-/* $Id: t_pipeline.h,v 1.3 2000/11/24 10:25:12 keithw Exp $ */
+/* $Id: t_pipeline.h,v 1.10 2002/10/29 20:29:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- *
- * Author:
- * Keith Whitwell <keithw@valinux.com>
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
#include "mtypes.h"
#include "t_context.h"
-extern void _tnl_pipeline_init( GLcontext *ctx );
+extern void _tnl_run_pipeline( GLcontext *ctx );
+
+extern void _tnl_validate_pipeline( GLcontext *ctx );
-extern void _tnl_update_materials( struct vertex_buffer *VB);
+extern void _tnl_destroy_pipeline( GLcontext *ctx );
-extern void _tnl_update_pipelines( GLcontext *ctx );
+extern void _tnl_install_pipeline( GLcontext *ctx,
+ const struct gl_pipeline_stage **stages );
-extern void _tnl_build_precalc_pipeline( GLcontext *ctx );
-extern void _tnl_build_immediate_pipeline( GLcontext *ctx );
-extern void _tnl_print_vert_flags( const char *name, GLuint flags );
-extern void _tnl_print_pipeline( GLcontext *ctx, struct gl_pipeline *p );
-extern void _tnl_print_active_pipeline( GLcontext *ctx, struct gl_pipeline *p );
+/* These are implemented in the t_vb_*.c files:
+ */
+extern const struct gl_pipeline_stage _tnl_vertex_transform_stage;
+extern const struct gl_pipeline_stage _tnl_normal_transform_stage;
+extern const struct gl_pipeline_stage _tnl_lighting_stage;
+extern const struct gl_pipeline_stage _tnl_fog_coordinate_stage;
+extern const struct gl_pipeline_stage _tnl_texgen_stage;
+extern const struct gl_pipeline_stage _tnl_texture_transform_stage;
+extern const struct gl_pipeline_stage _tnl_point_attenuation_stage;
+extern const struct gl_pipeline_stage _tnl_vertex_program_stage;
+extern const struct gl_pipeline_stage _tnl_render_stage;
-extern void _tnl_run_pipeline( struct vertex_buffer *VB );
+/* Shorthand to plug in the default pipeline:
+ */
+extern const struct gl_pipeline_stage *_tnl_default_pipeline[];
+
+
+/* Convenience routines provided by t_vb_render.c:
+ */
+extern render_func _tnl_render_tab_elts[];
+extern render_func _tnl_render_tab_verts[];
-extern void _tnl_clean_color( struct vertex_buffer *VB );
+extern void _tnl_RenderClippedPolygon( GLcontext *ctx,
+ const GLuint *elts, GLuint n );
-extern void _tnl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages );
+extern void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj );
-extern void _tnl_print_pipe_ops( const char *msg, GLuint flags );
#endif