-/* $Id: t_imm_eval.c,v 1.5 2001/02/20 18:28:52 keithw Exp $ */
+/* $Id: t_imm_eval.c,v 1.21 2002/01/22 14:35:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ *
*/
#include "math/m_eval.h"
#include "t_context.h"
+#include "t_imm_debug.h"
#include "t_imm_eval.h"
#include "t_imm_exec.h"
#include "t_imm_fixup.h"
+#include "t_imm_alloc.h"
static void eval_points1( GLfloat outcoord[][4],
GLfloat du, GLfloat u1 )
{
GLuint i;
- for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
- if (flags[i] & VERT_EVAL_ANY) {
+ for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
+ if (flags[i] & VERT_BITS_EVAL_ANY) {
outcoord[i][0] = coord[i][0];
outcoord[i][1] = coord[i][1];
- if (flags[i] & VERT_EVAL_P1)
+ if (flags[i] & VERT_BIT_EVAL_P1)
outcoord[i][0] = coord[i][0] * du + u1;
}
}
GLfloat dv, GLfloat v1 )
{
GLuint i;
- for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) {
- if (flags[i] & VERT_EVAL_ANY) {
+ for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) {
+ if (flags[i] & VERT_BITS_EVAL_ANY) {
outcoord[i][0] = coord[i][0];
outcoord[i][1] = coord[i][1];
- if (flags[i] & VERT_EVAL_P2) {
+ if (flags[i] & VERT_BIT_EVAL_P2) {
outcoord[i][0] = coord[i][0] * du + u1;
outcoord[i][1] = coord[i][1] * dv + v1;
}
static void eval1_4f( GLvector4f *dest,
- GLfloat coord[][4],
- const GLuint *flags,
- GLuint dimension,
- struct gl_1d_map *map )
+ GLfloat coord[][4],
+ const GLuint *flags,
+ GLuint dimension,
+ struct gl_1d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
GLfloat (*to)[4] = dest->data;
GLuint i;
- for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
- if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
+ for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
+ if (flags[i] & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
ASSIGN_4V(to[i], 0,0,0,1);
- _math_horner_bezier_curve(map->Points, to[i], u,
+ _math_horner_bezier_curve(map->Points, to[i], u,
dimension, map->Order);
}
dest->flags |= dirty_flags[dimension];
}
+static void eval1_4f_ca( struct gl_client_array *dest,
+ GLfloat coord[][4],
+ const GLuint *flags,
+ GLuint dimension,
+ struct gl_1d_map *map )
+{
+ const GLfloat u1 = map->u1;
+ const GLfloat du = map->du;
+ GLfloat (*to)[4] = (GLfloat (*)[4])dest->Ptr;
+ GLuint i;
+
+ ASSERT(dest->Type == GL_FLOAT);
+ ASSERT(dest->StrideB == 4 * sizeof(GLfloat));
+
+ for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
+ if (flags[i] & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1)) {
+ GLfloat u = (coord[i][0] - u1) * du;
+ ASSIGN_4V(to[i], 0,0,0,1);
+ _math_horner_bezier_curve(map->Points, to[i], u,
+ dimension, map->Order);
+ }
+
+ dest->Size = MAX2(dest->Size, (GLint) dimension);
+}
+
static void eval1_1ui( GLvector1ui *dest,
GLfloat coord[][4],
GLuint *to = dest->data;
GLuint i;
- for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
- if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
+ for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
+ if (flags[i] & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat tmp;
_math_horner_bezier_curve(map->Points, &tmp, u, 1, map->Order);
}
-static void eval1_norm( GLvector3f *dest,
+static void eval1_norm( GLvector4f *dest,
