->Light.ColorMaterialEnabled) {
+ _mesa_update_color_material( ctx,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
+ }
+#endif
}
+
+
+/**
+ * Drivers call this function to tell the TCL module whether or not
+ * it wants Normalized Device Coords (NDC) computed. I.e. whether
+ * we should "Divide-by-W". Software renders will want that.
+ */
void
-_tnl_wakeup_save_exec( GLcontext *ctx )
+_tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- _tnl_wakeup_exec( ctx );
- _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt );
- ctx->Save->CallList = _mesa_save_CallList; /* fixme */
- ctx->Save->CallLists = _mesa_save_CallLists;
- ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */
- ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2;
- ctx->Save->Begin = _tnl_save_Begin;
+ tnl->NeedNdcCoords = mode;
}
+void
+_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->AllowVertexFog = value;
+ tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
+ || !tnl->AllowPixelFog;
+
+}
void
-_tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
+_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- if (tnl->NeedProjCoords != mode) {
- tnl->NeedProjCoords = mode;
- _tnl_InvalidateState( ctx, _NEW_PROJECTION );
- }
+ tnl->AllowPixelFog = value;
+ tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
+ || !tnl->AllowPixelFog;
}
+