-/* $Id: t_imm_api.c,v 1.23 2002/01/05 20:51:13 brianp Exp $ */
+/* $Id: t_imm_api.c,v 1.39 2003/01/14 04:55:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
#include "dlist.h"
#include "enums.h"
#include "light.h"
-#include "mem.h"
+#include "imports.h"
#include "state.h"
#include "colormac.h"
#include "macros.h"
/* A cassette is full or flushed on a statechange.
*/
-void _tnl_flush_immediate( struct immediate *IM )
+void _tnl_flush_immediate( GLcontext *ctx, struct immediate *IM )
{
- GLcontext *ctx = IM->backref;
+ if (!ctx) {
+ /* We were called by glVertex, glEvalCoord, glArrayElement, etc.
+ * The current context is corresponds to the IM structure.
+ */
+ GET_CURRENT_CONTEXT(context);
+ ctx = context;
+ }
+
+ if (MESA_VERBOSE & VERBOSE_IMMEDIATE)
+ _mesa_debug(ctx, "_tnl_flush_immediate IM: %d compiling: %d\n",
+ IM->id, ctx->CompileFlag);
if (IM->FlushElt == FLUSH_ELT_EAGER) {
_tnl_translate_array_elts( ctx, IM, IM->LastPrimitive, IM->Count );
}
+/* Hook for ctx->Driver.FlushVertices:
+ */
void _tnl_flush_vertices( GLcontext *ctx, GLuint flags )
{
struct immediate *IM = TNL_CURRENT_IM(ctx);
- if (IM->Flag[IM->Start])
- if ((flags & FLUSH_UPDATE_CURRENT) || IM->Count > IM->Start)
- _tnl_flush_immediate( IM );
+ if (MESA_VERBOSE & VERBOSE_IMMEDIATE)
+ _mesa_debug(ctx,
+ "_tnl_flush_vertices flags %x IM(%d) %d..%d Flag[%d]: %x\n",
+ flags, IM->id, IM->Start, IM->Count, IM->Start,
+ IM->Flag[IM->Start]);
+
+ if (IM->Flag[IM->Start]) {
+ if ((flags & FLUSH_UPDATE_CURRENT) ||
+ IM->Count > IM->Start ||
+ (IM->Flag[IM->Start] & (VERT_BIT_BEGIN | VERT_BIT_END))) {
+ _tnl_flush_immediate( ctx, IM );
+ }
+ }
}
-
-
-/* Note the ctx argument. This function called only by _tnl_Begin,
- * _tnl_save_Begin and _tnl_hard_begin() in this file.
- */
-static void
-_tnl_begin( GLcontext *ctx, GLenum p )
+void
+_tnl_save_Begin( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
struct immediate *IM = TNL_CURRENT_IM(ctx);
GLuint inflags, state;
- if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glBegin(IM %d) %s\n", IM->id,
- _mesa_lookup_enum_by_nr(p));
+/* _mesa_debug(ctx, "%s: before: %x\n", __FUNCTION__, IM->BeginState); */
+
+ if (mode > GL_POLYGON) {
+ _mesa_compile_error( ctx, GL_INVALID_ENUM, "_tnl_Begin" );
+ return;
+ }
if (ctx->NewState)
_mesa_update_state(ctx);
+#if 000
/* if only a very few slots left, might as well flush now
*/
if (IM->Count > IMM_MAXDATA-8) {
- _tnl_flush_immediate( IM );
+ _tnl_flush_immediate( ctx, IM );
+ IM = TNL_CURRENT_IM(ctx);
+ }
+#endif
+
+ if (IM->Count > IMM_MAXDATA-8) {
+ _tnl_flush_immediate( ctx, IM );
IM = TNL_CURRENT_IM(ctx);
}
/* Check for and flush buffered vertices from internal operations.
