/*
* mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.5
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* stages to the vertex_buffer TNLcontext::vb, where the vertex data
* is stored. The last stage in the pipeline is the rasterizer.
*
- * The initial vertex_buffer data may either come from an ::immediate
- * structure or client vertex_arrays or display lists:
- *
- *
- * - The ::immediate structure records all the GL commands issued between
- * glBegin and glEnd. \n
- * The structure accumulates data, until it is either full or it is
- * flushed (usually by a state change). Before starting then the pipeline,
- * the collected vertex data in ::immediate has to be pushed into
- * TNLcontext::vb.
- * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by
- * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which
- * is stored in TNLcontext::Driver. \n
- * An ::immediate does (for performance reasons) usually not finish with a
- * glEnd, and hence it also does not need to start with a glBegin.
- * This means that the last vertices of one ::immediate may need to be
- * saved for the next one.
- *
- *
- * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle
- * glDrawArrays etc. \n
- * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays
- * into TNLcontext::vb, so that the pipeline can be started.
*/
#ifndef _T_CONTEXT_H
#define _T_CONTEXT_H
-#include "glheader.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/bitset.h"
+#include "main/mtypes.h"
#include "math/m_matrix.h"
#include "math/m_vector.h"
#include "math/m_xform.h"
+#include "vbo/vbo.h"
#define MAX_PIPELINE_STAGES 30
-
/*
* Note: The first attributes match the VERT_ATTRIB_* definitions
* in mtypes.h. However, the tnl module has additional attributes
* for materials, color indexes, edge flags, etc.
*/
-/* Note: These are currently being used to define both inputs and
- * outputs from the tnl pipeline. A better solution (which would also
- * releive the congestion to slightly prolong the life of the bitmask
- * below) is to have the fixed function pipeline populate a set of
- * arrays named after those produced by the vertex program stage, and
- * have the rest the mesa backend work on those.
+/* Although it's nice to use these as bit indexes in a DWORD flag, we
+ * could manage without if necessary. Another limit currently is the
+ * number of bits allocated for these numbers in places like vertex
+ * program instruction formats and register layouts.
+ */
+/* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
+ * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
+ * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
+ * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
+ * attribs want (16).
*/
enum {
_TNL_ATTRIB_POS = 0,
_TNL_ATTRIB_COLOR0 = 3,
_TNL_ATTRIB_COLOR1 = 4,
_TNL_ATTRIB_FOG = 5,
- _TNL_ATTRIB_SIX = 6,
- _TNL_ATTRIB_SEVEN = 7,
+ _TNL_ATTRIB_COLOR_INDEX = 6,
+ _TNL_ATTRIB_EDGEFLAG = 7,
_TNL_ATTRIB_TEX0 = 8,
_TNL_ATTRIB_TEX1 = 9,
_TNL_ATTRIB_TEX2 = 10,
_TNL_ATTRIB_TEX5 = 13,
_TNL_ATTRIB_TEX6 = 14,
_TNL_ATTRIB_TEX7 = 15,
+
+ _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
+ _TNL_ATTRIB_GENERIC1 = 17,
+ _TNL_ATTRIB_GENERIC2 = 18,
+ _TNL_ATTRIB_GENERIC3 = 19,
+ _TNL_ATTRIB_GENERIC4 = 20,
+ _TNL_ATTRIB_GENERIC5 = 21,
+ _TNL_ATTRIB_GENERIC6 = 22,
+ _TNL_ATTRIB_GENERIC7 = 23,
+ _TNL_ATTRIB_GENERIC8 = 24,
+ _TNL_ATTRIB_GENERIC9 = 25,
+ _TNL_ATTRIB_GENERIC10 = 26,
+ _TNL_ATTRIB_GENERIC11 = 27,
+ _TNL_ATTRIB_GENERIC12 = 28,
+ _TNL_ATTRIB_GENERIC13 = 29,
+ _TNL_ATTRIB_GENERIC14 = 30,
+ _TNL_ATTRIB_GENERIC15 = 31,
+
+ /* These alias with the generics, but they are not active
+ * concurrently, so it's not a problem. The TNL module
+ * doesn't have to do anything about this as this is how they
+ * are passed into the _draw_prims callback.
+ *
+ * When we generate fixed-function replacement programs (in
+ * t_vp_build.c currently), they refer to the appropriate
+ * generic attribute in order to pick up per-vertex material
+ * data.
