#include "main/glheader.h"
#include "main/context.h"
#include "main/imports.h"
-#include "main/state.h"
#include "main/mtypes.h"
#include "t_context.h"
*/
for (i = 0 ; i < MAX_PIPELINE_STAGES && stages[i] ; i++) {
struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
- MEMCPY(s, stages[i], sizeof(*s));
+ memcpy(s, stages[i], sizeof(*s));
if (s->create)
s->create(ctx, s);
}
}
}
- if (tnl->pipeline.input_changes &&
- tnl->Driver.NotifyInputChanges)
- tnl->Driver.NotifyInputChanges( ctx, tnl->pipeline.input_changes );
-
return tnl->pipeline.input_changes;
}