*/
if (IM->SavedBeginState) {
- _tnl_flush_immediate( IM );
+ _tnl_flush_immediate( ctx, IM );
IM = TNL_CURRENT_IM(ctx);
IM->BeginState = IM->SavedBeginState;
IM->SavedBeginState = 0;
GLuint last = IM->LastPrimitive;
state |= (VERT_BEGIN_0|VERT_BEGIN_1);
- IM->Flag[count] |= VERT_BEGIN;
- IM->Primitive[count] = p | PRIM_BEGIN;
+ IM->Flag[count] |= VERT_BIT_BEGIN;
+ IM->Primitive[count] = mode | PRIM_BEGIN;
IM->PrimitiveLength[IM->LastPrimitive] = count - IM->LastPrimitive;
IM->LastPrimitive = count;
ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
IM->BeginState = state;
-}
-
-void
-_tnl_save_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (mode > GL_POLYGON) {
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "glBegin" );
- return;
- }
-
- _tnl_begin( ctx, mode );
-
- /* Update save_primitive now.
+ /* Update save_primitive now. Don't touch ExecPrimitive as this is
+ * updated in the replay of this cassette if we are in
+ * COMPILE_AND_EXECUTE mode.
*/
if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN)
ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
_tnl_Begin( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ ASSERT (!ctx->CompileFlag);
if (mode > GL_POLYGON) {
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "glBegin" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "_tnl_Begin(0x%x)", mode );
return;
}
- _tnl_begin(ctx, mode);
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "_tnl_Begin" );
+ return;
+ }
- /* Update exec_primitive now.
- */
- ASSERT (!ctx->CompileFlag);
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ {
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+ if (IM->Count > IMM_MAXDATA-8) {
+ _tnl_flush_immediate( ctx, IM );
+ IM = TNL_CURRENT_IM(ctx);
+ }
+ }
+
+
+ {
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+ GLuint count = IM->Count;
+ GLuint last = IM->LastPrimitive;
+
+ if (IM->Start == IM->Count &&
+ tnl->Driver.NotifyBegin &&
+ tnl->Driver.NotifyBegin( ctx, mode )) {
+ return;
+ }
+
+ assert( (IM->SavedBeginState & (VERT_BEGIN_0|VERT_BEGIN_1)) == 0 );
+ assert( (IM->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1)) == 0 );
+
+ /* Not quite right. Need to use the fallback '_aa_ArrayElement'
+ * when not known to be inside begin/end and arrays are
+ * unlocked.
+ */
+ if (IM->FlushElt == FLUSH_ELT_EAGER) {
+ _tnl_translate_array_elts( ctx, IM, last, count );
+ }
+
+ IM->Flag[count] |= VERT_BIT_BEGIN;
+ IM->Primitive[count] = mode | PRIM_BEGIN;
+ IM->PrimitiveLength[last] = count - last;
+ IM->LastPrimitive = count;
+ IM->BeginState = (VERT_BEGIN_0|VERT_BEGIN_1);
+
+/* _mesa_debug(ctx, "%s: %x\n", __FUNCTION__, IM->BeginState); */
+
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
ctx->Driver.CurrentExecPrimitive = mode;
}
}
GLboolean
_tnl_hard_begin( GLcontext *ctx, GLenum p )
{
+/* _mesa_debug(ctx, "%s\n", __FUNCTION__); */
+
if (!ctx->CompileFlag) {
/* If not compiling, treat as a normal begin().