GLfloat coord[][4],
- const GLuint *flags,
+ const GLuint *flags,
struct gl_1d_map *map )
{
const GLfloat u1 = map->u1;
const GLfloat du = map->du;
- GLfloat (*to)[3] = dest->data;
+ GLfloat (*to)[4] = dest->data;
GLuint i;
- for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
- if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
+ for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
+ if (flags[i] & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
_math_horner_bezier_curve(map->Points, to[i], u, 3, map->Order);
}
}
-static void eval1_color( GLvector4chan *dest,
- GLfloat coord[][4],
- const GLuint *flags,
- struct gl_1d_map *map )
-{
- const GLfloat u1 = map->u1;
- const GLfloat du = map->du;
- GLchan (*to)[4] = dest->data;
- GLuint i;
-
- for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) {
- if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
- GLfloat u = (coord[i][0] - u1) * du;
- GLfloat fcolor[4];
- _math_horner_bezier_curve(map->Points, fcolor, u, 4, map->Order);
- UNCLAMPED_FLOAT_TO_RGBA_CHAN(to[i], fcolor);
- }
- }
-}
static void eval2_obj_norm( GLvector4f *obj_ptr,
- GLvector3f *norm_ptr,
+ GLvector4f *norm_ptr,
GLfloat coord[][4],
GLuint *flags,
GLuint dimension,
const GLfloat v1 = map->v1;
const GLfloat dv = map->dv;
GLfloat (*obj)[4] = obj_ptr->data;
- GLfloat (*normal)[3] = norm_ptr->data;
+ GLfloat (*normal)[4] = norm_ptr->data;
GLuint i;
- for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
- if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
+ for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
+ if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
GLfloat du[4], dv[4];
_math_de_casteljau_surf(map->Points, obj[i], du, dv, u, v, dimension,
map->Uorder, map->Vorder);
+ if (dimension == 4) {
+ du[0] = du[0]*obj[i][3] - du[3]*obj[i][0];
+ du[1] = du[1]*obj[i][3] - du[3]*obj[i][1];
+ du[2] = du[2]*obj[i][3] - du[3]*obj[i][2];
+
+ dv[0] = dv[0]*obj[i][3] - dv[3]*obj[i][0];
+ dv[1] = dv[1]*obj[i][3] - dv[3]*obj[i][1];
+ dv[2] = dv[2]*obj[i][3] - dv[3]*obj[i][2];
+ }
+
CROSS3(normal[i], du, dv);
NORMALIZE_3FV(normal[i]);
}
GLfloat (*to)[4] = dest->data;
GLuint i;
- for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
- if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
+ for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
+ if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
+/* fprintf(stderr, "coord %d: %f %f\n", i, coord[i][0], coord[i][1]); */
+
_math_horner_bezier_surf(map->Points, to[i], u, v, dimension,
map->Uorder, map->Vorder);
}
dest->flags |= dirty_flags[dimension];
}
+static void eval2_4f_ca( struct gl_client_array *dest,
+ GLfloat coord[][4],
+ const GLuint *flags,
+ GLuint dimension,
+ struct gl_2d_map *map )
+{
+ const GLfloat u1 = map->u1;
+ const GLfloat du = map->du;
+ const GLfloat v1 = map->v1;
+ const GLfloat dv = map->dv;
+ GLfloat (*to)[4] = (GLfloat (*)[4])dest->Ptr;
+ GLuint i;
+
+ ASSERT(dest->Type == GL_FLOAT);
+ ASSERT(dest->StrideB == 4 * sizeof(GLfloat));
+
+ for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
+ if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) {
