/* Clip a line against the viewport and user clip planes.
*/
-static INLINE void
+static inline void
TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
/* Clip a triangle against the viewport and user clip planes.
*/
-static INLINE void
+static inline void
TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
/* Clip a quad against the viewport and user clip planes.
*/
-static INLINE void
+static inline void
TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
GLubyte mask )
{