/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
+#include <stdio.h>
+
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/condrender.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/enums.h"
+#include "util/half_float.h"
#include "t_context.h"
#include "tnl.h"
* \param fptr output/float array
*/
static void
-convert_bgra_to_float(const struct gl_client_array *input,
+convert_bgra_to_float(const struct gl_vertex_array *input,
const GLubyte *ptr, GLfloat *fptr,
GLuint count )
{
}
static void
-convert_half_to_float(const struct gl_client_array *input,
+convert_half_to_float(const struct gl_vertex_array *input,
const GLubyte *ptr, GLfloat *fptr,
GLuint count, GLuint sz)
{
* is used to map the fixed-point numbers into the range [-1, 1].
*/
static void
-convert_fixed_to_float(const struct gl_client_array *input,
+convert_fixed_to_float(const struct gl_vertex_array *input,
const GLubyte *ptr, GLfloat *fptr,
GLuint count)
{
static void _tnl_import_array( struct gl_context *ctx,
GLuint attrib,
GLuint count,
- const struct gl_client_array *input,
+ const struct gl_vertex_array *input,
const GLubyte *ptr )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint i;
for (i = 0; i < count; i++) {
- *bptr++ = ((GLfloat *)ptr)[0] == 1.0;
+ *bptr++ = ((GLfloat *)ptr)[0] == 1.0F;
ptr += stride;
}
static void bind_inputs( struct gl_context *ctx,
- const struct gl_client_array *inputs[],
+ const struct gl_vertex_array *inputs[],
GLint count,
struct gl_buffer_object **bo,
GLuint *nr_bo )
const void *ptr;
if (inputs[i]->BufferObj->Name) {
- if (!inputs[i]->BufferObj->Pointer) {
+ if (!inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer) {
bo[*nr_bo] = inputs[i]->BufferObj;
(*nr_bo)++;
ctx->Driver.MapBufferRange(ctx, 0, inputs[i]->BufferObj->Size,
GL_MAP_READ_BIT,
- inputs[i]->BufferObj);
+ inputs[i]->BufferObj,
+ MAP_INTERNAL);
- assert(inputs[i]->BufferObj->Pointer);
+ assert(inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer);
}
- ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer,
+ ptr = ADD_POINTERS(inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer,
inputs[i]->Ptr);
}
else
return;
}
- if (_mesa_is_bufferobj(ib->obj) && !_mesa_bufferobj_mapped(ib->obj)) {
+ if (_mesa_is_bufferobj(ib->obj) &&
+ !_mesa_bufferobj_mapped(ib->obj, MAP_INTERNAL)) {
/* if the buffer object isn't mapped yet, map it now */
bo[*nr_bo] = ib->obj;
(*nr_bo)++;
ptr = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr,
- ib->count * vbo_sizeof_ib_type(ib->type),
- GL_MAP_READ_BIT, ib->obj);
- assert(ib->obj->Pointer);
+ ib->count * ib->index_size,
+ GL_MAP_READ_BIT, ib->obj,
+ MAP_INTERNAL);
+ assert(ib->obj->Mappings[MAP_INTERNAL].Pointer);
} else {
/* user-space elements, or buffer already mapped */
- ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
+ ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr);
}
- if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) {
+ if (ib->index_size == 4 && VB->Primitive[0].basevertex == 0) {
VB->Elts = (GLuint *) ptr;
}
else {
GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
VB->Elts = elts;
- if (ib->type == GL_UNSIGNED_INT) {
+ if (ib->index_size == 4) {
const GLuint *in = (GLuint *)ptr;
for (i = 0; i < ib->count; i++)
*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
}
- else if (ib->type == GL_UNSIGNED_SHORT) {
+ else if (ib->index_size == 2) {
const GLushort *in = (GLushort *)ptr;
for (i = 0; i < ib->count; i++)
*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
{
GLuint i;
for (i = 0; i < nr_bo; i++) {
- ctx->Driver.UnmapBuffer(ctx, bo[i]);
+ ctx->Driver.UnmapBuffer(ctx, bo[i], MAP_INTERNAL);
}
}
-void _tnl_vbo_draw_prims(struct gl_context *ctx,
+/* This is the main entrypoint into the slimmed-down software tnl
+ * module. In a regular swtnl driver, this can be plugged straight
+ * into the vbo->Driver.DrawPrims() callback.
+ */
+void _tnl_draw_prims(struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index,
- struct gl_transform_feedback_object *tfb_vertcount)
-{
- const struct gl_client_array **arrays = ctx->Array._DrawArrays;
-
- if (!index_bounds_valid)
- vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);
-
- _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
-}
-
-/* This is the main entrypoint into the slimmed-down software tnl
- * module. In a regular swtnl driver, this can be plugged straight
- * into the vbo->Driver.DrawPrims() callback.
- */
-void _tnl_draw_prims( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index)
+ struct gl_transform_feedback_object *tfb_vertcount,
+ unsigned stream,
+ struct gl_buffer_object *indirect)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
const GLuint TEST_SPLIT = 0;
const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
GLint max_basevertex = prim->basevertex;
GLuint i;
+ if (!index_bounds_valid)
+ vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);
+
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
if (0)
{
- printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
+ printf("%s %d..%d\n", __func__, min_index, max_index);
for (i = 0; i < nr_prims; i++)
printf("prim %d: %s start %d count %d\n", i,
- _mesa_lookup_enum_by_nr(prim[i].mode),
+ _mesa_enum_to_string(prim[i].mode),
prim[i].start,
prim[i].count);
}
*/
vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
min_index, max_index,
- _tnl_vbo_draw_prims );
+ _tnl_draw_prims );
return;
}
else if ((GLint)max_index + max_basevertex > max) {
*/
vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
0, max_index + prim->basevertex,
- _tnl_vbo_draw_prims,
+ _tnl_draw_prims,
&limits );
}
else {