*/
- _tnl_begin( ctx, p );
- ASSERT(ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END);
- ctx->Driver.CurrentExecPrimitive = p;
+/* _mesa_debug(ctx, "%s: treating as glBegin\n", __FUNCTION__); */
+ glBegin( p );
return GL_TRUE;
}
else {
_mesa_update_state(ctx);
if (IM->Count > IMM_MAXDATA-8) {
- _tnl_flush_immediate( IM );
+ _tnl_flush_immediate( ctx, IM );
IM = TNL_CURRENT_IM(ctx);
}
ASSERT (IM->FlushElt != FLUSH_ELT_EAGER);
IM->BeginState |= VERT_BEGIN_0|VERT_BEGIN_1;
- IM->Flag[IM->Count] |= VERT_BEGIN;
+ IM->Flag[IM->Count] |= VERT_BIT_BEGIN;
IM->Primitive[IM->Count] = p | PRIM_BEGIN;
IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive;
IM->LastPrimitive = IM->Count;
return GL_TRUE;
default:
- ASSERT (0);
+ assert (0);
return GL_TRUE;
}
}
GLuint state = IM->BeginState;
GLuint inflags = (~state) & (VERT_BEGIN_0|VERT_BEGIN_1);
+ /* Not the case if vertices emitted without calling glBegin first:
+ */
+/* assert( ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES ); */
+
+
state |= inflags << 2; /* errors */
if (inflags != (VERT_BEGIN_0|VERT_BEGIN_1))
GLuint last = IM->LastPrimitive;
state &= ~(VERT_BEGIN_0|VERT_BEGIN_1); /* update state */
- IM->Flag[count] |= VERT_END;
+ IM->Flag[count] |= VERT_BIT_END;
IM->Primitive[last] |= PRIM_END;
IM->PrimitiveLength[last] = count - last;
IM->Primitive[count] = PRIM_OUTSIDE_BEGIN_END; /* removes PRIM_BEGIN
IM->BeginState = state;
if (!ctx->CompileFlag) {
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END)
+ _mesa_error( ctx, GL_INVALID_OPERATION, "_tnl_End" );
+ else
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
}
/* You can set this flag to get the old 'flush_vb on glEnd()'
* behaviour.
*/
- if (1 /*(MESA_DEBUG_FLAGS&DEBUG_ALWAYS_FLUSH)*/ )
- _tnl_flush_immediate( IM );
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+ _tnl_flush_immediate( ctx, IM );
}
void
_tnl_End(void)
{
GET_CURRENT_CONTEXT(ctx);
+
_tnl_end( ctx );
/* Need to keep save primitive uptodate in COMPILE and
GET_IMMEDIATE; \
GLuint count = IM->Count; \
GLfloat *color = IM->Attrib[VERT_ATTRIB_COLOR0][count]; \
- IM->Flag[count] |= VERT_COLOR0_BIT; \
+ IM->Flag[count] |= VERT_BIT_COLOR0; \
color[0] = r; \
color[1] = g; \
color[2] = b; \
GLuint count; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_COLOR1_BIT; \
+ IM->Flag[count] |= VERT_BIT_COLOR1; \
IM->Attrib[VERT_ATTRIB_COLOR1][count][0] = r; \
IM->Attrib[VERT_ATTRIB_COLOR1][count][1] = g; \
IM->Attrib[VERT_ATTRIB_COLOR1][count][2] = b; \
GET_IMMEDIATE;
count = IM->Count;
IM->EdgeFlag[count] = flag;
- IM->Flag[count] |= VERT_EDGEFLAG_BIT;
+ IM->Flag[count] |= VERT_BIT_EDGEFLAG;
}
GET_IMMEDIATE;
count = IM->Count;
IM->EdgeFlag[count] = *flag;
- IM->Flag[count] |= VERT_EDGEFLAG_BIT;
+ IM->Flag[count] |= VERT_BIT_EDGEFLAG;
}
GET_IMMEDIATE;
count = IM->Count;
IM->Attrib[VERT_ATTRIB_FOG][count][0] = f; /*FogCoord[count] = f;*/
- IM->Flag[count] |= VERT_FOG_BIT;
+ IM->Flag[count] |= VERT_BIT_FOG;
}
static void
GET_IMMEDIATE;
count = IM->Count;
IM->Attrib[VERT_ATTRIB_FOG][count][0] = v[0]; /*FogCoord[count] = v[0];*/
- IM->Flag[count] |= VERT_FOG_BIT;
+ IM->Flag[count] |= VERT_BIT_FOG;
}
GET_IMMEDIATE;
count = IM->Count;
IM->Index[count] = c;
- IM->Flag[count] |= VERT_INDEX_BIT;
+ IM->Flag[count] |= VERT_BIT_INDEX;
}
GET_IMMEDIATE;
count = IM->Count;
IM->Index[count] = *c;
- IM->Flag[count] |= VERT_INDEX_BIT;
+ IM->Flag[count] |= VERT_BIT_INDEX;
}
GLfloat *normal; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_NORMAL_BIT; \
+ IM->Flag[count] |= VERT_BIT_NORMAL; \
normal = IM->Attrib[VERT_ATTRIB_NORMAL][count]; \
ASSIGN_3V(normal, x,y,z); \
}
fi_type *normal; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_NORMAL_BIT; \
+ IM->Flag[count] |= VERT_BIT_NORMAL; \
normal = (fi_type *)IM->Attrib[VERT_ATTRIB_NORMAL][count]; \
normal[0].i = ((fi_type *)&(x))->i; \
normal[1].i = ((fi_type *)&(y))->i; \
_tnl_Normal3fv( const GLfloat *v )
{
NORMALF( v[0], v[1], v[2] );
+/* struct immediate *IM = (struct immediate *)(((GLcontext *) _glapi_Context)->swtnl_im); */
+/* IM->Flag[IM->Count] = VERT_NORM; */
}
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_TEX0_BIT; \
+ IM->Flag[count] |= VERT_BIT_TEX0; \
tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc,s,0,0,1); \
}
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_TEX0_BIT; \
+ IM->Flag[count] |= VERT_BIT_TEX0; \
tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc, s, t, 0, 1); \
}
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_TEX0_BIT; \
+ IM->Flag[count] |= VERT_BIT_TEX0; \
IM->TexSize |= TEX_0_SIZE_3; \
tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc, s, t, u, 1); \
GLfloat *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_TEX0_BIT; \
+ IM->Flag[count] |= VERT_BIT_TEX0; \
IM->TexSize |= TEX_0_SIZE_4; \
tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \
ASSIGN_4V(tc, s, t, u, v); \
fi_type *tc; \
GET_IMMEDIATE; \
count = IM->Count; \
- IM->Flag[count] |= VERT_TEX0_BIT; \
+ IM->Flag[count] |= VERT_BIT_TEX0; \
tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0][count]; \
tc[0].i = ((fi_type *)&(s))->i; \
tc[1].i = ((fi_type *)&(t))->i; \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
- IM->Flag[count] |= VERT_OBJ_BIT; \
+ IM->Flag[count] |= VERT_BIT_POS; \
ASSIGN_4V(dest, x, y, 0, 1); \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
if (count == IMM_MAXDATA - 1) \
- _tnl_flush_immediate( IM ); \
+ _tnl_flush_immediate( NULL, IM ); \
}
#define VERTEX3(IM,x,y,z) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
- IM->Flag[count] |= VERT_OBJ_23; \
+ IM->Flag[count] |= VERT_BITS_OBJ_23; \
ASSIGN_4V(dest, x, y, z, 1); \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
if (count == IMM_MAXDATA - 1) \
- _tnl_flush_immediate( IM ); \
+ _tnl_flush_immediate( NULL, IM ); \
}
#define VERTEX4(IM, x,y,z,w) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
- IM->Flag[count] |= VERT_OBJ_234; \
+ IM->Flag[count] |= VERT_BITS_OBJ_234; \
ASSIGN_4V(dest, x, y, z, w); \
if (count == IMM_MAXDATA - 1) \
- _tnl_flush_immediate( IM ); \
+ _tnl_flush_immediate( NULL, IM ); \
}
#if defined(USE_IEEE)
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \
- IM->Flag[count] |= VERT_OBJ_BIT; \
+ IM->Flag[count] |= VERT_BIT_POS; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = 0; \
dest[3].i = IEEE_ONE; \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
if (count == IMM_MAXDATA - 1) \
- _tnl_flush_immediate( IM ); \
+ _tnl_flush_immediate( NULL, IM ); \
}
#else
#define VERTEX2F VERTEX2
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \
- IM->Flag[count] |= VERT_OBJ_23; \
+ IM->Flag[count] |= VERT_BITS_OBJ_23; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = ((fi_type *)&(z))->i; \
dest[3].i = IEEE_ONE; \
/* ASSERT(IM->Flag[IM->Count]==0); */ \
if (count == IMM_MAXDATA - 1) \
- _tnl_flush_immediate( IM ); \
+ _tnl_flush_immediate( NULL, IM ); \
}
#else
#define VERTEX3F VERTEX3
{ \
GLuint count = IM->Count++; \
fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \
- IM->Flag[count] |= VERT_OBJ_234; \
+ IM->Flag[count] |= VERT_BITS_OBJ_234; \
dest[0].i = ((fi_type *)&(x))->i; \
dest[1].i = ((fi_type *)&(y))->i; \
dest[2].i = ((fi_type *)&(z))->i; \
dest[3].i = ((fi_type *)&(w))->i; \
if (count == IMM_MAXDATA - 1) \
- _tnl_flush_immediate( IM ); \
+ _tnl_flush_immediate( NULL, IM ); \
}
#else
#define VERTEX4F VERTEX4
* don't crash. We no-op on invalid targets.
