-/* $Id: t_context.h,v 1.17 2001/03/12 00:48:43 gareth Exp $ */
+/* $Id: t_context.h,v 1.28 2001/06/04 16:09:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
GLuint ArrayEltFlags; /* precalc'ed for glArrayElt */
GLuint ArrayEltIncr;
GLuint ArrayEltFlush;
+
+#define FLUSH_ELT_EAGER 0x1
+#define FLUSH_ELT_LAZY 0x2
GLuint FlushElt;
GLuint MaxTextureUnits; /* precalc'ed for glMultiTexCoordARB */
GLuint *MaterialMask;
GLuint LastMaterial;
GLuint MaterialOrMask;
+ GLuint MaterialAndMask;
GLfloat (*TexCoord[MAX_TEXTURE_UNITS])[4];
GLuint Primitive[IMM_SIZE]; /* BEGIN/END */
GLuint PrimitiveLength[IMM_SIZE]; /* BEGIN/END */
GLuint Flag[IMM_SIZE]; /* VERT_* flags */
- GLchan Color[IMM_SIZE][4];
+ GLfloat Color[IMM_SIZE][4];
GLfloat Obj[IMM_SIZE][4];
GLfloat Normal[IMM_SIZE][3];
GLfloat TexCoord0[IMM_SIZE][4]; /* just VERT_TEX0 */
GLuint Elt[IMM_SIZE];
GLubyte EdgeFlag[IMM_SIZE];
GLuint Index[IMM_SIZE];
- GLchan SecondaryColor[IMM_SIZE][4];
+ GLfloat SecondaryColor[IMM_SIZE][4];
GLfloat FogCoord[IMM_SIZE];
};
{
GLvector4f Obj;
GLvector3f Normal;
- GLvector4chan Color;
- GLvector4chan SecondaryColor;
+ struct gl_client_array Color;
+ struct gl_client_array SecondaryColor;
GLvector1ui Index;
GLvector1ub EdgeFlag;
GLvector4f TexCoord[MAX_TEXTURE_UNITS];
GLboolean *EdgeFlag; /* VERT_EDGE */
GLvector4f *TexCoordPtr[MAX_TEXTURE_UNITS]; /* VERT_TEX_0..n */
GLvector1ui *IndexPtr[2]; /* VERT_INDEX */
- GLvector4chan *ColorPtr[2]; /* VERT_RGBA */
- GLvector4chan *SecondaryColorPtr[2]; /* VERT_SPEC_RGB */
+ struct gl_client_array *ColorPtr[2]; /* VERT_RGBA */
+ struct gl_client_array *SecondaryColorPtr[2]; /* VERT_SPEC_RGB */
GLvector1f *FogCoordPtr; /* VERT_FOG_COORD */
GLvector1f *PointSizePtr; /* VERT_POINT_SIZE */
GLmaterial (*Material)[2]; /* VERT_MATERIAL, optional */
GLuint importable_data;
+ void *import_source;
void (*import_data)( GLcontext *ctx, GLuint flags, GLuint vecflags );
/* Callback to the provider of the untransformed input for the
* render stage (or other stages) to call if they need to write into
GLuint run_state_changes; /* state changes since last run */
GLuint run_input_changes; /* VERT_* changes since last run */
GLuint inputs; /* VERT_* inputs to pipeline */
- struct gl_pipeline_stage stages[MAX_PIPELINE_STAGES];
+ struct gl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
GLuint nr_stages;
};
GLuint EvalMap1Flags;
GLuint EvalMap2Flags;
GLuint EvalNewState;
+ struct immediate *im; /* used for temporary data */
+};
- GLfloat Coord[IMM_SIZE][4];
- GLfloat Obj[IMM_SIZE][4];
- GLfloat TexCoord[IMM_SIZE][4];
- GLfloat Normal[IMM_SIZE][3];
- GLchan Color[IMM_SIZE][4];
- GLuint Index[IMM_SIZE];
- GLuint Flag[IMM_SIZE];
- GLuint Elts[IMM_SIZE];
+
+typedef void (*points_func)( GLcontext *ctx, GLuint first, GLuint last );
+typedef void (*line_func)( GLcontext *ctx, GLuint v1, GLuint v2 );
+typedef void (*triangle_func)( GLcontext *ctx,
+ GLuint v1, GLuint v2, GLuint v3 );
+typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
+ GLuint v3, GLuint v4 );
+typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count,
+ GLuint flags );
+typedef void (*interp_func)( GLcontext *ctx,
+ GLfloat t, GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary );
+typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
+
+
+struct tnl_device_driver {
+ /***
+ *** TNL Pipeline
+ ***/
+
+ void (*RunPipeline)(GLcontext *ctx);
+ /* Replaces PipelineStart/PipelineFinish -- intended to allow
+ * drivers to wrap _tnl_run_pipeline() with code to validate state
+ * and grab/release hardware locks.
