/*
* Mesa 3-D graphics library
- * Version: 7.2
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
/* Create the TNLcontext structure
*/
- ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
+ ctx->swtnl_context = tnl = calloc(1, sizeof(TNLcontext));
if (!tnl) {
return GL_FALSE;
_tnl_destroy_pipeline( ctx );
- FREE(tnl);
+ free(tnl);
ctx->swtnl_context = NULL;
}
*/
tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
- if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
+ if (!fp || (fp->Base.InputsRead & VARYING_BIT_COL0)) {
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
- (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
+ (fp && fp->Base.InputsRead & VARYING_BIT_TEX(i))) {
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
}
}
if (ctx->Fog.Enabled
- || (fp != NULL && (fp->Base.InputsRead & FRAG_BIT_FOGC) != 0)) {
+ || (fp != NULL && (fp->Base.InputsRead & VARYING_BIT_FOGC) != 0)) {
/* Either fixed-function fog or a fragment program needs fog coord.
*/
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
if (ctx->RenderMode == GL_FEEDBACK)
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);
- if (ctx->Point._Attenuated ||
- (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
+ if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
/* check for varying vars which are written by the vertex program */
if (vp) {
GLuint i;
for (i = 0; i < MAX_VARYING; i++) {
- if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
+ if (vp->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
}
}