*/
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "light.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/light.h"
#include "tnl.h"
#include "t_context.h"
/* Initialize tnl state.
*/
if (ctx->VertexProgram._MaintainTnlProgram) {
- _tnl_ProgramCacheInit( ctx );
_tnl_install_pipeline( ctx, _tnl_vp_pipeline );
} else {
_tnl_install_pipeline( ctx, _tnl_default_pipeline );
tnl->nr_blocks = 0;
+ /* plug in the VBO drawing function */
+ vbo_set_draw_func(ctx, _tnl_draw_prims);
+
return GL_TRUE;
}
_tnl_destroy_pipeline( ctx );
- if (ctx->VertexProgram._MaintainTnlProgram)
- _tnl_ProgramCacheDestroy( ctx );
-
FREE(tnl);
ctx->swtnl_context = NULL;
}
RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
- if (!fp || fp->Base.InputsRead & FRAG_BIT_COL0) {
+ if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
}
if (ctx->Fog.Enabled ||
- (ctx->FragmentProgram._Current &&
+ ((ctx->FragmentProgram._Active || ctx->FragmentProgram._Current) &&
(ctx->FragmentProgram._Current->FogOption != GL_NONE ||
- ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC)))
+ (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC))))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
if (ctx->Polygon.FrontMode != GL_FILL ||