+ GLfloat u = (coord[i][0] - u1) * du;
+ GLfloat v = (coord[i][1] - v1) * dv;
+ _math_horner_bezier_surf(map->Points, to[i], u, v, dimension,
+ map->Uorder, map->Vorder);
+ }
+
+ dest->Size = MAX2(dest->Size, (GLint) dimension);
+}
+
-static void eval2_norm( GLvector3f *dest,
+static void eval2_norm( GLvector4f *dest,
GLfloat coord[][4],
GLuint *flags,
struct gl_2d_map *map )
const GLfloat du = map->du;
const GLfloat v1 = map->v1;
const GLfloat dv = map->dv;
- GLfloat (*to)[3] = dest->data;
+ GLfloat (*to)[4] = dest->data;
GLuint i;
- for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
- if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
+ for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) {
+ if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
_math_horner_bezier_surf(map->Points, to[i], u, v, 3,
map->Uorder, map->Vorder);
- }
-
+ }
+ }
}
GLuint *to = dest->data;
GLuint i;
- for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
- if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
+ for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++)
+ if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
GLfloat tmp;
-static void eval2_color( GLvector4chan *dest,
- GLfloat coord[][4],
- GLuint *flags,
- struct gl_2d_map *map )
-{
- const GLfloat u1 = map->u1;
- const GLfloat du = map->du;
- const GLfloat v1 = map->v1;
- const GLfloat dv = map->dv;
- GLchan (*to)[4] = dest->data;
- GLuint i;
-
- for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) {
- if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
- GLfloat u = (coord[i][0] - u1) * du;
- GLfloat v = (coord[i][1] - v1) * dv;
- GLfloat fcolor[4];
- _math_horner_bezier_surf(map->Points, fcolor, u, v, 4,
- map->Uorder, map->Vorder);
- UNCLAMPED_FLOAT_TO_RGBA_CHAN(to[i], fcolor);
- }
- }
-}
static void copy_4f( GLfloat to[][4], GLfloat from[][4], GLuint count )
{
- MEMCPY( to, from, count * sizeof(to[0]));
+ MEMCPY( to, from, count * sizeof(to[0]));
}
-static void copy_3f( GLfloat to[][3], GLfloat from[][3], GLuint count )
+static void copy_4f_stride( GLfloat to[][4], GLfloat *from,
+ GLuint stride, GLuint count )
{
- MEMCPY( to, from, (count) * sizeof(to[0]));
+ if (stride == 4 * sizeof(GLfloat))
+ MEMCPY( to, from, count * sizeof(to[0]));
+ else {
+ GLuint i;
+/* fprintf(stderr, "%s stride %d count %d\n", __FUNCTION__, */
+/* stride, count); */
+ for (i = 0 ; i < count ; i++, STRIDE_F(from, stride))
+ COPY_4FV( to[i], from );
+ }
}
-static void copy_4chan( GLchan to[][4], GLchan from[][4], GLuint count )
+static void copy_3f( GLfloat to[][4], GLfloat from[][4], GLuint count )
{
- MEMCPY( to, from, (count) * sizeof(to[0]));
+ GLuint i;
+/* MEMCPY( to, from, (count) * sizeof(to[0])); */
+ for (i = 0 ; i < count ; i++) {
+/* fprintf(stderr, "copy norm %d from %p: %f %f %f\n", i, */
+/* from[i], */
+/* from[i][0], from[i][1], from[i][2]); */
+ COPY_3FV(to[i], from[i]);
+ }
}
+
static void copy_1ui( GLuint to[], GLuint from[], GLuint count )
{
- MEMCPY( to, from, (count) * sizeof(to[0]));
+ MEMCPY( to, from, (count) * sizeof(to[0]));
}
GLuint eval1 = 0, eval2 = 0;
if (ctx->Eval.Map1Index)
- eval1 |= VERT_INDEX;
+ eval1 |= VERT_BIT_INDEX;
if (ctx->Eval.Map2Index)
- eval2 |= VERT_INDEX;
+ eval2 |= VERT_BIT_INDEX;
if (ctx->Eval.Map1Color4)
- eval1 |= VERT_RGBA;
+ eval1 |= VERT_BIT_COLOR0;
if (ctx->Eval.Map2Color4)
- eval2 |= VERT_RGBA;
+ eval2 |= VERT_BIT_COLOR0;
if (ctx->Eval.Map1Normal)
- eval1 |= VERT_NORM;
+ eval1 |= VERT_BIT_NORMAL;
if (ctx->Eval.Map2Normal)
- eval2 |= VERT_NORM;
+ eval2 |= VERT_BIT_NORMAL;
if (ctx->Eval.Map1TextureCoord4 ||
ctx->Eval.Map1TextureCoord3 ||
ctx->Eval.Map1TextureCoord2 ||
ctx->Eval.Map1TextureCoord1)
- eval1 |= VERT_TEX0;
+ eval1 |= VERT_BIT_TEX0;
if (ctx->Eval.Map2TextureCoord4 ||
ctx->Eval.Map2TextureCoord3 ||
ctx->Eval.Map2TextureCoord2 ||
ctx->Eval.Map2TextureCoord1)
- eval2 |= VERT_TEX0;
+ eval2 |= VERT_BIT_TEX0;
if (ctx->Eval.Map1Vertex4)
- eval1 |= VERT_OBJ_234;
+ eval1 |= VERT_BITS_OBJ_234;
if (ctx->Eval.Map1Vertex3)
- eval1 |= VERT_OBJ_23;
+ eval1 |= VERT_BITS_OBJ_23;
if (ctx->Eval.Map2Vertex4) {
- if (ctx->Eval.AutoNormal)
- eval2 |= VERT_OBJ_234 | VERT_NORM;
+ if (ctx->Eval.AutoNormal)
+ eval2 |= VERT_BITS_OBJ_234 | VERT_BIT_NORMAL;
else
- eval2 |= VERT_OBJ_234;
+ eval2 |= VERT_BITS_OBJ_234;
}
else if (ctx->Eval.Map2Vertex3) {
- if (ctx->Eval.AutoNormal)
- eval2 |= VERT_OBJ_23 | VERT_NORM;
+ if (ctx->Eval.AutoNormal)
+ eval2 |= VERT_BITS_OBJ_23 | VERT_BIT_NORMAL;
else
- eval2 |= VERT_OBJ_23;
+ eval2 |= VERT_BITS_OBJ_23;
}
tnl->eval.EvalMap1Flags = eval1;
/* This looks a lot like a pipeline stage, but for various reasons is
* better handled outside the pipeline, and considered the final stage
- * of fixing up an immediate struct for execution.
+ * of fixing up an immediate struct for execution.
*
* Really want to cache the results of this function in display lists,
- * at least for EvalMesh commands.
+ * at least for EvalMesh commands.
*/
-void _tnl_eval_vb( GLcontext *ctx,
- GLfloat (*coord)[4],
- GLuint orflag,
- GLuint andflag )
+void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_arrays *tmp = &tnl->imm_inputs;
- struct tnl_eval_store *store = &tnl->eval;
- GLuint *flags = tnl->vb.Flag;
- GLuint count = tnl->vb.Count;
- GLuint any_eval1 = orflag & (VERT_EVAL_C1|VERT_EVAL_P1);
- GLuint any_eval2 = orflag & (VERT_EVAL_C2|VERT_EVAL_P2);
- GLuint all_eval = andflag & VERT_EVAL_ANY; /* may have false negatives */
+ struct immediate *store = tnl->eval.im;
+ GLuint *flags = IM->Flag + IM->CopyStart;
+ GLuint copycount;
+ GLuint orflag = IM->OrFlag;
+ GLuint any_eval1 = orflag & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1);
+ GLuint any_eval2 = orflag & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2);
GLuint req = 0;
GLuint purge_flags = 0;
+ GLfloat (*coord)[4] = IM->Attrib[VERT_ATTRIB_POS] + IM->CopyStart;
+
+ if (IM->AndFlag & VERT_BITS_EVAL_ANY)
+ copycount = IM->Start - IM->CopyStart; /* just copy copied vertices */
+ else
+ copycount = IM->Count - IM->CopyStart; /* copy all vertices */
+
+/* fprintf(stderr, "%s copystart %d start %d count %d copycount %d\n", */
+/* __FUNCTION__, IM->CopyStart, IM->Start, IM->Count, copycount); */
+
+ if (!store)
+ store = tnl->eval.im = _tnl_alloc_immediate( ctx );
if (tnl->eval.EvalNewState & _NEW_EVAL)
update_eval( ctx );
- /* Handle the degenerate cases.
- */
- if (any_eval1 && !ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
- purge_flags = (VERT_EVAL_P1|VERT_EVAL_C1);
+ if (any_eval1) {
+ req |= tnl->pipeline.inputs & tnl->eval.EvalMap1Flags;
- if (any_eval2 && !ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
- purge_flags |= (VERT_EVAL_P1|VERT_EVAL_C1);
+ if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
+ purge_flags = (VERT_BIT_EVAL_P1|VERT_BIT_EVAL_C1);
- if (any_eval1)
- req |= tnl->pipeline.inputs & tnl->eval.EvalMap1Flags;
+ if (orflag & VERT_BIT_EVAL_P1) {
+ eval_points1( store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart,
+ coord, flags,
+ ctx->Eval.MapGrid1du,
+ ctx->Eval.MapGrid1u1);
+
+ coord = store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart;
+ }
+ }
- if (any_eval2)
+ if (any_eval2) {
req |= tnl->pipeline.inputs & tnl->eval.EvalMap2Flags;
-
- /* Translate points into coords. Use store->Coord to hold the
- * new data.
- */
- if (any_eval1 && (orflag & VERT_EVAL_P1))
- {
- eval_points1( store->Coord, coord, flags,
- ctx->Eval.MapGrid1du,
- ctx->Eval.MapGrid1u1);
+ if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
+ purge_flags |= (VERT_BIT_EVAL_P2|VERT_BIT_EVAL_C2);
- coord = store->Coord;
- }
+ if (orflag & VERT_BIT_EVAL_P2) {
+ eval_points2( store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart,
+ coord, flags,
+ ctx->Eval.MapGrid2du,
+ ctx->Eval.MapGrid2u1,
+ ctx->Eval.MapGrid2dv,
+ ctx->Eval.MapGrid2v1 );
- if (any_eval2 && (orflag & VERT_EVAL_P2))
- {
- eval_points2( store->Coord, coord, flags,
- ctx->Eval.MapGrid2du,
- ctx->Eval.MapGrid2u1,
- ctx->Eval.MapGrid2dv,
- ctx->Eval.MapGrid2v1 );
-
- coord = store->Coord;
+ coord = store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart;
+ }
}
+/* _tnl_print_vert_flags(__FUNCTION__, req); */
+
/* Perform the evaluations on active data elements.
*/
- if (req & VERT_INDEX)
+ if (req & VERT_BIT_INDEX)
{
- if (!all_eval)
- copy_1ui( store->Index, tmp->Index.data, count );
+ GLuint generated = 0;
+
+ if (copycount)
+ copy_1ui( store->Index + IM->CopyStart, tmp->Index.data, copycount );
- tmp->Index.data = store->Index;
- tmp->Index.start = store->Index;
+ tmp->Index.data = store->Index + IM->CopyStart;
+ tmp->Index.start = store->Index + IM->CopyStart;
- if (ctx->Eval.Map1Index && any_eval1)
+ if (ctx->Eval.Map1Index && any_eval1) {
eval1_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map1Index );
+ generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
+ }
- if (ctx->Eval.Map2Index && any_eval2)
+ if (ctx->Eval.Map2Index && any_eval2) {
eval2_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map2Index );
-
+ generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
+ }
}
- if (req & VERT_RGBA)
+ if (req & VERT_BIT_COLOR0)
{
- if (!all_eval)
- copy_4chan( store->Color, tmp->Color.data, count );
-
- tmp->Color.data = store->Color;
- tmp->Color.start = (GLchan *) store->Color;
-
- if (ctx->Eval.Map1Color4 && any_eval1)
- eval1_color( &tmp->Color, coord, flags, &ctx->EvalMap.Map1Color4 );
+ GLuint generated = 0;
+
+ if (copycount)
+ copy_4f_stride( store->Attrib[VERT_ATTRIB_COLOR0] + IM->CopyStart,
+ (GLfloat *)tmp->Color.Ptr,
+ tmp->Color.StrideB,
+ copycount );
+
+ tmp->Color.Ptr = store->Attrib[VERT_ATTRIB_COLOR0] + IM->CopyStart;
+ tmp->Color.StrideB = 4 * sizeof(GLfloat);
+ tmp->Color.Flags = 0;
+ tnl->vb.importable_data &= ~VERT_BIT_COLOR0;
+
+ if (ctx->Eval.Map1Color4 && any_eval1) {
+ eval1_4f_ca( &tmp->Color, coord, flags, 4, &ctx->EvalMap.Map1Color4 );
+ generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
+ }
