-/* $Id: t_pipeline.c,v 1.7 2000/12/26 05:09:33 keithw Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
- * Keith Whitwell <keithw@valinux.com>
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "context.h"
-#include "mem.h"
-#include "mmath.h"
-#include "state.h"
-#include "mtypes.h"
-
-#include "math/m_translate.h"
-#include "math/m_xform.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/state.h"
+#include "main/mtypes.h"
#include "t_context.h"
#include "t_pipeline.h"
+#include "t_vp_build.h"
+#include "t_vertex.h"
-
-void _tnl_install_pipeline( GLcontext *ctx,
- const struct gl_pipeline_stage **stages )
+void _tnl_install_pipeline( GLcontext *ctx,
+ const struct tnl_pipeline_stage **stages )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct gl_pipeline *pipe = &tnl->pipeline;
GLuint i;
- ASSERT(pipe->nr_stages == 0);
-
- pipe->run_state_changes = ~0;
- pipe->run_input_changes = ~0;
- pipe->build_state_changes = ~0;
- pipe->build_state_trigger = 0;
- pipe->inputs = 0;
+ tnl->pipeline.new_state = ~0;
/* Create a writeable copy of each stage.
*/
for (i = 0 ; i < MAX_PIPELINE_STAGES && stages[i] ; i++) {
- MEMCPY( &pipe->stages[i], stages[i], sizeof( **stages ));
- pipe->build_state_trigger |= pipe->stages[i].check_state;
+ struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
+ MEMCPY(s, stages[i], sizeof(*s));
+ if (s->create)
+ s->create(ctx, s);
}
- pipe->nr_stages = i;
+ tnl->pipeline.nr_stages = i;
}
void _tnl_destroy_pipeline( GLcontext *ctx )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint i;
- for (i = 0 ; i < tnl->pipeline.nr_stages ; i++)
- tnl->pipeline.stages[i].destroy( &tnl->pipeline.stages[i] );
+ for (i = 0 ; i < tnl->pipeline.nr_stages ; i++) {
+ struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
+ if (s->destroy)
+ s->destroy(s);
+ }
tnl->pipeline.nr_stages = 0;
}
-void _tnl_validate_pipeline( GLcontext *ctx )
+static GLuint check_input_changes( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct gl_pipeline *pipe = &tnl->pipeline;
- struct gl_pipeline_stage *stage = pipe->stages;
- GLuint newstate = pipe->build_state_changes;
- GLuint generated = 0;
GLuint i;
-
- pipe->inputs = 0;
- pipe->build_state_changes = 0;
-
- for (i = 0 ; i < pipe->nr_stages ; i++) {
- if (stage[i].check_state & newstate) {
- stage[i].check(ctx, &stage[i]);
+
+ for (i = 0; i <= _TNL_LAST_MAT; i++) {
+ if (tnl->vb.AttribPtr[i]->size != tnl->pipeline.last_attrib_size[i] ||
+ tnl->vb.AttribPtr[i]->stride != tnl->pipeline.last_attrib_stride[i]) {
+ tnl->pipeline.last_attrib_size[i] = tnl->vb.AttribPtr[i]->size;
+ tnl->pipeline.last_attrib_stride[i] = tnl->vb.AttribPtr[i]->stride;
+ tnl->pipeline.input_changes |= 1<<i;
}
-
- if (stage[i].active) {
- pipe->inputs |= stage[i].inputs & ~generated;
- generated |= stage[i].outputs;
- }
}
+
+ if (tnl->pipeline.input_changes &&
+ tnl->Driver.NotifyInputChanges)
+ tnl->Driver.NotifyInputChanges( ctx, tnl->pipeline.input_changes );
+
+ return tnl->pipeline.input_changes;
}
+static GLuint check_output_changes( GLcontext *ctx )
+{
+#if 0
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ if (tnl->vb.ResultPtr[i]->size != tnl->last_result_size[i] ||
+ tnl->vb.ResultPtr[i]->stride != tnl->last_result_stride[i]) {
+ tnl->last_result_size[i] = tnl->vb.ResultPtr[i]->size;
+ tnl->last_result_stride[i] = tnl->vb.ResultPtr[i]->stride;
+ tnl->pipeline.output_changes |= 1<<i;
+ }
+ }
+
+ if (tnl->pipeline.output_changes)
+ tnl->Driver.NotifyOutputChanges( ctx, tnl->pipeline.output_changes );
+
+ return tnl->pipeline.output_changes;
+#else
+ return ~0;
+#endif
+}
void _tnl_run_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct gl_pipeline *pipe = &tnl->pipeline;
- struct gl_pipeline_stage *stage = pipe->stages;
- GLuint changed_state = pipe->run_state_changes;
- GLuint changed_inputs = pipe->run_input_changes;
- GLboolean running = GL_TRUE;
- GLuint i;
-
unsigned short __tmp;
+ GLuint i;
- /* Done elsewhere.
