-/* $Id: t_context.c,v 1.30 2002/10/29 20:29:01 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
+#include "api_arrayelt.h"
#include "glheader.h"
#include "imports.h"
+#include "context.h"
#include "macros.h"
#include "mtypes.h"
#include "dlist.h"
#include "light.h"
#include "vtxfmt.h"
+#include "nvfragprog.h"
#include "t_context.h"
#include "t_array_api.h"
-#include "t_eval_api.h"
-#include "t_imm_alloc.h"
-#include "t_imm_api.h"
-#include "t_imm_exec.h"
-#include "t_imm_dlist.h"
+#include "t_vtx_api.h"
+#include "t_save_api.h"
#include "t_pipeline.h"
#include "tnl.h"
-#ifndef THREADS
-struct immediate *_tnl_CurrentInput = NULL;
-#endif
void
GLframebuffer *drawBuffer,
GLframebuffer *readBuffer )
{
-#ifndef THREADS
- SET_IMMEDIATE( ctx, TNL_CURRENT_IM(ctx) );
-#endif
}
{
ctx->Driver.NewList = _tnl_NewList;
ctx->Driver.EndList = _tnl_EndList;
- ctx->Driver.FlushVertices = _tnl_flush_vertices;
+ ctx->Driver.FlushVertices = _tnl_FlushVertices;
+ ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices;
ctx->Driver.MakeCurrent = _tnl_MakeCurrent;
ctx->Driver.BeginCallList = _tnl_BeginCallList;
ctx->Driver.EndCallList = _tnl_EndCallList;
/* Initialize the VB.
*/
- tnl->vb.Size = MAX2( IMM_SIZE,
- ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES);
+ tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
/* Initialize tnl state and tnl->vtxfmt.
*/
- _tnl_dlist_init( ctx );
+ _tnl_save_init( ctx );
_tnl_array_init( ctx );
- _tnl_imm_init( ctx );
- _tnl_eval_init( ctx );
+ _tnl_vtx_init( ctx );
_tnl_install_pipeline( ctx, _tnl_default_pipeline );
+ /* Initialize the arrayelt helper
+ */
+ if (!_ae_create_context( ctx ))
+ return GL_FALSE;
+
tnl->NeedNdcCoords = GL_TRUE;
tnl->LoopbackDListCassettes = GL_FALSE;
/* Hook our functions into exec and compile dispatch tables.
*/
- _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
-
- tnl->save_vtxfmt = tnl->vtxfmt;
- tnl->save_vtxfmt.CallList = _mesa_save_CallList;
- tnl->save_vtxfmt.EvalMesh1 = _mesa_save_EvalMesh1;
- tnl->save_vtxfmt.EvalMesh2 = _mesa_save_EvalMesh2;
- tnl->save_vtxfmt.Begin = _tnl_save_Begin;
-
- _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
+ _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
/* Set a few default values in the driver struct.
*/
install_driver_callbacks(ctx);
- ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT;
+ ctx->Driver.NeedFlush = 0;
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
-
-
return GL_TRUE;
}
TNLcontext *tnl = TNL_CONTEXT(ctx);
_tnl_array_destroy( ctx );
- _tnl_imm_destroy( ctx );
+ _tnl_vtx_destroy( ctx );
+ _tnl_save_destroy( ctx );
_tnl_destroy_pipeline( ctx );
- _tnl_free_immediate( ctx, tnl->freed_immediate );
+ _ae_destroy_context( ctx );
FREE(tnl);
ctx->swtnl_context = 0;
TNLcontext *tnl = TNL_CONTEXT(ctx);
if (new_state & _NEW_ARRAY) {
- struct immediate *IM = TNL_CURRENT_IM(ctx);
- IM->ArrayEltFlags = ~ctx->Array._Enabled;
- IM->ArrayEltFlush = (ctx->Array.LockCount
- ? FLUSH_ELT_LAZY : FLUSH_ELT_EAGER);
- IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
}
+ _ae_invalidate_state(ctx, new_state);
+
tnl->pipeline.run_state_changes |= new_state;
tnl->pipeline.build_state_changes |= (new_state &
tnl->pipeline.build_state_trigger);
- tnl->eval.EvalNewState |= new_state;
+ tnl->vtx.eval.new_state |= new_state;
+
+ /* Calculate tnl->render_inputs:
+ */
+ if (ctx->Visual.rgbMode) {
+ tnl->render_inputs = (_TNL_BIT_POS|
+ _TNL_BIT_COLOR0|
+ (ctx->Texture._EnabledUnits << _TNL_ATTRIB_TEX0));
+
+ if (NEED_SECONDARY_COLOR(ctx))
+ tnl->render_inputs |= _TNL_BIT_COLOR1;
+ }
+ else {
+ tnl->render_inputs |= (_TNL_BIT_POS|_TNL_BIT_INDEX);
+ }
+
+ if (ctx->Fog.Enabled)
+ tnl->render_inputs |= _TNL_BIT_FOG;
+
+ if (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL)
+ tnl->render_inputs |= _TNL_BIT_EDGEFLAG;
+
+ if (ctx->RenderMode == GL_FEEDBACK)
+ tnl->render_inputs |= _TNL_BIT_TEX0;
}
/* Hook our functions into exec and compile dispatch tables.
*/
- _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
+ _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
/* Call all appropriate driver callbacks to revive state.
*/
tnl->pipeline.run_input_changes = ~0;
if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material( ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
+ _mesa_update_color_material( ctx,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
}
-
}
}
+/**
+ * Drivers call this function to tell the TCL module whether or not
+ * it wants Normalized Device Coords (NDC) computed. I.e. whether
+ * we should "Divide-by-W". Software renders will want that.
+ */
void
_tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
{