change an assertion
[mesa.git] / src / mesa / tnl / t_vb_cliptmp.h
index 35fe391b847ab93a0b0d545685af4a8522708e32..1e3a6b02ee226789c87f86a1348002852a4ab371 100644 (file)
@@ -1,21 +1,20 @@
-/* $Id: t_vb_cliptmp.h,v 1.7 2001/01/17 02:49:39 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
  * Version:  3.5
- * 
- * Copyright (C) 1999  Brian Paul   All Rights Reserved.
- * 
+ *
+ * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * to deal in the Software without restriction, including without limitation
  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  * and/or sell copies of the Software, and to permit persons to whom the
  * Software is furnished to do so, subject to the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice shall be included
  * in all copies or substantial portions of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
@@ -23,8 +22,8 @@
  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  *
- * Author:
- *    Keith Whitwell <keithw@valinux.com>
+ * Authors:
+ *    Keith Whitwell <keith@tungstengraphics.com>
  */
 
 
@@ -37,14 +36,14 @@ do {                                                                        \
       GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D );             \
       GLuint outcount = 0;                                             \
       GLuint i;                                                                \
-                                                                       \
+                                                                       \
       inlist[n] = inlist[0]; /* prevent rotation of vertices */                \
       for (i = 1; i <= n; i++) {                                       \
         GLuint idx = inlist[i];                                        \
         GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D );                   \
                                                                        \
          clipmask[idxPrev] |= PLANE;                                   \
-        if (!NEGATIVE(dpPrev)) {                                       \
+        if (!IS_NEGATIVE(dpPrev)) {                                    \
            outlist[outcount++] = idxPrev;                              \
            clipmask[idxPrev] &= ~PLANE;                                \
         }                                                              \
@@ -53,18 +52,18 @@ do {                                                                        \
             GLuint newvert = VB->LastClipped++;                                \
             VB->ClipMask[newvert] = 0;                                 \
             outlist[outcount++] = newvert;                             \
-           if (NEGATIVE(dp)) {                                         \
+           if (IS_NEGATIVE(dp)) {                                      \
               /* Going out of bounds.  Avoid division by zero as we    \
                * know dp != dpPrev from DIFFERENT_SIGNS, above.        \
                */                                                      \
               GLfloat t = dp / (dp - dpPrev);                          \
-               LINTERP_SZ( t, coord, newvert, idx, idxPrev, SIZE );    \
+               INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
               interp( ctx, t, newvert, idx, idxPrev, GL_TRUE );        \
-           } else {                            \
+           } else {                                                    \
               /* Coming back in.                                       \
                */                                                      \
               GLfloat t = dpPrev / (dpPrev - dp);                      \
-               LINTERP_SZ( t, coord, newvert, idxPrev, idx, SIZE );    \
+               INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
               interp( ctx, t, newvert, idxPrev, idx, GL_FALSE );       \
            }                                                           \
         }                                                              \
@@ -86,83 +85,48 @@ do {                                                                        \
 } while (0)
 
 
-#define LINE_CLIP(PLANE, A, B, C, D )                          \
-do {                                                           \
-   if (mask & PLANE) {                                         \
-      GLfloat dpI = CLIP_DOTPROD( ii, A, B, C, D );            \
-      GLfloat dpJ = CLIP_DOTPROD( jj, A, B, C, D );            \
-                                                               \
-      if (DIFFERENT_SIGNS(dpI, dpJ)) {                         \
-         GLuint newvert = VB->LastClipped++;                   \
-         VB->ClipMask[newvert] = 0;                            \
-        if (NEGATIVE(dpJ)) {                                   \
-           GLfloat t = dpI / (dpI - dpJ);                      \
-            VB->ClipMask[jj] |= PLANE;                         \
-            LINTERP_SZ( t, coord, newvert, ii, jj, SIZE );     \
-           interp( ctx, t, newvert, ii, jj, GL_FALSE );        \
-            jj = newvert;                                      \
-        } else {                                               \
-           GLfloat t = dpJ / (dpJ - dpI);                      \
-            VB->ClipMask[ii] |= PLANE;                         \
-            LINTERP_SZ( t, coord, newvert, jj, ii, SIZE );     \
-           interp( ctx, t, newvert, jj, ii, GL_FALSE );        \
-            ii = newvert;                                      \
-        }                                                      \
-      }                                                                \
-      else if (NEGATIVE(dpI))                                  \
-        return;                                                \
-  }                                                            \
+#define LINE_CLIP(PLANE, A, B, C, D )                                  \
+do {                                                                   \
+   if (mask & PLANE) {                                                 \
+      GLfloat dpI = CLIP_DOTPROD( ii, A, B, C, D );                    \
+      GLfloat dpJ = CLIP_DOTPROD( jj, A, B, C, D );                    \
+                                                                       \
+      if (DIFFERENT_SIGNS(dpI, dpJ)) {                                 \
+         GLuint newvert = VB->LastClipped++;                           \
+         VB->ClipMask[newvert] = 0;                                    \
+        if (IS_NEGATIVE(dpJ)) {                                        \
+           GLfloat t = dpI / (dpI - dpJ);                              \
+            VB->ClipMask[jj] |= PLANE;                                 \
+            INTERP_4F( t, coord[newvert], coord[ii], coord[jj] );      \
+           interp( ctx, t, newvert, ii, jj, GL_FALSE );                \
+            jj = newvert;                                              \
+        } else {                                                       \
+           GLfloat t = dpJ / (dpJ - dpI);                              \
+            VB->ClipMask[ii] |= PLANE;                                 \
+            INTERP_4F( t, coord[newvert], coord[jj], coord[ii] );      \
+           interp( ctx, t, newvert, jj, ii, GL_FALSE );                \
+            ii = newvert;                                              \
+        }                                                              \
+      }                                                                        \
+      else if (IS_NEGATIVE(dpI))                                       \
+        return;                                                        \
+  }                                                                    \
 } while (0)
 
