Header file clean-up:
[mesa.git] / src / mesa / tnl / t_pipeline.c
index 0d43a1fbcabacb07d21f5239575a48fc43597aed..cd6cd9d8eaa32f0907dbab863c804ecd9d301774 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_pipeline.c,v 1.14 2001/03/12 00:48:43 gareth Exp $ */
+/* $Id: t_pipeline.c,v 1.24 2002/10/24 23:57:25 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -29,7 +29,7 @@
 
 #include "glheader.h"
 #include "context.h"
-#include "mem.h"
+#include "imports.h"
 #include "mmath.h"
 #include "state.h"
 #include "mtypes.h"
@@ -63,6 +63,8 @@ void _tnl_install_pipeline( GLcontext *ctx,
       pipe->build_state_trigger |= pipe->stages[i].check_state;
    }
 
+   MEMSET( &pipe->stages[i], 0, sizeof( **stages ));
+
    pipe->nr_stages = i;
 }
 
@@ -86,13 +88,12 @@ void _tnl_validate_pipeline( GLcontext *ctx )
    struct gl_pipeline_stage *s = pipe->stages;
    GLuint newstate = pipe->build_state_changes;
    GLuint generated = 0;
-   GLuint i;
    GLuint changed_inputs = 0;
 
    pipe->inputs = 0;
    pipe->build_state_changes = 0;
 
-   for (i = pipe->nr_stages+1 ; --i ; s++) {
+   for ( ; s->check ; s++) {
 
       s->changed_inputs |= s->inputs & changed_inputs;
 
@@ -119,53 +120,46 @@ void _tnl_validate_pipeline( GLcontext *ctx )
 void _tnl_run_pipeline( GLcontext *ctx )
 {
    TNLcontext *tnl = TNL_CONTEXT(ctx);
+   struct vertex_buffer *VB = &tnl->vb;
    struct gl_pipeline *pipe = &tnl->pipeline;
    struct gl_pipeline_stage *s = pipe->stages;
    GLuint changed_state = pipe->run_state_changes;
    GLuint changed_inputs = pipe->run_input_changes;
    GLboolean running = GL_TRUE;
-   GLuint i;
    unsigned short __tmp;
 
+   pipe->run_state_changes = 0;
+   pipe->run_input_changes = 0;
+
    /* Done elsewhere.
     */
    ASSERT(pipe->build_state_changes == 0);
 
    START_FAST_MATH(__tmp);
-   if (ctx->Driver.PipelineStart)
-      ctx->Driver.PipelineStart( ctx );
 
    /* If something changes in the pipeline, tag all subsequent stages
-    * using this value for recalculation.
-    *
-    * Even inactive stages have their state and inputs examined to try
-    * to keep cached data alive over state-changes.
+    * using this value for recalculation.  Inactive stages have their
+    * state and inputs examined to try to keep cached data alive over
+    * state-changes.
     */
-   for (i = pipe->nr_stages+1 ; --i ; s++) {
+   for ( ; s->run ; s++) {
       s->changed_inputs |= s->inputs & changed_inputs;
 
-      if (s->run_state & changed_state) {
-/*      changed_inputs |= s->check(ctx, s); */
+      if (s->run_state & changed_state)
         s->changed_inputs = s->inputs;
-      }
 
-      if (s->active) {
-        if (running) {
-           if (s->changed_inputs)
-              changed_inputs |= s->outputs;
+      if (s->active && running) {
+        if (s->changed_inputs)
+           changed_inputs |= s->outputs;
 
-/*         fprintf(stderr, "run %s\n", s->name); */
-           running = s->run( ctx, s );
-        }
+        running = s->run( ctx, s );
+
+        s->changed_inputs = 0;
+        VB->importable_data &= ~s->outputs;
       }
    }
 
-   if (ctx->Driver.PipelineFinish)
-      ctx->Driver.PipelineFinish( ctx );
    END_FAST_MATH(__tmp);
-
-   pipe->run_state_changes = 0;
-   pipe->run_input_changes = 0;
 }
 
 
@@ -192,7 +186,7 @@ void _tnl_run_pipeline( GLcontext *ctx )
  *
  * - inserting optimized (but specialized) stages ahead of the
  *   general-purpose fallback implementation.  For example, the old
- *   fastpath mechanism, which only works when the VERT_ELT input is
+ *   fastpath mechanism, which only works when the VERT_BIT_ELT input is
  *   available, can be duplicated by placing the fastpath stage at the
  *   head of this pipeline.  Such specialized stages are currently
  *   constrained to have no outputs (ie. they must either finish the *
@@ -209,6 +203,9 @@ const struct gl_pipeline_stage *_tnl_default_pipeline[] = {
    &_tnl_texgen_stage,
    &_tnl_texture_transform_stage,
    &_tnl_point_attenuation_stage,
+#if FEATURE_NV_vertex_program
+   &_tnl_vertex_program_stage,
+#endif
    &_tnl_render_stage,
    0
 };