-/* $Id: t_imm_fixup.c,v 1.18 2001/05/14 16:34:24 keithw Exp $ */
+/* $Id: t_imm_fixup.c,v 1.39 2002/10/29 20:29:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
/*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
#include "colormac.h"
#include "light.h"
#include "macros.h"
-#include "mem.h"
+#include "imports.h"
#include "mmath.h"
#include "state.h"
#include "mtypes.h"
#include "t_imm_debug.h"
#include "t_imm_elt.h"
#include "t_imm_fixup.h"
+#include "t_imm_exec.h"
#include "t_pipeline.h"
for (;;) {
if ((flag[++i] & match) == 0) {
COPY_4FV(data[i], data[i-1]);
- if (flag[i] & VERT_END_VB) break;
+ if (flag[i] & VERT_BIT_END_VB) break;
}
}
}
{
GLuint i = start;
+
for (;;) {
if ((flag[++i] & match) == 0) {
+/* _mesa_debug(NULL, "_tnl_fixup_3f copy to %p values %f %f %f\n", */
+/* data[i], */
+/* data[i-1][0], */
+/* data[i-1][1], */
+/* data[i-1][2]); */
COPY_3V(data[i], data[i-1]);
- if (flag[i] & VERT_END_VB) break;
+ if (flag[i] & VERT_BIT_END_VB) break;
}
}
}
for (;;) {
if ((flag[++i] & match) == 0) {
data[i] = data[i-1];
- if (flag[i] & VERT_END_VB) break;
+ if (flag[i] & VERT_BIT_END_VB) break;
}
}
flag[i] |= match;
for (;;) {
if ((flag[++i] & match) == 0) {
data[i] = data[i-1];
- if (flag[i] & VERT_END_VB) break;
+ if (flag[i] & VERT_BIT_END_VB) break;
}
}
flag[i] |= match;
for (;;) {
if ((flag[++i] & match) == 0) {
data[i] = data[i-1];
- if (flag[i] & VERT_END_VB) break;
+ if (flag[i] & VERT_BIT_END_VB) break;
}
}
flag[i] |= match;
GLuint start, GLfloat *dflt )
{
GLuint i = start-1;
- match |= VERT_END_VB;
+ match |= VERT_BIT_END_VB;
while ((flag[++i]&match) == 0)
COPY_4FV(data[i], dflt);
}
+#if 0
static void
fixup_first_3f( GLfloat data[][3], GLuint flag[], GLuint match,
GLuint start, GLfloat *dflt )
{
GLuint i = start-1;
- match |= VERT_END_VB;
+ match |= VERT_BIT_END_VB;
+
+/* _mesa_debug(NULL, "fixup_first_3f default: %f %f %f start: %d\n", */
+/* dflt[0], dflt[1], dflt[2], start); */
while ((flag[++i]&match) == 0)
COPY_3FV(data[i], dflt);
}
-
+#endif
static void
fixup_first_1ui( GLuint data[], GLuint flag[], GLuint match,
GLuint start, GLuint dflt )
{
GLuint i = start-1;
- match |= VERT_END_VB;
+ match |= VERT_BIT_END_VB;
while ((flag[++i]&match) == 0)
data[i] = dflt;
}
+#if 00
static void
fixup_first_1f( GLfloat data[], GLuint flag[], GLuint match,
GLuint start, GLfloat dflt )
{
GLuint i = start-1;
- match |= VERT_END_VB;
+ match |= VERT_BIT_END_VB;
while ((flag[++i]&match) == 0)
data[i] = dflt;
}
-
+#endif
static void
fixup_first_1ub( GLubyte data[], GLuint flag[], GLuint match,
GLuint start, GLubyte dflt )
{
GLuint i = start-1;
- match |= VERT_END_VB;
+ match |= VERT_BIT_END_VB;
while ((flag[++i]&match) == 0)
data[i] = dflt;
}
+/*
+ * Copy vertex attributes from the ctx->Current group into the immediate
+ * struct at the given position according to copyMask.
+ */
+static void copy_from_current( GLcontext *ctx, struct immediate *IM,
+ GLuint pos, GLuint copyMask )
+{
+ GLuint attrib, attribBit;
+
+ if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
+ _tnl_print_vert_flags("copy from current", copyMask);
+
+#if 0
+ if (copyMask & VERT_BIT_NORMAL) {
+ COPY_4V(IM->Attrib[VERT_ATTRIB_NORMAL][pos],
+ ctx->Current.Attrib[VERT_ATTRIB_NORMAL]);
+ }
+
+ if (copyMask & VERT_BIT_COLOR0) {
+ COPY_4FV( IM->Attrib[VERT_ATTRIB_COLOR0][pos],
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+ }
+
+ if (copyMask & VERT_BIT_COLOR1)
+ COPY_4FV( IM->Attrib[VERT_ATTRIB_COLOR1][pos],
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR1]);
+
+ if (copyMask & VERT_BIT_FOG)
+ IM->Attrib[VERT_ATTRIB_FOG][pos][0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
+
+ if (copyMask & VERT_BITS_TEX_ANY) {
+ GLuint i;
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+ if (copyMask & VERT_BIT_TEX(i))
+ COPY_4FV(IM->Attrib[VERT_ATTRIB_TEX0 + i][pos],
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i]);
+ }
+ }
+#else
+ for (attrib = 0, attribBit = 1; attrib < 16; attrib++, attribBit <<= 1) {
+ if (copyMask & attribBit) {
+ COPY_4FV( IM->Attrib[attrib][pos], ctx->Current.Attrib[attrib]);
+ }
+ }
+#endif
+
+ if (copyMask & VERT_BIT_INDEX)
+ IM->Index[pos] = ctx->Current.Index;
+
+ if (copyMask & VERT_BIT_EDGEFLAG)
+ IM->EdgeFlag[pos] = ctx->Current.EdgeFlag;
+}
+
void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint start = IM->CopyStart;
GLuint andflag = IM->CopyAndFlag;
- GLuint orflag = IM->CopyOrFlag;
+ GLuint orflag = IM->CopyOrFlag | IM->Evaluated;
GLuint fixup;
IM->CopyTexSize = IM->TexSize;
-/* fprintf(stderr, "Fixup input, Start: %u Count: %u LastData: %u\n", */
+/* _mesa_debug(ctx, "Fixup input, Start: %u Count: %u LastData: %u\n", */
/* IM->Start, IM->Count, IM->LastData); */
/* _tnl_print_vert_flags("Orflag", orflag); */
/* _tnl_print_vert_flags("Andflag", andflag); */
- fixup = ~andflag & VERT_FIXUP;
+ fixup = ~andflag & VERT_BITS_FIXUP;
if (!ctx->CompileFlag)
fixup &= tnl->pipeline.inputs;
if (!ctx->ExecuteFlag)
fixup &= orflag;
- if ((orflag & (VERT_OBJ|VERT_EVAL_ANY)) == 0)
+ if ((orflag & (VERT_BIT_POS|VERT_BITS_EVAL_ANY)) == 0)
fixup = 0;
if (fixup) {
/* Equivalent to a lazy copy-from-current when setting up the
* immediate.
*/
- if (ctx->ExecuteFlag && copy) {
-
- if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
- _tnl_print_vert_flags("copy from current", copy);
-
- if (copy & VERT_NORM) {
- COPY_3V( IM->Normal[start], ctx->Current.Normal );
- }
-
- if (copy & VERT_RGBA) {
- COPY_4FV( IM->Color[start], ctx->Current.Color);
- }
-
- if (copy & VERT_SPEC_RGB)
- COPY_4FV( IM->SecondaryColor[start], ctx->Current.SecondaryColor);
-
- if (copy & VERT_FOG_COORD)
- IM->FogCoord[start] = ctx->Current.FogCoord;
-
- if (copy & VERT_INDEX)
- IM->Index[start] = ctx->Current.Index;
-
- if (copy & VERT_EDGE)
- IM->EdgeFlag[start] = ctx->Current.EdgeFlag;
-
- if (copy & VERT_TEX_ANY) {
- GLuint i;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
- if (copy & VERT_TEX(i))
- COPY_4FV( IM->TexCoord[i][start], ctx->Current.Texcoord[i] );
- }
- }
- }
+ if (ctx->ExecuteFlag && copy)
+ copy_from_current( ctx, IM, start, copy );
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
_tnl_print_vert_flags("fixup", fixup);
- if (fixup & VERT_TEX_ANY) {
+ /* XXX replace these conditionals with a loop over the 16
+ * vertex attributes.
