-/* $Id: t_pipeline.h,v 1.4 2000/12/26 05:09:33 keithw Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.5.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- *
- * Author:
- * Keith Whitwell <keithw@valinux.com>
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
extern void _tnl_run_pipeline( GLcontext *ctx );
-extern void _tnl_validate_pipeline( GLcontext *ctx );
-
extern void _tnl_destroy_pipeline( GLcontext *ctx );
-extern void _tnl_install_pipeline( GLcontext *ctx,
- const struct gl_pipeline_stage **stages );
+extern void _tnl_install_pipeline( GLcontext *ctx,
+ const struct tnl_pipeline_stage **stages );
/* These are implemented in the t_vb_*.c files:
*/
-extern const struct gl_pipeline_stage _tnl_update_material_stage;
-extern const struct gl_pipeline_stage _tnl_vertex_transform_stage;
-extern const struct gl_pipeline_stage _tnl_normal_transform_stage;
-extern const struct gl_pipeline_stage _tnl_lighting_stage;
-extern const struct gl_pipeline_stage _tnl_fog_coordinate_stage;
-extern const struct gl_pipeline_stage _tnl_texgen_stage;
-extern const struct gl_pipeline_stage _tnl_texture_transform_stage;
-extern const struct gl_pipeline_stage _tnl_point_attenuation_stage;
-extern const struct gl_pipeline_stage _tnl_render_stage;
+extern const struct tnl_pipeline_stage _tnl_vertex_transform_stage;
+extern const struct tnl_pipeline_stage _tnl_vertex_cull_stage;
+extern const struct tnl_pipeline_stage _tnl_normal_transform_stage;
+extern const struct tnl_pipeline_stage _tnl_lighting_stage;
+extern const struct tnl_pipeline_stage _tnl_fog_coordinate_stage;
+extern const struct tnl_pipeline_stage _tnl_texgen_stage;
+extern const struct tnl_pipeline_stage _tnl_texture_transform_stage;
+extern const struct tnl_pipeline_stage _tnl_point_attenuation_stage;
+extern const struct tnl_pipeline_stage _tnl_vertex_program_stage;
+extern const struct tnl_pipeline_stage _tnl_render_stage;
/* Shorthand to plug in the default pipeline:
*/
-extern const struct gl_pipeline_stage *_tnl_default_pipeline[];
+extern const struct tnl_pipeline_stage *_tnl_default_pipeline[];
+extern const struct tnl_pipeline_stage *_tnl_vp_pipeline[];
+
+
+/* Convenience routines provided by t_vb_render.c:
+ */
+extern tnl_render_func _tnl_render_tab_elts[];
+extern tnl_render_func _tnl_render_tab_verts[];
+
+extern void _tnl_RenderClippedPolygon( GLcontext *ctx,
+ const GLuint *elts, GLuint n );
+
+extern void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj );
+
#endif