- if (ctx->Eval.Map2Color4 && any_eval2)
- eval2_color( &tmp->Color, coord, flags, &ctx->EvalMap.Map2Color4 );
+ if (ctx->Eval.Map2Color4 && any_eval2) {
+ eval2_4f_ca( &tmp->Color, coord, flags, 4, &ctx->EvalMap.Map2Color4 );
+ generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
+ }
}
- if (req & VERT_TEX(0))
+ if (req & VERT_BIT_TEX(0))
{
- if (!all_eval)
- copy_4f( store->TexCoord, tmp->TexCoord[0].data, count );
- else
+ GLuint generated = 0;
+
+ if (copycount)
+ copy_4f( store->Attrib[VERT_ATTRIB_TEX0] + IM->CopyStart,
+ tmp->TexCoord[0].data, copycount );
+ else
tmp->TexCoord[0].size = 0;
-
- tmp->TexCoord[0].data = store->TexCoord;
- tmp->TexCoord[0].start = (GLfloat *)store->TexCoord;
+
+ tmp->TexCoord[0].data = store->Attrib[VERT_ATTRIB_TEX0] + IM->CopyStart;
+ tmp->TexCoord[0].start = (GLfloat *)tmp->TexCoord[0].data;
if (any_eval1) {
if (ctx->Eval.Map1TextureCoord4) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 4,
&ctx->EvalMap.Map1Texture4 );
+ generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
else if (ctx->Eval.Map1TextureCoord3) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 3,
&ctx->EvalMap.Map1Texture3 );
+ generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
else if (ctx->Eval.Map1TextureCoord2) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 2,
&ctx->EvalMap.Map1Texture2 );
- }
+ generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
+ }
else if (ctx->Eval.Map1TextureCoord1) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 1,
&ctx->EvalMap.Map1Texture1 );
+ generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
}
}
if (ctx->Eval.Map2TextureCoord4) {
eval2_4f( &tmp->TexCoord[0], coord, flags, 4,
&ctx->EvalMap.Map2Texture4 );
+ generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
else if (ctx->Eval.Map2TextureCoord3) {
- eval2_4f( &tmp->TexCoord[0], coord, flags, 3,
+ eval2_4f( &tmp->TexCoord[0], coord, flags, 3,
&ctx->EvalMap.Map2Texture3 );
+ generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
else if (ctx->Eval.Map2TextureCoord2) {
eval2_4f( &tmp->TexCoord[0], coord, flags, 2,
&ctx->EvalMap.Map2Texture2 );
+ generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
else if (ctx->Eval.Map2TextureCoord1) {
eval2_4f( &tmp->TexCoord[0], coord, flags, 1,
&ctx->EvalMap.Map2Texture1 );
+ generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
}
}
}
- if (req & VERT_NORM)
+ if (req & VERT_BIT_NORMAL)
{
- if (!all_eval)
- copy_3f( store->Normal, tmp->Normal.data, count );
+ GLuint generated = 0;
- tmp->Normal.data = store->Normal;
- tmp->Normal.start = (GLfloat *)store->Normal;
+ if (copycount) {
+/* fprintf(stderr, "%s: Copy normals\n", __FUNCTION__); */
+ copy_3f( store->Attrib[VERT_ATTRIB_NORMAL] + IM->CopyStart,
+ tmp->Normal.data, copycount );
+ }
- if (ctx->Eval.Map1Normal && any_eval1)
- eval1_norm( &tmp->Normal, coord, flags,
- &ctx->EvalMap.Map1Normal );
+ tmp->Normal.data = store->Attrib[VERT_ATTRIB_NORMAL] + IM->CopyStart;
+ tmp->Normal.start = (GLfloat *)tmp->Normal.data;
- if (ctx->Eval.Map2Normal && any_eval2)
- eval2_norm( &tmp->Normal, coord, flags,
- &ctx->EvalMap.Map2Normal );
+ if (ctx->Eval.Map1Normal && any_eval1) {
+ eval1_norm( &tmp->Normal, coord, flags, &ctx->EvalMap.Map1Normal );
+ generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1;
+ }
+
+ if (ctx->Eval.Map2Normal && any_eval2) {
+ eval2_norm( &tmp->Normal, coord, flags, &ctx->EvalMap.Map2Normal );
+ generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2;
+ }
}
/* In the AutoNormal case, the copy and assignment of tmp->NormalPtr
* are done above.