+ */
+
+ if (fixup & VERT_BITS_TEX_ANY) {
GLuint i;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
- if (fixup & VERT_TEX(i)) {
- if (orflag & VERT_TEX(i))
- _tnl_fixup_4f( IM->TexCoord[i], IM->Flag, start,
- VERT_TEX(i) );
+ if (fixup & VERT_BIT_TEX(i)) {
+ if (orflag & VERT_BIT_TEX(i))
+ _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag,
+ start, VERT_BIT_TEX(i) );
else
- fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_END_VB, start,
- IM->TexCoord[i][start]);
+ fixup_first_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag,
+ VERT_BIT_END_VB, start,
+ IM->Attrib[VERT_ATTRIB_TEX0 + i][start]);
}
}
}
- if (fixup & VERT_EDGE) {
- if (orflag & VERT_EDGE)
- _tnl_fixup_1ub( IM->EdgeFlag, IM->Flag, start, VERT_EDGE );
+ if (fixup & VERT_BIT_EDGEFLAG) {
+ if (orflag & VERT_BIT_EDGEFLAG)
+ _tnl_fixup_1ub( IM->EdgeFlag, IM->Flag, start, VERT_BIT_EDGEFLAG );
else
- fixup_first_1ub( IM->EdgeFlag, IM->Flag, VERT_END_VB, start,
+ fixup_first_1ub( IM->EdgeFlag, IM->Flag, VERT_BIT_END_VB, start,
IM->EdgeFlag[start] );
}
- if (fixup & VERT_INDEX) {
- if (orflag & VERT_INDEX)
- _tnl_fixup_1ui( IM->Index, IM->Flag, start, VERT_INDEX );
+ if (fixup & VERT_BIT_INDEX) {
+ if (orflag & VERT_BIT_INDEX)
+ _tnl_fixup_1ui( IM->Index, IM->Flag, start, VERT_BIT_INDEX );
else
- fixup_first_1ui( IM->Index, IM->Flag, VERT_END_VB, start,
+ fixup_first_1ui( IM->Index, IM->Flag, VERT_BIT_END_VB, start,
IM->Index[start] );
}
- if (fixup & VERT_RGBA) {
- if (orflag & VERT_RGBA)
- _tnl_fixup_4f( IM->Color, IM->Flag, start, VERT_RGBA );
+ if (fixup & VERT_BIT_COLOR0) {
+ if (orflag & VERT_BIT_COLOR0)
+ _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag, start,
+ VERT_BIT_COLOR0 );
/* No need for else case as the drivers understand stride
* zero here. (TODO - propogate this)
*/
}
- if (fixup & VERT_SPEC_RGB) {
- if (orflag & VERT_SPEC_RGB)
- _tnl_fixup_4f( IM->SecondaryColor, IM->Flag, start,
- VERT_SPEC_RGB );
+ if (fixup & VERT_BIT_COLOR1) {
+ if (orflag & VERT_BIT_COLOR1)
+ _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag, start,
+ VERT_BIT_COLOR1 );
else
- fixup_first_4f( IM->SecondaryColor, IM->Flag, VERT_END_VB, start,
- IM->SecondaryColor[start] );
+ fixup_first_4f( IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag, VERT_BIT_END_VB, start,
+ IM->Attrib[VERT_ATTRIB_COLOR1][start] );
}
- if (fixup & VERT_FOG_COORD) {
- if (orflag & VERT_FOG_COORD)
- _tnl_fixup_1f( IM->FogCoord, IM->Flag, start, VERT_FOG_COORD );
+ if (fixup & VERT_BIT_FOG) {
+ if (orflag & VERT_BIT_FOG)
+ _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag,
+ start, VERT_BIT_FOG );
else
- fixup_first_1f( IM->FogCoord, IM->Flag, VERT_END_VB, start,
- IM->FogCoord[start] );
+ fixup_first_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag, VERT_BIT_END_VB,
+ start, IM->Attrib[VERT_ATTRIB_FOG][start] );
}
- if (fixup & VERT_NORM) {
- if (orflag & VERT_NORM)
- _tnl_fixup_3f( IM->Normal, IM->Flag, start, VERT_NORM );
+ if (fixup & VERT_BIT_NORMAL) {
+ if (orflag & VERT_BIT_NORMAL)
+ _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag, start,
+ VERT_BIT_NORMAL );
else
- fixup_first_3f( IM->Normal, IM->Flag, VERT_END_VB, start,
- IM->Normal[start] );
+ fixup_first_4f( IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag,
+ VERT_BIT_END_VB, start,
+ IM->Attrib[VERT_ATTRIB_NORMAL][start] );
}
}
/* Prune possible half-filled slot.
