-/* $Id: t_imm_exec.c,v 1.40 2002/06/13 04:49:17 brianp Exp $ */
+/* $Id: t_imm_exec.c,v 1.43 2002/10/24 23:57:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include "enums.h"
#include "dlist.h"
#include "macros.h"
-#include "mem.h"
+#include "imports.h"
#include "mmath.h"
#include "light.h"
#include "state.h"
MEMSET(IM->Flag + start, 0, sizeof(GLuint) * (IM->Count+2-start));
if (MESA_VERBOSE & VERBOSE_IMMEDIATE)
- _mesa_debug("reset_input: IM(%d) new %x\n", IM->id, beginstate);
+ _mesa_debug(ctx, "reset_input: IM(%d) new %x\n", IM->id, beginstate);
IM->Start = start;
IM->Count = start;
tmp->Normal.data = IM->Attrib[VERT_ATTRIB_NORMAL] + start;
tmp->Normal.start = (GLfloat *) (IM->Attrib[VERT_ATTRIB_NORMAL] + start);
tmp->Normal.count = count;
+ tmp->Normal.size = 3; /* just to be safe */
VB->NormalPtr = &tmp->Normal;
if (IM->NormalLengthPtr)
VB->NormalLengthPtr = IM->NormalLengthPtr + start;