* it that is one of VERT_ATTRIB_X. For things only produced by TNL,
* such as backface color or eye-space coordinates, they are stored
* here.
- * XXX some of these fields alias AttribPtr below and should be removed
- * such as FogCoordPtr, etc.
*/
GLuint *Elts;
GLvector4f *EyePtr; /* _TNL_BIT_POS */
GLubyte *ClipMask; /* _TNL_BIT_POS */
GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */
GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
- GLvector4f *BackfaceIndexPtr; /* _TNL_BIT_INDEX */
- GLvector4f *ColorPtr[2]; /* _TNL_BIT_COLOR0 */
- GLvector4f *SecondaryColorPtr[2]; /* _TNL_BIT_COLOR1 */
- GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */
+ GLvector4f *BackfaceIndexPtr;
+ GLvector4f *BackfaceColorPtr;
+ GLvector4f *BackfaceSecondaryColorPtr;
const struct _mesa_prim *Primitive;
GLuint PrimitiveCount;