*/
- IM->Flag[IM->LastData+1] &= ~VERT_END_VB;
- IM->Flag[IM->Count] |= VERT_END_VB;
+ IM->Flag[IM->LastData+1] &= ~VERT_BIT_END_VB;
+ IM->Flag[IM->Count] |= VERT_BIT_END_VB;
/* Materials:
GLuint i = IM->Start;
do {
- while (!(IM->Flag[i] & VERT_MATERIAL))
+ while (!(IM->Flag[i] & VERT_BIT_MATERIAL))
i++;
vulnerable &= ~IM->MaterialMask[i];
vulnerable );
+ ++i;
} while (vulnerable);
}
}
-
-
-static void copy_material( struct immediate *next,
- struct immediate *prev,
- GLuint dst, GLuint src )
+static void
+copy_material( struct immediate *next,
+ struct immediate *prev,
+ GLuint dst, GLuint src )
{
+/* _mesa_debug(NULL, "%s\n", __FUNCTION__); */
+
if (next->Material == 0) {
- next->Material = (GLmaterial (*)[2]) MALLOC( sizeof(GLmaterial) *
- IMM_SIZE * 2 );
+ next->Material = (struct gl_material (*)[2])
+ MALLOC( sizeof(struct gl_material) * IMM_SIZE * 2 );
next->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE );
}
next->MaterialMask[dst] = prev->MaterialOrMask;
- MEMCPY(next->Material[dst], prev->Material[src], 2*sizeof(GLmaterial));
+ MEMCPY(next->Material[dst], prev->Material[src],
+ 2 * sizeof(struct gl_material));
}
+
+
static GLboolean is_fan_like[GL_POLYGON+1] = {
GL_FALSE,
GL_FALSE,
next->CopyStart = next->Start - count;
- if ((prev->CopyOrFlag & VERT_DATA) == VERT_ELT &&
+ if ((prev->CopyOrFlag & VERT_BITS_DATA) == VERT_BIT_ELT &&
ctx->Array.LockCount &&
ctx->Array.Vertex.Enabled)
{
GLuint src = elts[i+offset];
GLuint dst = next->CopyStart+i;
next->Elt[dst] = prev->Elt[src];
- next->Flag[dst] = VERT_ELT;
+ next->Flag[dst] = VERT_BIT_ELT;
+ elts[i+offset] = dst;
}
- next->CopyOrFlag |= VERT_ELT;
- next->CopyAndFlag &= VERT_ELT;
+/* _mesa_debug(ctx, "ADDING VERT_BIT_ELT!\n"); */
+ next->CopyOrFlag |= VERT_BIT_ELT;
+ next->CopyAndFlag &= VERT_BIT_ELT;
}
else {
- /* prev->CopyOrFlag is hacked to include values generated by eval:
- */
- GLuint copy = tnl->pipeline.inputs & prev->CopyOrFlag;
+ GLuint copy = tnl->pipeline.inputs & (prev->CopyOrFlag|prev->Evaluated);
GLuint flag;
if (is_fan_like[ctx->Driver.CurrentExecPrimitive]) {
- next->TexSize |= tnl->ExecCopyTexSize;
- next->CopyOrFlag |= (prev->CopyOrFlag & VERT_FIXUP);
- next->CopyAndFlag &= (prev->CopyOrFlag & VERT_FIXUP);
- flag = (prev->CopyOrFlag & VERT_FIXUP);
+ flag = ((prev->CopyOrFlag|prev->Evaluated) & VERT_BITS_FIXUP);
+ next->CopyOrFlag |= flag;
}
else {
/* Don't let an early 'glColor', etc. poison the elt path.
