* all or nothing.
*/
void t_rebase_prims( struct gl_context *ctx,
- const struct gl_vertex_array *arrays,
+ const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
tnl_draw_func draw )
{
struct gl_array_attributes tmp_attribs[VERT_ATTRIB_MAX];
- struct gl_vertex_array tmp_arrays[VERT_ATTRIB_MAX];
+ struct tnl_vertex_array tmp_arrays[VERT_ATTRIB_MAX];
struct _mesa_index_buffer tmp_ib;
struct _mesa_prim *tmp_prims = NULL;