+ */
_TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
_TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
_TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
_TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
_TNL_ATTRIB_MAT_BACK_SHININESS = 25,
_TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
- _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
- _TNL_ATTRIB_INDEX = 28,
- _TNL_ATTRIB_EDGEFLAG = 29,
- _TNL_ATTRIB_POINTSIZE = 30,
- _TNL_ATTRIB_MAX = 31
-} ;
-
-/* Will probably have to revise this scheme fairly shortly, eg. by
- * compacting all the MAT flags down to one bit, or by using two
- * dwords to store the flags.
- */
-#define _TNL_BIT_POS (1<<0)
-#define _TNL_BIT_WEIGHT (1<<1)
-#define _TNL_BIT_NORMAL (1<<2)
-#define _TNL_BIT_COLOR0 (1<<3)
-#define _TNL_BIT_COLOR1 (1<<4)
-#define _TNL_BIT_FOG (1<<5)
-#define _TNL_BIT_SIX (1<<6)
-#define _TNL_BIT_SEVEN (1<<7)
-#define _TNL_BIT_TEX0 (1<<8)
-#define _TNL_BIT_TEX1 (1<<9)
-#define _TNL_BIT_TEX2 (1<<10)
-#define _TNL_BIT_TEX3 (1<<11)
-#define _TNL_BIT_TEX4 (1<<12)
-#define _TNL_BIT_TEX5 (1<<13)
-#define _TNL_BIT_TEX6 (1<<14)
-#define _TNL_BIT_TEX7 (1<<15)
-#define _TNL_BIT_MAT_FRONT_AMBIENT (1<<16)
-#define _TNL_BIT_MAT_BACK_AMBIENT (1<<17)
-#define _TNL_BIT_MAT_FRONT_DIFFUSE (1<<18)
-#define _TNL_BIT_MAT_BACK_DIFFUSE (1<<19)
-#define _TNL_BIT_MAT_FRONT_SPECULAR (1<<20)
-#define _TNL_BIT_MAT_BACK_SPECULAR (1<<21)
-#define _TNL_BIT_MAT_FRONT_EMISSION (1<<22)
-#define _TNL_BIT_MAT_BACK_EMISSION (1<<23)
-#define _TNL_BIT_MAT_FRONT_SHININESS (1<<24)
-#define _TNL_BIT_MAT_BACK_SHININESS (1<<25)
-#define _TNL_BIT_MAT_FRONT_INDEXES (1<<26)
-#define _TNL_BIT_MAT_BACK_INDEXES (1<<27)
-#define _TNL_BIT_INDEX (1<<28)
-#define _TNL_BIT_EDGEFLAG (1<<29)
-#define _TNL_BIT_POINTSIZE (1<<30)
-
-#define _TNL_BIT_TEX(u) (1 << (_TNL_ATTRIB_TEX0 + (u)))
-
-
-
-#define _TNL_BITS_MAT_ANY (_TNL_BIT_MAT_FRONT_AMBIENT | \
- _TNL_BIT_MAT_BACK_AMBIENT | \
- _TNL_BIT_MAT_FRONT_DIFFUSE | \
- _TNL_BIT_MAT_BACK_DIFFUSE | \
- _TNL_BIT_MAT_FRONT_SPECULAR | \
- _TNL_BIT_MAT_BACK_SPECULAR | \
- _TNL_BIT_MAT_FRONT_EMISSION | \
- _TNL_BIT_MAT_BACK_EMISSION | \
- _TNL_BIT_MAT_FRONT_SHININESS | \
- _TNL_BIT_MAT_BACK_SHININESS | \
- _TNL_BIT_MAT_FRONT_INDEXES | \
- _TNL_BIT_MAT_BACK_INDEXES)
-
-
-#define _TNL_BITS_TEX_ANY (_TNL_BIT_TEX0 | \
- _TNL_BIT_TEX1 | \
- _TNL_BIT_TEX2 | \
- _TNL_BIT_TEX3 | \
- _TNL_BIT_TEX4 | \
- _TNL_BIT_TEX5 | \
- _TNL_BIT_TEX6 | \
- _TNL_BIT_TEX7)
-
-
-#define _TNL_BITS_PROG_ANY (_TNL_BIT_POS | \
- _TNL_BIT_WEIGHT | \
- _TNL_BIT_NORMAL | \
- _TNL_BIT_COLOR0 | \
- _TNL_BIT_COLOR1 | \
- _TNL_BIT_FOG | \
- _TNL_BIT_SIX | \
- _TNL_BIT_SEVEN | \
- _TNL_BITS_TEX_ANY)
-
-
-
-#define PRIM_BEGIN 0x10
-#define PRIM_END 0x20
-#define PRIM_WEAK 0x40
-#define PRIM_MODE_MASK 0x0f
-
-/*
- */
-struct tnl_prim {
- GLuint mode;
- GLuint start;
- GLuint count;
-};
-
-
-
-struct tnl_eval1_map {
- struct gl_1d_map *map;
- GLuint sz;
-};
-
-struct tnl_eval2_map {
- struct gl_2d_map *map;
- GLuint sz;
-};
-
-struct tnl_eval {
- GLuint new_state;
- struct tnl_eval1_map map1[_TNL_ATTRIB_INDEX + 1];
- struct tnl_eval2_map map2[_TNL_ATTRIB_INDEX + 1];
-};
-
-
-#define TNL_MAX_PRIM 16
-#define TNL_MAX_COPIED_VERTS 3
-
-struct tnl_copied_vtx {