*/
- next->CopyAndFlag &= (prev->OrFlag & VERT_FIXUP);
- flag = (prev->OrFlag & VERT_FIXUP);
+ flag = ((prev->OrFlag|prev->Evaluated) & VERT_BITS_FIXUP);
}
+
+ next->TexSize |= tnl->ExecCopyTexSize;
+ next->CopyAndFlag &= flag;
+/* _tnl_print_vert_flags("copy vertex components", copy); */
+/* _tnl_print_vert_flags("prev copyorflag", prev->CopyOrFlag); */
+/* _tnl_print_vert_flags("flag", flag); */
+
/* Copy whole vertices
*/
for (i = 0 ; i < count ; i++)
*
* Note these pointers are null when inactive.
*/
- COPY_4FV( next->Obj[dst], inputs->Obj.data[isrc] );
-
- if (copy & VERT_NORM)
- COPY_3FV( next->Normal[dst], inputs->Normal.data[isrc] );
+ COPY_4FV( next->Attrib[VERT_ATTRIB_POS][dst],
+ inputs->Obj.data[isrc] );
+
+ if (copy & VERT_BIT_NORMAL) {
+/* _mesa_debug(ctx, "copy vert norm %d to %d (%p): %f %f %f\n", */
+/* isrc, dst, */
+/* next->Normal[dst], */
+/* inputs->Normal.data[isrc][0], */
+/* inputs->Normal.data[isrc][1], */
+/* inputs->Normal.data[isrc][2]); */
+ COPY_3FV( next->Attrib[VERT_ATTRIB_NORMAL][dst], inputs->Normal.data[isrc] );
+ }
- if (copy & VERT_RGBA)
- COPY_4FV( next->Color[dst],
+ if (copy & VERT_BIT_COLOR0)
+ COPY_4FV( next->Attrib[VERT_ATTRIB_COLOR0][dst],
((GLfloat (*)[4])inputs->Color.Ptr)[isrc] );
- if (copy & VERT_INDEX)
+ if (copy & VERT_BIT_INDEX)
next->Index[dst] = inputs->Index.data[isrc];
- if (copy & VERT_TEX_ANY) {
+ if (copy & VERT_BITS_TEX_ANY) {
GLuint i;
for (i = 0 ; i < prev->MaxTextureUnits ; i++) {
- if (copy & VERT_TEX(i))
- COPY_4FV( next->TexCoord[i][dst],
+ if (copy & VERT_BIT_TEX(i))
+ COPY_4FV( next->Attrib[VERT_ATTRIB_TEX0 + i][dst],
inputs->TexCoord[i].data[isrc] );
}
}
/* Remaining values should be the same in the 'input' struct and the
* original immediate.
*/
- if (copy & (VERT_ELT|VERT_EDGE|VERT_SPEC_RGB|VERT_FOG_COORD|
- VERT_MATERIAL)) {
+ if (copy & (VERT_BIT_ELT|VERT_BIT_EDGEFLAG|VERT_BIT_COLOR1|VERT_BIT_FOG|
+ VERT_BIT_MATERIAL)) {
- if (prev->Flag[src] & VERT_MATERIAL)
+ if (prev->Flag[src] & VERT_BIT_MATERIAL)
copy_material(next, prev, dst, src);
next->Elt[dst] = prev->Elt[src];
next->EdgeFlag[dst] = prev->EdgeFlag[src];
- COPY_4FV( next->SecondaryColor[dst], prev->SecondaryColor[src] );
- next->FogCoord[dst] = prev->FogCoord[src];
+ COPY_4FV( next->Attrib[VERT_ATTRIB_COLOR1][dst],
+ prev->Attrib[VERT_ATTRIB_COLOR1][src] );
+ COPY_4FV( next->Attrib[VERT_ATTRIB_FOG][dst],
+ prev->Attrib[VERT_ATTRIB_FOG][src] );
}
next->Flag[dst] = flag;
- next->OrFlag |= prev->Flag[src]; /* for non-fanlike prims,
- otherwise redundant */
+ next->CopyOrFlag |= prev->Flag[src] & (VERT_BITS_FIXUP|
+ VERT_BIT_MATERIAL|
+ VERT_BIT_POS);
+ elts[i+offset] = dst;
}
}
- if (--tnl->ExecCopySource->ref_count == 0)
- _tnl_free_immediate( tnl->ExecCopySource );
-
- tnl->ExecCopySource = 0;
- tnl->ExecCopyCount = 0;
+ if (--tnl->ExecCopySource->ref_count == 0)
+ _tnl_free_immediate( ctx, tnl->ExecCopySource );
+
+ tnl->ExecCopySource = next; next->ref_count++;
}
+
/* Revive a compiled immediate struct - propogate new 'Current'
* values. Often this is redundant because the current values were
- * known and fixed up at compile time.
