* Fog blend factors are in the range [0,1].
*/
static void
-compute_fog_blend_factors(GLcontext *ctx, GLvector4f *out, const GLvector4f *in)
+compute_fog_blend_factors(struct gl_context *ctx, GLvector4f *out, const GLvector4f *in)
{
GLfloat end = ctx->Fog.End;
GLfloat *v = in->start;
static GLboolean
-run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+run_fog_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
/* Called the first time stage->run() is invoked.
*/
static GLboolean
-alloc_fog_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+alloc_fog_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct fog_stage_data *store;