*/
-#define MAX_TARGET (GL_TEXTURE0_ARB + MAX_TEXTURE_UNITS)
+#define MAX_TARGET (GL_TEXTURE0_ARB + MAX_TEXTURE_COORD_UNITS)
#define MULTI_TEXCOORD1(target, s) \
{ \
GLuint count = IM->Count; \
GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
ASSIGN_4V(tc, s, 0.0F, 0.0F, 1.0F); \
- IM->Flag[count] |= VERT_TEX(texunit); \
+ IM->Flag[count] |= VERT_BIT_TEX(texunit); \
} \
}
GLuint count = IM->Count; \
GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
ASSIGN_4V(tc, s, t, 0.0F, 1.0F); \
- IM->Flag[count] |= VERT_TEX(texunit); \
+ IM->Flag[count] |= VERT_BIT_TEX(texunit); \
} \
}
GLuint count = IM->Count; \
GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
ASSIGN_4V(tc, s, t, u, 1.0F); \
- IM->Flag[count] |= VERT_TEX(texunit); \
+ IM->Flag[count] |= VERT_BIT_TEX(texunit); \
IM->TexSize |= TEX_SIZE_3(texunit); \
} \
}
GLuint count = IM->Count; \
GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \
ASSIGN_4V(tc, s, t, u, v); \
- IM->Flag[count] |= VERT_TEX(texunit); \
+ IM->Flag[count] |= VERT_BIT_TEX(texunit); \
IM->TexSize |= TEX_SIZE_4(texunit); \
} \
}
if (texunit < IM->MaxTextureUnits) { \
GLuint count = IM->Count; \
fi_type *tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count];\
- IM->Flag[count] |= VERT_TEX(texunit); \
+ IM->Flag[count] |= VERT_BIT_TEX(texunit); \
tc[0].i = ((fi_type *)&(s))->i; \
tc[1].i = ((fi_type *)&(t))->i; \
tc[2].i = 0; \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
- IM->Flag[count] |= VERT_EVAL_C1; \
+ IM->Flag[count] |= VERT_BIT_EVAL_C1; \
ASSIGN_4V(dest, x, 0, 0, 1); \
if (count == IMM_MAXDATA-1) \
- _tnl_flush_immediate( IM ); \
+ _tnl_flush_immediate( NULL, IM ); \
}
#define EVALCOORD2(IM, x, y) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
- IM->Flag[count] |= VERT_EVAL_C2; \
+ IM->Flag[count] |= VERT_BIT_EVAL_C2; \
ASSIGN_4V(dest, x, y, 0, 1); \
if (count == IMM_MAXDATA-1) \
- _tnl_flush_immediate( IM ); \
+ _tnl_flush_immediate( NULL, IM ); \
}
#define EVALPOINT1(IM, x) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
- IM->Flag[count] |= VERT_EVAL_P1; \
+ IM->Flag[count] |= VERT_BIT_EVAL_P1; \
ASSIGN_4V(dest, x, 0, 0, 1); \
if (count == IMM_MAXDATA-1) \
- _tnl_flush_immediate( IM ); \
+ _tnl_flush_immediate( NULL, IM ); \
}
#define EVALPOINT2(IM, x, y) \
{ \
GLuint count = IM->Count++; \
GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
- IM->Flag[count] |= VERT_EVAL_P2; \
+ IM->Flag[count] |= VERT_BIT_EVAL_P2; \
ASSIGN_4V(dest, x, y, 0, 1); \
if (count == IMM_MAXDATA-1) \
- _tnl_flush_immediate( IM ); \
+ _tnl_flush_immediate( NULL, IM ); \
}
static void
GLuint count = IM->Count; \
IM->Elt[count] = i; \
IM->Flag[count] &= IM->ArrayEltFlags; \