*/
- if (req & VERT_OBJ)
+ if (req & VERT_BIT_POS)
{
- if (!all_eval) {
- copy_4f( store->Obj, tmp->Obj.data, count );
- } else
+ if (copycount) {
+ /* This copy may already have occurred when eliminating
+ * glEvalPoint calls:
+ */
+ if (coord != store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart) {
+ copy_4f( store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart,
+ tmp->Obj.data, copycount );
+ }
+ }
+ else {
tmp->Obj.size = 0;
+ }
+
+ tmp->Obj.data = store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart;
+ tmp->Obj.start = (GLfloat *)tmp->Obj.data;
- tmp->Obj.data = store->Obj;
- tmp->Obj.start = (GLfloat *)store->Obj;
+ /* Note: Normal data is already prepared above.
+ */
if (any_eval1) {
if (ctx->Eval.Map1Vertex4) {
- eval1_4f( &tmp->Obj, coord, flags, 4,
+ eval1_4f( &tmp->Obj, coord, flags, 4,
&ctx->EvalMap.Map1Vertex4 );
}
else if (ctx->Eval.Map1Vertex3) {
}
if (any_eval2) {
- if (ctx->Eval.Map2Vertex4)
- {
- if (ctx->Eval.AutoNormal && (req & VERT_NORM))
- eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4,
+ if (ctx->Eval.Map2Vertex4) {
+ if (ctx->Eval.AutoNormal && (req & VERT_BIT_NORMAL))
+ eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4,
&ctx->EvalMap.Map2Vertex4 );
else
- eval2_4f( &tmp->Obj, coord, flags, 4,
+ eval2_4f( &tmp->Obj, coord, flags, 4,
&ctx->EvalMap.Map2Vertex4 );
}
- else if (ctx->Eval.Map2Vertex3)
- {
- if (ctx->Eval.AutoNormal && (req & VERT_NORM))
+ else if (ctx->Eval.Map2Vertex3) {
+ if (ctx->Eval.AutoNormal && (req & VERT_BIT_NORMAL))
eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 3,
&ctx->EvalMap.Map2Vertex3 );
else
}
+ /* Calculate new IM->Elts, IM->Primitive, IM->PrimitiveLength for
+ * the case where vertex maps are not enabled for some received
+ * eval coordinates. In this case those slots in the immediate
+ * must be ignored.
+ */
+ if (purge_flags) {
+ GLuint vertex = VERT_BIT_POS|(VERT_BITS_EVAL_ANY & ~purge_flags);
+ GLuint last_new_prim = 0;
+ GLuint new_prim_length = 0;
+ GLuint next_old_prim = 0;
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i,j,count = VB->Count;
+
+/* fprintf(stderr, "PURGING\n"); */
+
+ for (i = 0, j = 0 ; i < count ; i++) {
+ if (flags[i] & vertex) {
+ store->Elt[j++] = i;
+ new_prim_length++;
+ }
+ if (i == next_old_prim) {
+ next_old_prim += VB->PrimitiveLength[i];
+ VB->PrimitiveLength[last_new_prim] = new_prim_length;
+ VB->Primitive[j] = VB->Primitive[i];
+ last_new_prim = j;
+ }
+ }
+
+ VB->Elts = store->Elt;
+ _tnl_get_purged_copy_verts( ctx, store );
+ }
+
+ /* Produce new flags array:
+ */
{
GLuint i;
+ GLuint count = tnl->vb.Count + 1;
+
copy_1ui( store->Flag, flags, count );
tnl->vb.Flag = store->Flag;
-
- /* This is overkill, but correct as fixup will have copied the
- * values to all vertices in the VB - we may be falsely stating
- * that some repeated values are new, but doing so is fairly
- * harmless.
- */
for (i = 0 ; i < count ; i++)
store->Flag[i] |= req;
+ IM->Evaluated = req; /* hack for copying. */
}
}
-
-
-
-
-
-
-