-
/*
* Mesa 3-D graphics library
- * Version: 3.5
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D
-#define POLY_CLIP( PLANE, A, B, C, D ) \
+#define POLY_CLIP( PLANE_BIT, A, B, C, D ) \
do { \
- if (mask & PLANE) { \
+ if (mask & PLANE_BIT) { \
GLuint idxPrev = inlist[0]; \
GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \
GLuint outcount = 0; \
} while (0)
-#define LINE_CLIP(PLANE, A, B, C, D ) \
+#define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
do { \
- if (mask & PLANE) { \
- GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D ); \
- GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D ); \
- \
- /* For regular clipping, we know from the clipmask that one of \
- * these must be negative (otherwise we wouldn't be here). For \
- * userclip, there is only a single bit for all active planes, \
- * so we can end up here when there is nothing to do, hence the \
- * second IS_NEGATIVE() test: \
+ if (mask & PLANE_BIT) { \
+ const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D ); \
+ const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D ); \
+ const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \
+ const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \
+ \
+ /* For regular clipping, we know from the clipmask that one \
+ * (or both) of these must be negative (otherwise we wouldn't \
+ * be here). \
+ * For userclip, there is only a single bit for all active \
+ * planes, so we can end up here when there is nothing to do, \
+ * hence the second IS_NEGATIVE() test: \
*/ \
- if (IS_NEGATIVE(dp1)) { \
+ if (neg_dp0 && neg_dp1) \
+ return; /* both vertices outside clip plane: discard */ \
+ \
+ if (neg_dp1) { \
GLfloat t = dp1 / (dp1 - dp0); \
if (t > t1) t1 = t; \
- } else if (IS_NEGATIVE(dp0)) { \
+ } else if (neg_dp0) { \
GLfloat t = dp0 / (dp0 - dp1); \
if (t > t0) t0 = t; \
} \
- \
if (t0 + t1 >= 1.0) \
- return; \
- } \
+ return; /* discard */ \
+ } \
} while (0)
/* Clip a line against the viewport and user clip planes.
*/
-static INLINE void
-TAG(clip_line)( GLcontext *ctx, GLuint v0, GLuint v1, GLubyte mask )
+static inline void
+TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLfloat t0 = 0;
GLfloat t1 = 0;
GLuint p;
+ const GLuint v0_orig = v0;
-
- if (mask & 0x3f) {
+ if (mask & CLIP_FRUSTUM_BITS) {
LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
}
if (mask & CLIP_USER_BIT) {
- for (p=0;p<MAX_CLIP_PLANES;p++) {
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
v0 = newvert;
newvert++;
}
- else
+ else {
ASSERT(t0 == 0.0);
+ }
+ /* Note: we need to use vertex v0_orig when computing the new
+ * interpolated/clipped vertex position, not the current v0 which
+ * may have got set when we clipped the other end of the line!
+ */
if (VB->ClipMask[v1]) {
- INTERP_4F( t1, coord[newvert], coord[v1], coord[v0] );
- interp( ctx, t1, newvert, v1, v0, GL_FALSE );
+ INTERP_4F( t1, coord[newvert], coord[v1], coord[v0_orig] );
+ interp( ctx, t1, newvert, v1, v0_orig, GL_FALSE );
- if (ctx->_TriangleCaps & DD_FLATSHADE)
+ if (ctx->Light.ShadeModel == GL_FLAT)
tnl->Driver.Render.CopyPV( ctx, newvert, v1 );
v1 = newvert;
+
newvert++;
}
- else
+ else {
ASSERT(t1 == 0.0);
+ }
tnl->Driver.Render.ClippedLine( ctx, v0, v1 );
}
/* Clip a triangle against the viewport and user clip planes.
*/
-static INLINE void
-TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
+static inline void
+TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
- if (mask & 0x3f) {
+ if (0) {
+ /* print pre-clip vertex coords */
+ GLuint i, j;
+ printf("pre clip:\n");
+ for (i = 0; i < n; i++) {
+ j = inlist[i];
+ printf(" %u: %u: %f, %f, %f, %f\n",
+ i, j,
+ coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
+ assert(!IS_INF_OR_NAN(coord[j][0]));
+ assert(!IS_INF_OR_NAN(coord[j][1]));
+ assert(!IS_INF_OR_NAN(coord[j][2]));
+ assert(!IS_INF_OR_NAN(coord[j][3]));
+ }
+ }
+
+
+ if (mask & CLIP_FRUSTUM_BITS) {
POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
}
if (mask & CLIP_USER_BIT) {
- for (p=0;p<MAX_CLIP_PLANES;p++) {
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
}
}
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ if (ctx->Light.ShadeModel == GL_FLAT) {
if (pv != inlist[0]) {
ASSERT( inlist[0] >= VB->Count );
tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
}
}
+ if (0) {
+ /* print post-clip vertex coords */
+ GLuint i, j;
+ printf("post clip:\n");
+ for (i = 0; i < n; i++) {
+ j = inlist[i];
+ printf(" %u: %u: %f, %f, %f, %f\n",
+ i, j,
+ coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
+ }
+ }
+
tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
}
/* Clip a quad against the viewport and user clip planes.
*/
-static INLINE void
-TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
+static inline void
+TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
- if (mask & 0x3f) {
+ if (mask & CLIP_FRUSTUM_BITS) {
POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
}
if (mask & CLIP_USER_BIT) {
- for (p=0;p<MAX_CLIP_PLANES;p++) {
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
}
}
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ if (ctx->Light.ShadeModel == GL_FLAT) {
if (pv != inlist[0]) {
ASSERT( inlist[0] >= VB->Count );
tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );