* generic attribute in order to pick up per-vertex material
* data.
*/
- _TNL_ATTRIB_MAT_FRONT_AMBIENT = _TNL_ATTRIB_GENERIC0,
+ _TNL_ATTRIB_MAT_FRONT_AMBIENT=VERT_ATTRIB_MAT(MAT_ATTRIB_FRONT_AMBIENT),
_TNL_ATTRIB_MAT_BACK_AMBIENT,
_TNL_ATTRIB_MAT_FRONT_DIFFUSE,
_TNL_ATTRIB_MAT_BACK_DIFFUSE,