- GLfloat buffer[_TNL_ATTRIB_MAX * 4 * TNL_MAX_COPIED_VERTS];
- GLuint nr;
-};
-
-#define VERT_BUFFER_SIZE 2048 /* 8kbytes */
-
-
-typedef void (*tnl_attrfv_func)( const GLfloat * );
-
-struct _tnl_dynfn {
- struct _tnl_dynfn *next, *prev;
- GLuint key;
- char *code;
-};
-
-struct _tnl_dynfn_lists {
- struct _tnl_dynfn Vertex[4];
- struct _tnl_dynfn Attribute[4];
-};
-
-struct _tnl_dynfn_generators {
- struct _tnl_dynfn *(*Vertex[4])( GLcontext *ctx, int key );
- struct _tnl_dynfn *(*Attribute[4])( GLcontext *ctx, int key );
-};
-
-#define _TNL_MAX_ATTR_CODEGEN 16
-
-
-/* The assembly of vertices in immediate mode is separated from
- * display list compilation. This allows a simpler immediate mode
- * treatment and a display list compiler better suited to
- * hardware-acceleration.
- */
-struct tnl_vtx {
- GLfloat buffer[VERT_BUFFER_SIZE];
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
- struct tnl_prim prim[TNL_MAX_PRIM];
- GLuint prim_count;
- GLfloat *vbptr; /* cursor, points into buffer */
- GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */
- GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */
- GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */
- GLuint counter, initial_counter;
- struct tnl_copied_vtx copied;
-
- tnl_attrfv_func tabfv[_TNL_MAX_ATTR_CODEGEN+1][4]; /* plus 1 for ERROR_ATTRIB */
-
- struct _tnl_dynfn_lists cache;
- struct _tnl_dynfn_generators gen;
-
- struct tnl_eval eval;
- GLboolean *edgeflag_tmp;
- GLboolean have_materials;
-};
+ _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
+ /* This is really a VERT_RESULT, not an attrib. Need to fix
+ * tnl to understand the difference.
+ */
+ _TNL_ATTRIB_POINTSIZE = 16,
+ _TNL_ATTRIB_MAX = 32
+} ;
+#define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
+#define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
-/* For display lists, this structure holds a run of vertices of the
- * same format, and a strictly well-formed set of begin/end pairs,
- * starting on the first vertex and ending at the last. Vertex
- * copying on buffer breaks is precomputed according to these
- * primitives, though there are situations where the copying will need
- * correction at execute-time, perhaps by replaying the list as
- * immediate mode commands.
- *
- * On executing this list, the 'current' values may be updated with
- * the values of the final vertex, and often no fixup of the start of
- * the vertex list is required.
- *
- * Eval and other commands that don't fit into these vertex lists are
- * compiled using the fallback opcode mechanism provided by dlist.c.
- */
-struct tnl_vertex_list {
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
-
- GLfloat *buffer;
- GLuint count;
- GLuint wrap_count; /* number of copied vertices at start */
- GLboolean have_materials; /* bit of a hack - quick check for materials */
- GLboolean dangling_attr_ref; /* current attr implicitly referenced
- outside the list */
-
- GLfloat *normal_lengths;
- struct tnl_prim *prim;
- GLuint prim_count;
-
- struct tnl_vertex_store *vertex_store;
- struct tnl_primitive_store *prim_store;
-};
-
-/* These buffers should be a reasonable size to support upload to
- * hardware? Maybe drivers should stitch them back together, or
- * specify a desired size?