+ * known and fixed up at compile time (or in the first execution of
+ * the cassette).
*/
void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint fixup;
- GLuint count = IM->Count;
GLuint start = IM->Start;
- if (count == start)
- return;
+/* _mesa_debug(ctx, "%s\n", __FUNCTION__); */
+ IM->Evaluated = 0;
IM->CopyOrFlag = IM->OrFlag;
IM->CopyAndFlag = IM->AndFlag;
IM->CopyTexSize = IM->TexSize | tnl->ExecCopyTexSize;
/* Naked array elements can be copied into the first cassette in a
* display list. Need to translate them away:
*/
- if (IM->CopyOrFlag & VERT_ELT) {
+ if (IM->CopyOrFlag & VERT_BIT_ELT) {
+ GLuint copy = tnl->pipeline.inputs & ~ctx->Array._Enabled;
+ GLuint i;
+
ASSERT(IM->CopyStart < IM->Start);
+
_tnl_translate_array_elts( ctx, IM, IM->CopyStart, IM->Start );
+
+ for (i = IM->CopyStart ; i < IM->Start ; i++)
+ copy_from_current( ctx, IM, i, copy );
+
+ _tnl_copy_to_current( ctx, IM, ctx->Array._Enabled, IM->Start );
}
- fixup = tnl->pipeline.inputs & ~IM->Flag[start] & VERT_FIXUP;
+ fixup = tnl->pipeline.inputs & ~IM->Flag[start] & VERT_BITS_FIXUP;
+
+/* _tnl_print_vert_flags("fixup compiled", fixup); */
if (fixup) {
- if (fixup & VERT_TEX_ANY) {
+
+ /* XXX try to replace this code with a loop over the 16 vertex
+ * attributes.
+ */
+
+ if (fixup & VERT_BIT_NORMAL) {
+ fixup_first_4f(IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag,
+ VERT_BIT_NORMAL, start,
+ ctx->Current.Attrib[VERT_ATTRIB_NORMAL] );
+ }
+
+ if (fixup & VERT_BIT_COLOR0) {
+ if (IM->CopyOrFlag & VERT_BIT_COLOR0)
+ fixup_first_4f(IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag,
+ VERT_BIT_COLOR0, start,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
+ else
+ fixup &= ~VERT_BIT_COLOR0;
+ }
+
+ if (fixup & VERT_BIT_COLOR1)
+ fixup_first_4f(IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag,
+ VERT_BIT_COLOR1, start,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR1] );
+
+ if (fixup & VERT_BIT_FOG)
+ fixup_first_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag,
+ VERT_BIT_FOG, start,
+ ctx->Current.Attrib[VERT_ATTRIB_FOG] );
+
+ if (fixup & VERT_BITS_TEX_ANY) {
GLuint i;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
- if (fixup & VERT_TEX(i))
- fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_TEX(i), start,
- ctx->Current.Texcoord[i] );
+ if (fixup & VERT_BIT_TEX(i))
+ fixup_first_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag,
+ VERT_BIT_TEX(i), start,
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i] );
}
}
- if (fixup & VERT_EDGE)
- fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_EDGE, start,
+ if (fixup & VERT_BIT_EDGEFLAG)
+ fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_BIT_EDGEFLAG, start,
ctx->Current.EdgeFlag );
- if (fixup & VERT_INDEX)
- fixup_first_1ui(IM->Index, IM->Flag, VERT_INDEX, start,
+ if (fixup & VERT_BIT_INDEX)
+ fixup_first_1ui(IM->Index, IM->Flag, VERT_BIT_INDEX, start,
ctx->Current.Index );
- if (fixup & VERT_RGBA)
- if (IM->CopyOrFlag & VERT_RGBA)
- fixup_first_4f(IM->Color, IM->Flag, VERT_RGBA, start,
- ctx->Current.Color );
-
