*/
+#include "c99_math.h"
#include "main/glheader.h"
-#include "main/colormac.h"
#include "main/macros.h"
#include "main/imports.h"
#include "main/mtypes.h"
#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr)
#define FOG_EXP_TABLE_SIZE 256
-#define FOG_MAX (10.0)
-#define EXP_FOG_MAX .0006595
+#define FOG_MAX (10.0F)
+#define EXP_FOG_MAX .0006595F
#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
static GLfloat inited = 0;
#if 1
#define NEG_EXP( result, narg ) \
do { \
- GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \
+ GLfloat f = (GLfloat) (narg * (1.0F / FOG_INCR)); \
GLint k = (GLint) f; \
if (k > FOG_EXP_TABLE_SIZE-2) \
result = (GLfloat) EXP_FOG_MAX; \
GLfloat f = 0.0F;
GLint i = 0;
for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
- exp_table[i] = EXPF(-f);
+ exp_table[i] = expf(-f);
}
inited = 1;
}
NOTE should avoid going through array twice */
coord = input->start;
for (i = 0; i < input->count; i++) {
- *coord = FABSF(*coord);
+ *coord = fabsf(*coord);
STRIDE_F(coord, input->stride);
}
}
input->count = VB->EyePtr->count;
coord = VB->EyePtr->start;
for (i = 0 ; i < VB->EyePtr->count; i++) {
- input->data[i][0] = FABSF(coord[2]);
+ input->data[i][0] = fabsf(coord[2]);
STRIDE_F(coord, VB->EyePtr->stride);
}
}