svga: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.
[mesa.git] / src / mesa / tnl / t_context.c
index ce37dc04282e12c78e50d94052ffefd96085b71e..f27c8ad9d6b8ed3b1e5b97e1919f22047cb67810 100644 (file)
 #include "main/macros.h"
 #include "main/mtypes.h"
 #include "main/light.h"
+#include "math/m_translate.h"
+#include "math/m_xform.h"
 
 #include "tnl.h"
 #include "t_context.h"
 #include "t_pipeline.h"
-#include "t_vp_build.h"
 
 #include "vbo/vbo.h"
 
@@ -79,7 +80,10 @@ _tnl_CreateContext( GLcontext *ctx )
    tnl->nr_blocks = 0;
 
    /* plug in the VBO drawing function */
-   vbo_set_draw_func(ctx, _tnl_draw_prims);
+   vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
+
+   _math_init_transformation();
+   _math_init_translate();
 
    return GL_TRUE;
 }
@@ -103,6 +107,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
    TNLcontext *tnl = TNL_CONTEXT(ctx);
    const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
    const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+   GLuint i;
 
    if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
       ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
@@ -112,41 +117,34 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
 
    tnl->pipeline.new_state |= new_state;
 
-   /* Calculate tnl->render_inputs:
+   /* Calculate tnl->render_inputs.  This bitmask indicates which vertex
+    * attributes need to be emitted to the rasterizer.
     */
-   if (ctx->Visual.rgbMode) {
-      GLuint i;
+   RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
+   RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
 
-      RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
-      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
-      if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
-         RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
-      }
-      for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
-         if (ctx->Texture._EnabledCoordUnits & (1 << i)) {
-            RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
-         }
-      }
-
-      if (NEED_SECONDARY_COLOR(ctx))
-         RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
+   if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
+     RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
    }
-   else {
-      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
-      RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );
+
+   if (NEED_SECONDARY_COLOR(ctx))
+     RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
+
+   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+     if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
+        (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
+       RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
+     }
    }
 
    if (ctx->Fog.Enabled) {
       /* fixed-function fog */
       RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
    }
-   else if (ctx->FragmentProgram._Active || ctx->FragmentProgram._Current) {
-      struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
-      if (fp) {
-         if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {
-            /* fragment program needs fog coord */
-            RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
-         }
+   else if (fp) {
+      if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {
+         /* fragment program needs fog coord */
+         RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
       }
    }
 
@@ -165,7 +163,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
    if (vp) {
       GLuint i;
       for (i = 0; i < MAX_VARYING; i++) {
-         if (vp->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {
+        if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
             RENDERINPUTS_SET(tnl->render_inputs_bitset,
                              _TNL_ATTRIB_GENERIC(i));
          }