- if (fixup & VERT_SPEC_RGB)
- fixup_first_4f(IM->SecondaryColor, IM->Flag, VERT_SPEC_RGB, start,
- ctx->Current.SecondaryColor );
-
- if (fixup & VERT_FOG_COORD)
- fixup_first_1f(IM->FogCoord, IM->Flag, VERT_FOG_COORD, start,
- ctx->Current.FogCoord );
-
- if (fixup & VERT_NORM) {
- fixup_first_3f(IM->Normal, IM->Flag, VERT_NORM, start,
- ctx->Current.Normal );
- }
+ IM->CopyOrFlag |= fixup;
}
+
/* Materials:
*/
GLuint i = IM->Start;
do {
- while (!(IM->Flag[i] & VERT_MATERIAL))
+ while (!(IM->Flag[i] & VERT_BIT_MATERIAL))
i++;
vulnerable &= ~IM->MaterialMask[i];
vulnerable );
+ ++i;
} while (vulnerable);
}
-
- /* Can potentially overwrite primitive details - need to save the
- * first slot:
- */
- tnl->DlistPrimitive = IM->Primitive[IM->Start];
- tnl->DlistPrimitiveLength = IM->PrimitiveLength[IM->Start];
- tnl->DlistLastPrimitive = IM->LastPrimitive;
-
- /* The first primitive may be different from what was recorded in
- * the immediate struct. Consider an immediate that starts with a
- * glBegin, compiled in a display list, which is called from within
- * an existing Begin/End object.
- */
- if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
- GLuint i;
-
- if (IM->BeginState & VERT_ERROR_1)
- _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin/glEnd");
-
- for (i = IM->Start ; i <= IM->Count ; i += IM->PrimitiveLength[i])
- if (IM->Flag[i] & (VERT_BEGIN|VERT_END_VB))
- break;
-
- /* Would like to just ignore vertices upto this point. Can't
- * set copystart because it might skip materials?
- */
- ASSERT(IM->Start == IM->CopyStart);
- if (i > IM->CopyStart) {
- IM->Primitive[IM->CopyStart] = GL_POLYGON+1;
- IM->PrimitiveLength[IM->CopyStart] = i - IM->CopyStart;
- if (IM->Flag[i] & VERT_END_VB) {
- IM->Primitive[IM->CopyStart] |= PRIM_LAST;
- IM->LastPrimitive = IM->CopyStart;
- }
- }
- } else {
- GLuint i;
-
- if (IM->BeginState & VERT_ERROR_0)
- _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin/glEnd");
-
- if (IM->CopyStart == IM->Start &&
- IM->Flag[IM->Start] & (VERT_END|VERT_END_VB))
- {
- }
- else
- {
- IM->Primitive[IM->CopyStart] = ctx->Driver.CurrentExecPrimitive;
- if (tnl->ExecParity)
- IM->Primitive[IM->CopyStart] |= PRIM_PARITY;
-
- /* one of these should be true, else we'll be in an infinite loop
- */
- ASSERT(IM->PrimitiveLength[IM->Start] > 0 ||
- IM->Flag[IM->Start] & (VERT_END|VERT_END_VB));
-
- for (i = IM->Start ; i <= IM->Count ; i += IM->PrimitiveLength[i])
- if (IM->Flag[i] & (VERT_END|VERT_END_VB)) {
- IM->PrimitiveLength[IM->CopyStart] = i - IM->CopyStart;
- if (IM->Flag[i] & VERT_END_VB) {
- IM->Primitive[IM->CopyStart] |= PRIM_LAST;
- IM->LastPrimitive = IM->CopyStart;
- }
- if (IM->Flag[i] & VERT_END) {
- IM->Primitive[IM->CopyStart] |= PRIM_END;
- }
- break;
- }
- }
- }
-
- if (IM->Primitive[IM->LastPrimitive] & PRIM_END)
- ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
- else
- ctx->Driver.CurrentExecPrimitive =
- IM->Primitive[IM->LastPrimitive] & PRIM_MODE_MASK;
-}
-
-
-/* Undo any changes potentially made to the immediate in the range
- * IM->Start..IM->Count above.