- IM->Flag[count] |= VERT_ELT; \
+ IM->Flag[count] |= VERT_BIT_ELT; \
IM->FlushElt = IM->ArrayEltFlush; \
IM->Count += IM->ArrayEltIncr; \
if (IM->Count == IMM_MAXDATA) \
- _tnl_flush_immediate( IM ); \
+ _tnl_flush_immediate( NULL, IM ); \
}
EVALCOORD2( i, u, v );
}
-void
-_tnl_array_element( GLcontext *CC, GLint i )
-{
- struct immediate *im = TNL_CURRENT_IM(CC);
- ARRAY_ELT( im, i );
-}
-
-void
-_tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y )
-{
- struct immediate *im = TNL_CURRENT_IM(ctx);
- VERTEX2( im, x, y );
-}
if (index == 0) {
IM->Count++;
if (count == IMM_MAXDATA - 1)
- _tnl_flush_immediate( IM );
+ _tnl_flush_immediate( NULL, IM );
}
}
+ else {
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribNV(index > 15)");
+ }
}
static void
if (index == 0) {
IM->Count++;
if (count == IMM_MAXDATA - 1)
- _tnl_flush_immediate( IM );
+ _tnl_flush_immediate( NULL, IM );
}
}
+ else {
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribNV(index > 15)");
+ }
}
{
GET_CURRENT_CONTEXT(ctx);
-/* fprintf(stderr, "%s\n", __FUNCTION__); */
-
if (_tnl_hard_begin( ctx, GL_QUADS )) {
- _tnl_vertex2f( ctx, x1, y1 );
- _tnl_vertex2f( ctx, x2, y1 );
- _tnl_vertex2f( ctx, x2, y2 );
- _tnl_vertex2f( ctx, x1, y2 );
- _tnl_end( ctx );
+ glVertex2f( x1, y1 );
+ glVertex2f( x2, y1 );
+ glVertex2f( x2, y2 );
+ glVertex2f( x1, y2 );
+ glEnd();
}
}
_tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
struct immediate *IM = TNL_CURRENT_IM(ctx);
GLuint count = IM->Count;
struct gl_material *mat;
if (bitmask == 0)
return;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "_tnl_Materialfv\n");
- if (!(IM->Flag[count] & VERT_MATERIAL)) {
+ if (tnl->IsolateMaterials &&
+ !(IM->BeginState & VERT_BEGIN_1)) /* heuristic */
+ {
+ _tnl_flush_immediate( ctx, IM );
+ IM = TNL_CURRENT_IM(ctx);
+ count = IM->Count;
+ }
+
+ if (!(IM->Flag[count] & VERT_BIT_MATERIAL)) {
if (!IM->Material) {
- IM->Material = (GLmaterial (*)[2]) MALLOC( sizeof(GLmaterial) *
- IMM_SIZE * 2 );
+ IM->Material = (struct gl_material (*)[2])
+ MALLOC( sizeof(struct gl_material) * IMM_SIZE * 2 );
IM->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE );
IM->MaterialMask[IM->LastMaterial] = 0;
}
IM->MaterialOrMask & ~bitmask );
}
- IM->Flag[count] |= VERT_MATERIAL;
+ IM->Flag[count] |= VERT_BIT_MATERIAL;
IM->MaterialMask[count] = 0;
IM->MaterialAndMask &= IM->MaterialMask[IM->LastMaterial];
IM->LastMaterial = count;
mat[1].DiffuseIndex = params[1];
mat[1].SpecularIndex = params[2];
}
+
+ if (tnl->IsolateMaterials &&
+ !(IM->BeginState & VERT_BEGIN_1)) /* heuristic */
+ {
+ _tnl_flush_immediate( ctx, IM );
+ }
}
void _tnl_imm_vtxfmt_init( GLcontext *ctx )