- */
-#define SAVE_BUFFER_SIZE (16*1024)
-#define SAVE_PRIM_SIZE 128
+/* special index used for handing invalid glVertexAttribute() indices */
+#define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_GENERIC15 + 1)
-/* Storage to be shared among several vertex_lists.
+/**
+ * Handy attribute ranges:
*/
-struct tnl_vertex_store {
- GLfloat buffer[SAVE_BUFFER_SIZE];
- GLuint used;
- GLuint refcount;
-};
+#define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT
+#define _TNL_LAST_PROG _TNL_ATTRIB_TEX7
-struct tnl_primitive_store {
- struct tnl_prim buffer[SAVE_PRIM_SIZE];
- GLuint used;
- GLuint refcount;
-};
+#define _TNL_FIRST_TEX _TNL_ATTRIB_TEX0
+#define _TNL_LAST_TEX _TNL_ATTRIB_TEX7
+#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
+#define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
-struct tnl_save {
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
+#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
+#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */
- GLfloat *buffer;
- GLuint count;
- GLuint wrap_count;
+/* Number of available generic attributes */
+#define _TNL_NUM_GENERIC 16
- struct tnl_prim *prim;
- GLuint prim_count, prim_max;
+/* Number of attributes used for evaluators */
+#define _TNL_NUM_EVAL 16
- struct tnl_vertex_store *vertex_store;
- struct tnl_primitive_store *prim_store;
- GLfloat *vbptr; /* cursor, points into buffer */
- GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current values */
- GLfloat *attrptr[_TNL_ATTRIB_MAX];
- GLuint counter, initial_counter;
- GLboolean dangling_attr_ref;
- GLboolean have_materials;
-
- GLuint opcode_vertex_list;
-
- struct tnl_copied_vtx copied;
-
- GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */
- GLubyte *currentsz[_TNL_ATTRIB_MAX];
+#define PRIM_BEGIN 0x10
+#define PRIM_END 0x20
+#define PRIM_MODE_MASK 0x0f
- void (*tabfv[_TNL_ATTRIB_MAX][4])( const GLfloat * );
-};
+static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
+{
+ GLuint flag;
+ flag = prim->mode;
+ if (prim->begin) flag |= PRIM_BEGIN;
+ if (prim->end) flag |= PRIM_END;
+ return flag;
+}
-struct tnl_vertex_arrays
-{
- /* Conventional vertex attribute arrays */
- GLvector4f Obj;
- GLvector4f Normal;
- GLvector4f Color;
- GLvector4f SecondaryColor;
- GLvector4f FogCoord;
- GLvector4f TexCoord[MAX_TEXTURE_COORD_UNITS];
- GLvector4f Index;
-
- GLubyte *EdgeFlag;
- GLuint *Elt;
-
- /* These attributes don't alias with the conventional attributes.
- * The GL_NV_vertex_program extension defines 16 extra sets of vertex
- * arrays which have precedent over the conventional arrays when enabled.
- */
- GLvector4f Attribs[_TNL_ATTRIB_MAX];
-};
/**
*/
struct vertex_buffer
{
- /* Constant over life of the vertex_buffer.
- */
- GLuint Size;
+ GLuint Size; /**< Max vertices per vertex buffer, constant */
/* Constant over the pipeline.
*/
- GLuint Count; /* for everything except Elts */
+ GLuint Count; /**< Number of vertices currently in buffer */
/* Pointers to current data.
+ * XXX some of these fields alias AttribPtr below and should be removed
+ * such as NormalPtr, TexCoordPtr, FogCoordPtr, etc.
*/
GLuint *Elts;
GLvector4f *ObjPtr; /* _TNL_BIT_POS */
GLvector4f *IndexPtr[2]; /* _TNL_BIT_INDEX */
GLvector4f *ColorPtr[2]; /* _TNL_BIT_COLOR0 */
GLvector4f *SecondaryColorPtr[2]; /* _TNL_BIT_COLOR1 */
- GLvector4f *PointSizePtr; /* _TNL_BIT_POS */
GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */
- struct tnl_prim *Primitive;
+ const struct _mesa_prim *Primitive;
GLuint PrimitiveCount;
/* Inputs to the vertex program stage */
GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
-
- GLuint LastClipped;
- /* Private data from _tnl_render_stage that has no business being
- * in this struct.