- */
-void _tnl_restore_compiled_cassette( GLcontext *ctx, struct immediate *IM )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- IM->Primitive[IM->Start] = tnl->DlistPrimitive;
- IM->PrimitiveLength[IM->Start] = tnl->DlistPrimitiveLength;
}
GLuint pintro = intro[prim];
GLuint ovf = 0;
-/* fprintf(stderr, "_tnl_get_exec_copy_verts %s\n", */
+/* _mesa_debug(ctx, "_tnl_get_exec_copy_verts %s\n", */
/* _mesa_lookup_enum_by_nr(prim)); */
- ASSERT(tnl->ExecCopySource == 0);
+ if (tnl->ExecCopySource)
+ if (--tnl->ExecCopySource->ref_count == 0)
+ _tnl_free_immediate( ctx, tnl->ExecCopySource );
if (prim == GL_POLYGON+1) {
+ tnl->ExecCopySource = 0;
tnl->ExecCopyCount = 0;
tnl->ExecCopyTexSize = 0;
tnl->ExecParity = 0;
} else {
/* Remember this immediate as the one to copy from.
*/
- IM->ref_count++;
- tnl->ExecCopySource = IM;
+ tnl->ExecCopySource = IM; IM->ref_count++;
tnl->ExecCopyCount = 0;
tnl->ExecCopyTexSize = IM->CopyTexSize;
- tnl->ExecParity = IM->PrimitiveLength[IM->LastPrimitive] & 1;
+
+ if (IM->LastPrimitive != IM->CopyStart)
+ tnl->ExecParity = 0;
+
+ tnl->ExecParity ^= IM->PrimitiveLength[IM->LastPrimitive] & 1;
+
if (pincr != 1 && (IM->Count - last - pintro))
ovf = (IM->Count - last - pintro) % pincr;
GLuint ovf = 0, i;
tnl->ExecCopyCount = 0;
- tnl->ExecParity = IM->PrimitiveLength[last] & 1;
+ if (IM->LastPrimitive != IM->CopyStart)
+ tnl->ExecParity = 0;
+
+ tnl->ExecParity ^= IM->PrimitiveLength[IM->LastPrimitive] & 1;
if (pincr != 1 && (IM->Count - last - pintro))
ovf = (IM->Count - last - pintro) % pincr;
GLuint flags )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct immediate *IM = TNL_CURRENT_IM(ctx); /* hmmm */
struct vertex_buffer *VB = &tnl->vb;
+ struct immediate *IM = (struct immediate *)VB->import_source;
ASSERT(IM);
/* _tnl_print_vert_flags("_tnl_upgrade_client_data", required); */
- if ((required & VERT_RGBA) && (VB->ColorPtr[0]->Flags & CA_CLIENT_DATA)) {
+ if ((required & VERT_BIT_COLOR0) && (VB->ColorPtr[0]->Flags & CA_CLIENT_DATA)) {
struct gl_client_array *tmp = &tnl->imm_inputs.Color;
GLuint start = IM->CopyStart;
- tmp->Ptr = IM->Color + start;
+ tmp->Ptr = IM->Attrib[VERT_ATTRIB_COLOR0] + start;
tmp->StrideB = 4 * sizeof(GLfloat);
tmp->Flags = 0;
- COPY_4FV( IM->Color[start], ctx->Current.Color);
- fixup_first_4f( IM->Color, IM->Flag, VERT_END_VB, start,
- IM->Color[start] );
+ COPY_4FV( IM->Attrib[VERT_ATTRIB_COLOR0][start],
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+
+ /*
+ ASSERT(IM->Flag[IM->LastData+1] & VERT_BIT_END_VB);
+ */
+
+ fixup_first_4f( IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag,
+ VERT_BIT_END_VB,
+ start, IM->Attrib[VERT_ATTRIB_COLOR0][start] );
- VB->importable_data &= ~VERT_RGBA;
+ VB->importable_data &= ~VERT_BIT_COLOR0;
}
}