+ */
+
+ /***
+ *** Rendering
+ ***/
+
+ void (*RenderStart)(GLcontext *ctx);
+ void (*RenderFinish)(GLcontext *ctx);
+ /* Called before and after all rendering operations, including DrawPixels,
+ * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
+ * These are a suitable place for grabbing/releasing hardware locks.
+ */
+
+ void (*RenderPrimitive)(GLcontext *ctx, GLenum mode);
+ /* Called between RednerStart() and RenderFinish() to indicate the
+ * type of primitive we're about to draw. Mode will be one of the
+ * modes accepted by glBegin().
+ */
+
+ interp_func RenderInterp;
+ /* The interp function is called by the clipping routines when we need
+ * to generate an interpolated vertex. All pertinant vertex ancilliary
+ * data should be computed by interpolating between the 'in' and 'out'
+ * vertices.
+ */
+
+ copy_pv_func RenderCopyPV;
+ /* The copy function is used to make a copy of a vertex. All pertinant
+ * vertex attributes should be copied.
+ */
+
+ void (*RenderClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
+ /* Render a polygon with <n> vertices whose indexes are in the <elts>
+ * array.
+ */
+
+ void (*RenderClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
+ /* Render a line between the two vertices given by indexes v0 and v1. */
+
+ points_func PointsFunc; /* must now respect vb->elts */
+ line_func LineFunc;
+ triangle_func TriangleFunc;
+ quad_func QuadFunc;
+ /* These functions are called in order to render points, lines,
+ * triangles and quads. These are only called via the T&L module.
+ */
+
+ render_func *RenderTabVerts;
+ render_func *RenderTabElts;
+ /* Render whole unclipped primitives (points, lines, linestrips,
+ * lineloops, etc). The tables are indexed by the GL enum of the
+ * primitive to be rendered. RenderTabVerts is used for non-indexed
+ * arrays of vertices. RenderTabElts is used for indexed arrays of
+ * vertices.
+ */
+
+ void (*ResetLineStipple)( GLcontext *ctx );
+ /* Reset the hardware's line stipple counter.
+ */
+
+ void (*BuildProjectedVertices)( GLcontext *ctx,
+ GLuint start, GLuint end,
+ GLuint new_inputs);
+ /* This function is called whenever new vertices are required for
+ * rendering. The vertices in question are those n such that start
+ * <= n < end. The new_inputs parameter indicates those fields of
+ * the vertex which need to be updated, if only a partial repair of
+ * the vertex is required.
+ *
+ * This function is called only from _tnl_render_stage in tnl/t_render.c.
+ */
+
+
+ GLboolean (*MultipassFunc)( GLcontext *ctx, GLuint passno );
+ /* Driver may request additional render passes by returning GL_TRUE
+ * when this function is called. This function will be called
+ * after the first pass, and passes will be made until the function
+ * returns GL_FALSE. If no function is registered, only one pass
+ * is made.
+ *
+ * This function will be first invoked with passno == 1.
+ */
};
+
typedef struct {
+ /* Driver interface.
+ */
+ struct tnl_device_driver Driver;
+
/* Track whether the module is active.
*/
GLboolean bound_exec;
GLuint *tmp_primitive;
GLuint *tmp_primitive_length;
- /* Set when executing an internally generated immediate.
+ /* Set when executing an internally generated begin/end object. If
+ * such an object is encountered in a display list, it will be
+ * replayed only if the list is outside any existing begin/end
+ * objects.
*/
GLboolean ReplayHardBeginEnd;
- GLenum CurrentPrimitive;
/* Note which vertices need copying over succesive immediates.
* Will add save versions to precompute vertex copying where
GLuint DlistPrimitiveLength;
GLuint DlistLastPrimitive;
+ /* Cache a single free immediate (refcount == 0)
+ */
+ struct immediate *freed_immediate;
+
/* Probably need a better configuration mechanism:
*/
GLboolean NeedProjCoords;
+ GLboolean LoopbackDListCassettes;
/* Derived state and storage for _tnl_eval_vb:
*/