- */
};
-/** Describes an individual operation on the pipeline.
+/**
+ * Describes an individual operation on the pipeline.
*/
struct tnl_pipeline_stage
{
const char *name;
- GLuint check_state; /* All state referenced in check() --
- * When is the pipeline_stage struct
- * itself invalidated? Must be
- * constant.
- */
-
- /* Usually constant or set by the 'check' callback:
- */
- GLuint run_state; /* All state referenced in run() --
- * When is the cached output of the
- * stage invalidated?
- */
-
- GLboolean active; /* True if runnable in current state */
- GLuint inputs; /* VERT_* inputs to the stage */
- GLuint outputs; /* VERT_* outputs of the stage */
-
- /* Set in _tnl_run_pipeline():
- */
- GLuint changed_inputs; /* Generated value -- inputs to the
- * stage that have changed since last
- * call to 'run'.
- */
-
/* Private data for the pipeline stage:
*/
void *privatePtr;
- /* Free private data. May not be null.
+ /* Allocate private data
+ */
+ GLboolean (*create)( GLcontext *ctx, struct tnl_pipeline_stage * );
+
+ /* Free private data.
*/
void (*destroy)( struct tnl_pipeline_stage * );
- /* Called from _tnl_validate_pipeline(). Must update all fields in
- * the pipeline_stage struct for the current state.
+ /* Called on any statechange or input array size change or
+ * input array change to/from zero stride.
*/
- void (*check)( GLcontext *ctx, struct tnl_pipeline_stage * );
+ void (*validate)( GLcontext *ctx, struct tnl_pipeline_stage * );
/* Called from _tnl_run_pipeline(). The stage.changed_inputs value
* encodes all inputs to thee struct which have changed. If
GLboolean (*run)( GLcontext *ctx, struct tnl_pipeline_stage * );
};
+
+
/** Contains the array of all pipeline stages.
- * The default values are defined at the end of t_pipeline.c */
+ * The default values are defined at the end of t_pipeline.c
+ */
struct tnl_pipeline {
- GLuint build_state_trigger; /**< state changes which require build */
- GLuint build_state_changes; /**< state changes since last build */
- GLuint run_state_changes; /**< state changes since last run */
- GLuint run_input_changes; /**< VERT_* changes since last run */
- GLuint inputs; /**< VERT_* inputs to pipeline */
- /** This array has to end with a NULL-pointer. */
+
+ GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
+ GLuint last_attrib_size[_TNL_ATTRIB_MAX];
+ GLuint input_changes;
+ GLuint new_state;
+
struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
GLuint nr_stages;
};
const GLfloat *in );
typedef void (*tnl_emit_func)( GLcontext *ctx,
- GLuint start,
- GLuint end, void *dest );
+ GLuint count,
+ GLubyte *dest );
/**
GLuint vertattrsize; /* size of the attribute in bytes */
GLubyte *inputptr;
GLuint inputstride;
- tnl_insert_func *insert;
+ GLuint inputsize;
+ const tnl_insert_func *insert;
tnl_insert_func emit;
tnl_extract_func extract;
const GLfloat *vp; /* NDC->Viewport mapping matrix */
};
-struct tnl_clipspace_codegen {
- GLboolean (*emit_header)( struct tnl_clipspace_codegen *,
- struct tnl_clipspace *);
- GLboolean (*emit_footer)( struct tnl_clipspace_codegen * );
- GLboolean (*emit_attr_header)( struct tnl_clipspace_codegen *,
- struct tnl_clipspace_attr *,
- GLint j, GLenum out_type,
- GLboolean need_vp );
- GLboolean (*emit_attr_footer)( struct tnl_clipspace_codegen * );
- GLboolean (*emit_mov)( struct tnl_clipspace_codegen *,
- GLint, GLint );
- GLboolean (*emit_const)( struct tnl_clipspace_codegen *,
- GLint, GLfloat );
- GLboolean (*emit_mad)( struct tnl_clipspace_codegen *,
- GLint, GLint, GLint, GLint );
- GLboolean (*emit_float_to_chan)( struct tnl_clipspace_codegen *,
- GLint, GLint );
- GLboolean (*emit_const_chan)( struct tnl_clipspace_codegen *,
- GLint, GLchan );
- GLboolean (*emit_float_to_ubyte)( struct tnl_clipspace_codegen *,
- GLint, GLint );
- GLboolean (*emit_const_ubyte)( struct tnl_clipspace_codegen *,
- GLint, GLubyte );
- tnl_emit_func (*emit_store_func)( struct tnl_clipspace_codegen * );
-
- struct _tnl_dynfn codegen_list;
-
- char *buf;
- int buf_size;
- int buf_used;
- int out_offset;
-};
-
typedef void (*tnl_points_func)( GLcontext *ctx, GLuint first, GLuint last );
GLuint new_inputs);
+struct tnl_attr_type {
+ GLuint format;
+ GLuint size;
+ GLuint stride;
+ GLuint offset;
+};
+
+struct tnl_clipspace_fastpath {
+ GLuint vertex_size;
+ GLuint attr_count;
+ GLboolean match_strides;
+
+ struct tnl_attr_type *attr;
+
+ tnl_emit_func func;
+ struct tnl_clipspace_fastpath *next;
+};
+
/**
* Used to describe conversion of vertex arrays to vertex structures.