- */
- ASSERT(pipe->build_state_changes == 0);
-
- START_FAST_MATH(__tmp);
+ if (!tnl->vb.Count)
+ return;
- /* If something changes in the pipeline, tag all subsequent stages
- * using this value for recalculation.
- *
- * Even inactive stages have their state and inputs examined to try
- * to keep cached data alive over state-changes.
+ /* Check for changed input sizes or change in stride to/from zero
+ * (ie const or non-const).
*/
- for (i = 0 ; i < pipe->nr_stages ; i++) {
-
- stage[i].changed_inputs |= stage[i].inputs & changed_inputs;
-
- if (stage[i].run_state & changed_state) {
- stage[i].changed_inputs = stage[i].inputs;
+ if (check_input_changes( ctx ) || tnl->pipeline.new_state) {
+ if (ctx->VertexProgram._MaintainTnlProgram)
+ _tnl_UpdateFixedFunctionProgram( ctx );
+
+ for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
+ struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
+ if (s->validate)
+ s->validate( ctx, s );
}
+
+ tnl->pipeline.new_state = 0;
+ tnl->pipeline.input_changes = 0;
+
+ /* Pipeline can only change its output in response to either a
+ * statechange or an input size/stride change. No other changes
+ * are allowed.
+ */
+ if (check_output_changes( ctx ))
+ _tnl_notify_pipeline_output_change( ctx );
+ }
- if (stage[i].active) {
- if (stage[i].changed_inputs)
- changed_inputs |= stage[i].outputs;
+ START_FAST_MATH(__tmp);
- if (running) {
- running = stage[i].run( ctx, &stage[i] );
- }
- }
+ for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
+ struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
+ if (!s->run( ctx, s ))
+ break;
}
- END_FAST_MATH(__tmp);
- pipe->run_state_changes = 0;
- pipe->run_input_changes = 0;
+ END_FAST_MATH(__tmp);
}
* simple hardware rasterizers. For customization, I don't recommend
* tampering with the internals of these stages in the way that
* drivers did in Mesa 3.4. These stages are basically black boxes,
- * and should be left intact.
+ * and should be left intact.
*
- * To customize the pipeline, consider:
+ * To customize the pipeline, consider:
*
* - removing redundant stages (making sure that the software rasterizer
* can cope with this on fallback paths). An example is fog
*
* - inserting optimized (but specialized) stages ahead of the
* general-purpose fallback implementation. For example, the old
- * fastpath mechanism, which only works when the VERT_ELT input is
+ * fastpath mechanism, which only works when the VB->Elts input is
* available, can be duplicated by placing the fastpath stage at the
* head of this pipeline. Such specialized stages are currently
* constrained to have no outputs (ie. they must either finish the *
* pipeline by returning GL_FALSE from run(), or do nothing).
*
* Some work can be done to lift some of the restrictions in the final
- * case, if it becomes necessary to do so.
+ * case, if it becomes necessary to do so.
*/
-const struct gl_pipeline_stage *_tnl_default_pipeline[] = {
- &_tnl_update_material_stage,
- &_tnl_vertex_transform_stage,
- &_tnl_normal_transform_stage,
- &_tnl_lighting_stage,
- &_tnl_fog_coordinate_stage,
- &_tnl_texgen_stage,
- &_tnl_texture_transform_stage,
- &_tnl_point_attenuation_stage,
+const struct tnl_pipeline_stage *_tnl_default_pipeline[] = {
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_tnl_vertex_program_stage,
+ &_tnl_fog_coordinate_stage,
&_tnl_render_stage,
- 0
+ NULL
};
+const struct tnl_pipeline_stage *_tnl_vp_pipeline[] = {
+ &_tnl_vertex_program_stage,
+ &_tnl_render_stage,
+ NULL
+};