 
-static void TAG(build_proj_verts)( GLcontext *ctx )
-{
-   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
-   /* Project if necessary.
-    */
-   if (VB->ProjectedClipPtr) {
-      GLfloat (*coord)[4] = VB->ClipPtr->data;
-      GLfloat (*proj)[4] = VB->ProjectedClipPtr->data;
-      GLuint last = VB->LastClipped;
-      GLuint i;
-
-      for (i = VB->FirstClipped; i < last; i++) {
-        if (VB->ClipMask[i] == 0) {
-           if (SIZE == 4 && W(i) != 0.0F) {
-              GLfloat wInv = 1.0F / W(i);
-              proj[i][0] = X(i) * wInv;
-              proj[i][1] = Y(i) * wInv;
-              proj[i][2] = Z(i) * wInv;
-              proj[i][3] = wInv;
-           } else {
-              proj[i][0] = X(i);
-              proj[i][1] = Y(i);
-              proj[i][2] = Z(i);
-              proj[i][3] = W(i);
-           }
-        }
-      }
-   }
-
-   ctx->Driver.BuildProjectedVertices(ctx, 
-                                     VB->FirstClipped, 
-                                     VB->LastClipped,
-                                     ~0);
-}
 
 /* Clip a line against the viewport and user clip planes.
  */
-static void TAG(clip_line)( GLcontext *ctx,
-                           GLuint i, GLuint j,
-                           GLubyte mask )
+static INLINE void
+TAG(clip_line)( GLcontext *ctx, GLuint i, GLuint j, GLubyte mask )
 {
-   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-   interp_func interp = (interp_func) VB->interpfunc;
+   TNLcontext *tnl = TNL_CONTEXT(ctx);
+   struct vertex_buffer *VB = &tnl->vb;
+   tnl_interp_func interp = tnl->Driver.Render.Interp;
    GLfloat (*coord)[4] = VB->ClipPtr->data;
    GLuint ii = i, jj = j, p;
 
-   VB->LastClipped = VB->FirstClipped;
+   VB->LastClipped = VB->Count;
 
    if (mask & 0x3f) {
       LINE_CLIP( CLIP_RIGHT_BIT,  -1,  0,  0, 1 );
@@ -175,44 +139,42 @@ static void TAG(clip_line)( GLcontext *ctx,
 
    if (mask & CLIP_USER_BIT) {
       for (p=0;p<MAX_CLIP_PLANES;p++) {
-        if (ctx->Transform.ClipEnabled[p]) {
-           GLfloat a = ctx->Transform._ClipUserPlane[p][0];
-           GLfloat b = ctx->Transform._ClipUserPlane[p][1];
-           GLfloat c = ctx->Transform._ClipUserPlane[p][2];
-           GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+        if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+            const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+            const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+            const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+            const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
            LINE_CLIP( CLIP_USER_BIT, a, b, c, d );
         }
       }
    }
 
    if ((ctx->_TriangleCaps & DD_FLATSHADE) && j != jj)
-      VB->copypvfunc( ctx, jj, j );
-
-   TAG(build_proj_verts)( ctx );
-
-   /* Render the new line.
-    */
-   ctx->Driver.LineFunc( ctx, ii, jj );
+      tnl->Driver.Render.CopyPV( ctx, jj, j );
 