* I.e. Structure of arrays to arrays of structs.
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
- struct tnl_clipspace_codegen codegen;
+ /* Parameters and constants for codegen:
+ */
+ GLboolean need_viewport;
+ GLfloat vp_scale[4];
+ GLfloat vp_xlate[4];
+ GLfloat chan_scale[4];
+ GLfloat identity[4];
+
+ struct tnl_clipspace_fastpath *fastpath;
+
+ void (*codegen_emit)( GLcontext *ctx );
};
/* Alert tnl-aware drivers of changes to material.
*/
- GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
- /* Allow drivers to hook in optimized begin/end engines.
- * Return value: GL_TRUE - driver handled the begin
- * GL_FALSE - driver didn't handle the begin
+ void (*NotifyInputChanges)(GLcontext *ctx, GLuint bitmask);
+ /* Alert tnl-aware drivers of changes to size and stride of input
+ * arrays.
*/
/***
*/
} Render;
};
-
+
+
+#define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX)
+#define RENDERINPUTS_COPY BITSET64_COPY
+#define RENDERINPUTS_EQUAL BITSET64_EQUAL
+#define RENDERINPUTS_ZERO BITSET64_ZERO
+#define RENDERINPUTS_ONES BITSET64_ONES
+#define RENDERINPUTS_TEST BITSET64_TEST
+#define RENDERINPUTS_SET BITSET64_SET
+#define RENDERINPUTS_CLEAR BITSET64_CLEAR
+#define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE
+#define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE
+#define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE
+
/**
* Context state for T&L context.
*/
struct tnl_device_driver Driver;
- /* Execute:
- */
- struct tnl_vtx vtx;
-
- /* Compile:
- */
- struct tnl_save save;
-
/* Pipeline
*/
struct tnl_pipeline pipeline;
struct vertex_buffer vb;
- /* GLvectors for binding to vb:
- */
- struct tnl_vertex_arrays vtx_inputs;
- struct tnl_vertex_arrays save_inputs;
- struct tnl_vertex_arrays current;
- struct tnl_vertex_arrays array_inputs;
-
/* Clipspace/ndc/window vertex managment:
*/
struct tnl_clipspace clipspace;
/* Probably need a better configuration mechanism:
*/
GLboolean NeedNdcCoords;
- GLboolean LoopbackDListCassettes;
- GLboolean CalcDListNormalLengths;
- GLboolean IsolateMaterials;
GLboolean AllowVertexFog;
GLboolean AllowPixelFog;
- GLboolean AllowCodegen;
-
GLboolean _DoVertexFog; /* eval fog function at each vertex? */
- GLuint render_inputs;
+ DECLARE_RENDERINPUTS(render_inputs_bitset);
- GLvertexformat exec_vtxfmt;
- GLvertexformat save_vtxfmt;
+ GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
+
+ /* Temp storage for t_draw.c:
+ */
+ GLubyte *block[VERT_ATTRIB_MAX];
+ GLuint nr_blocks;
} TNLcontext;
-#define TNL_CONTEXT(ctx) ((TNLcontext *)(ctx->swtnl_context))
+#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
#define TYPE_IDX(t) ((t) & 0xf)
#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
-extern void _tnl_MakeCurrent( GLcontext *ctx,
- GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
-
-
-
#endif