+   tnl->Driver.Render.ClippedLine( ctx, ii, jj );
 }
 
 
-/* Clip a triangle or quad against the viewport and user clip planes.
+/* Clip a triangle against the viewport and user clip planes.
  */
-static void TAG(clip_polygon)( GLcontext *ctx, 
-                              GLuint n, GLuint vlist[], 
-                              GLubyte mask )
+static INLINE void
+TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
 {
-   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-   interp_func interp = (interp_func) VB->interpfunc;
+   TNLcontext *tnl = TNL_CONTEXT(ctx);
+   struct vertex_buffer *VB = &tnl->vb;
+   tnl_interp_func interp = tnl->Driver.Render.Interp;
    GLfloat (*coord)[4] = VB->ClipPtr->data;
-   GLuint pv = vlist[0];
-   GLuint vlist2[MAX_CLIPPED_VERTICES];
-   GLuint *inlist = vlist, *outlist = vlist2;
+   GLuint pv = v2;
+   GLuint vlist[2][MAX_CLIPPED_VERTICES];
+   GLuint *inlist = vlist[0], *outlist = vlist[1];
    GLuint p;
    GLubyte *clipmask = VB->ClipMask;
+   GLuint n = 3;
 
-   VB->LastClipped = VB->FirstClipped;
+   ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
+
+   VB->LastClipped = VB->Count;
 
    if (mask & 0x3f) {
       POLY_CLIP( CLIP_RIGHT_BIT,  -1,  0,  0, 1 );
@@ -225,38 +187,78 @@ static void TAG(clip_polygon)( GLcontext *ctx,
 
    if (mask & CLIP_USER_BIT) {
       for (p=0;p<MAX_CLIP_PLANES;p++) {
-        if (ctx->Transform.ClipEnabled[p]) {
-           GLfloat a = ctx->Transform._ClipUserPlane[p][0];
-           GLfloat b = ctx->Transform._ClipUserPlane[p][1];
-           GLfloat c = ctx->Transform._ClipUserPlane[p][2];
-           GLfloat d = ctx->Transform._ClipUserPlane[p][3];
-           POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
-        }
+         if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+            const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+            const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+            const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+            const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+            POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
+         }
       }
    }
 
    if (ctx->_TriangleCaps & DD_FLATSHADE) {
       if (pv != inlist[0]) {
-        ASSERT( inlist[0] >= VB->FirstClipped );
-        VB->copypvfunc( ctx, inlist[0], pv );
+        ASSERT( inlist[0] >= VB->Count );
+        tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
       }
    }
 
-   TAG(build_proj_verts)( ctx );
-
-   /* Render the new vertices as an unclipped polygon. 
-    */
-   {
-      GLuint *tmp = VB->Elts;
-      VB->Elts = inlist;
-      ctx->Driver.RenderTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
-      VB->Elts = tmp;
-   }
+   tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
 }
 
 
+/* Clip a quad against the viewport and user clip planes.
+ */
+static INLINE void
+TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
+                GLubyte mask )
+{
+   TNLcontext *tnl = TNL_CONTEXT(ctx);
+   struct vertex_buffer *VB = &tnl->vb;
+   tnl_interp_func interp = tnl->Driver.Render.Interp;
+   GLfloat (*coord)[4] = VB->ClipPtr->data;
+   GLuint pv = v3;
+   GLuint vlist[2][MAX_CLIPPED_VERTICES];
+   GLuint *inlist = vlist[0], *outlist = vlist[1];
+   GLuint p;
+   GLubyte *clipmask = VB->ClipMask;
+   GLuint n = 4;
+
+   ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
+
+   VB->LastClipped = VB->Count;
 
+   if (mask & 0x3f) {
+      POLY_CLIP( CLIP_RIGHT_BIT,  -1,  0,  0, 1 );
+      POLY_CLIP( CLIP_LEFT_BIT,    1,  0,  0, 1 );
+      POLY_CLIP( CLIP_TOP_BIT,     0, -1,  0, 1 );
+      POLY_CLIP( CLIP_BOTTOM_BIT,  0,  1,  0, 1 );
+      POLY_CLIP( CLIP_FAR_BIT,     0,  0, -1, 1 );
+      POLY_CLIP( CLIP_NEAR_BIT,    0,  0,  1, 1 );
+   }
 
+   if (mask & CLIP_USER_BIT) {
+      for (p=0;p<MAX_CLIP_PLANES;p++) {
+        if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+            const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+            const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+            const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+            const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+           POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
+        }
+      }
+   }
+
+   if (ctx->_TriangleCaps & DD_FLATSHADE) {
+      if (pv != inlist[0]) {
+        ASSERT( inlist[0] >= VB->Count );
+        tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
+      }
+   }
+
+   tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
+}
 
 #undef W
 #undef Z