-/* $Id: t_vb_fog.c,v 1.3 2001/02/06 04:06:36 keithw Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
- * Keith Whitwell <keithw@valinux.com>
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "macros.h"
-#include "mem.h"
-#include "mmath.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
#include "math/m_xform.h"
struct fog_stage_data {
- GLvector1f fogcoord; /* has actual storage allocated */
- GLvector1f input; /* points into VB->EyePtr Z values */
+ GLvector4f fogcoord; /* has actual storage allocated */
};
-#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->private)
+#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr)
#define FOG_EXP_TABLE_SIZE 256
-#define FOG_MAX (5.0)
+#define FOG_MAX (10.0)
#define EXP_FOG_MAX .0006595
#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
#if 1
#define NEG_EXP( result, narg ) \
do { \
- float f = (narg * (1.0/FOG_INCR)); \
- int k = (int) f; \
+ GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \
+ GLint k = (GLint) f; \
if (k > FOG_EXP_TABLE_SIZE-2) \
- result = EXP_FOG_MAX; \
+ result = (GLfloat) EXP_FOG_MAX; \
else \
result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \
} while (0)
#endif
-static void init_static_data( void )
+/**
+ * Initialize the exp_table[] lookup table for approximating exp().
+ */
+static void
+init_static_data( void )
{
- float f = 0;
- int i = 0;
+ GLfloat f = 0.0F;
+ GLint i = 0;
for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
- exp_table[i] = exp(-f);
+ exp_table[i] = EXPF(-f);
}
inited = 1;
}
-static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
- const GLvector1f *in )
+/**
+ * Compute per-vertex fog blend factors from fog coordinates by
+ * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function.
+ * Fog coordinates are distances from the eye (typically between the
+ * near and far clip plane distances).
+ * Note that fogcoords may be negative, if eye z is source absolute
+ * value must be taken earlier.
+ * Fog blend factors are in the range [0,1].
+ */
+static void
+compute_fog_blend_factors(GLcontext *ctx, GLvector4f *out, const GLvector4f *in)
{
GLfloat end = ctx->Fog.End;
GLfloat *v = in->start;
GLuint stride = in->stride;
GLuint n = in->count;
- GLfloat *data = out->data;
+ GLfloat (*data)[4] = out->data;
GLfloat d;
GLuint i;
d = 1.0F;
else
d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride))
- data[i] = (end - ABSF(*v)) * d;
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
+ const GLfloat z = *v;
+ GLfloat f = (end - z) * d;
+ data[i][0] = CLAMP(f, 0.0F, 1.0F);
+ }
break;
case GL_EXP:
d = ctx->Fog.Density;
- for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride))
- NEG_EXP( data[i], d*ABSF(*v) );
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) {
+ const GLfloat z = *v;
+ NEG_EXP( data[i][0], d * z );
+ }
break;
case GL_EXP2:
d = ctx->Fog.Density*ctx->Fog.Density;
for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
- GLfloat z = *v;
- NEG_EXP( data[i], d*z*z );
+ const GLfloat z = *v;
+ NEG_EXP( data[i][0], d * z * z );
}
break;
default:
- gl_problem(ctx, "Bad fog mode in make_fog_coord");
+ _mesa_problem(ctx, "Bad fog mode in make_fog_coord");
return;
}
}
-static GLboolean run_fog_stage( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+static GLboolean
+run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
struct fog_stage_data *store = FOG_STAGE_DATA(stage);
- GLvector1f *input;
+ GLvector4f *input;
- VB->FogCoordPtr = &store->fogcoord;
- if (stage->changed_inputs == 0)
+ if (!ctx->Fog.Enabled)
return GL_TRUE;
- if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {
+ if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT && !ctx->VertexProgram._Current) {
+ GLuint i;
+ GLfloat *coord;
+ /* Fog is computed from vertex or fragment Z values */
+ /* source = VB->ObjPtr or VB->EyePtr coords */
+ /* dest = VB->AttribPtr[_TNL_ATTRIB_FOG] = fog stage private storage */
+ VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord;
+
if (!ctx->_NeedEyeCoords) {
- GLfloat *m = ctx->ModelView.m;
+ /* compute fog coords from object coords */
+ const GLfloat *m = ctx->ModelviewMatrixStack.Top->m;
GLfloat plane[4];
-
+
/* Use this to store calculated eye z values:
*/
input = &store->fogcoord;
plane[1] = m[6];
plane[2] = m[10];
plane[3] = m[14];
-
/* Full eye coords weren't required, just calculate the
* eye Z values.
*/
- gl_dotprod_tab[0][VB->ObjPtr->size](input->data, sizeof(GLfloat),
- VB->ObjPtr, plane, 0 );
+ _mesa_dotprod_tab[VB->ObjPtr->size]( (GLfloat *) input->data,
+ 4 * sizeof(GLfloat),
+ VB->ObjPtr, plane );
input->count = VB->ObjPtr->count;
+
+ /* make sure coords are really positive
+ NOTE should avoid going through array twice */
+ coord = input->start;
+ for (i = 0; i < input->count; i++) {
+ *coord = FABSF(*coord);
+ STRIDE_F(coord, input->stride);
+ }
}
- else
- {
- input = &store->input;
+ else {
+ /* fog coordinates = eye Z coordinates - need to copy for ABS */
+ input = &store->fogcoord;
if (VB->EyePtr->size < 2)
- gl_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 );
+ _mesa_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 );
- input->data = &(VB->EyePtr->data[0][2]);
- input->start = VB->EyePtr->start+2;
- input->stride = VB->EyePtr->stride;
+ input->stride = 4 * sizeof(GLfloat);
input->count = VB->EyePtr->count;
+ coord = VB->EyePtr->start;
+ for (i = 0 ; i < VB->EyePtr->count; i++) {
+ input->data[i][0] = FABSF(coord[2]);
+ STRIDE_F(coord, VB->EyePtr->stride);
+ }
}
- } else
- input = VB->FogCoordPtr;
+ }
+ else {
+ /* use glFogCoord() coordinates */
+ input = VB->AttribPtr[_TNL_ATTRIB_FOG]; /* source data */
- make_win_fog_coords( ctx, VB->FogCoordPtr, input );
- return GL_TRUE;
-}
+ /* input->count may be one if glFogCoord was only called once
+ * before glBegin. But we need to compute fog for all vertices.
+ */
+ input->count = VB->ObjPtr->count;
-static void check_fog_stage( GLcontext *ctx, struct gl_pipeline_stage *stage )
-{
- stage->active = ctx->Fog.Enabled;
+ VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord; /* dest data */
+ }
+
+ if (tnl->_DoVertexFog) {
+ /* compute blend factors from fog coordinates */
+ compute_fog_blend_factors( ctx, VB->AttribPtr[_TNL_ATTRIB_FOG], input );
+ }
+ else {
+ /* results = incoming fog coords (compute fog per-fragment later) */
+ VB->AttribPtr[_TNL_ATTRIB_FOG] = input;
+ }
- if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
- stage->inputs = VERT_EYE;
- else
- stage->inputs = VERT_FOG_COORD;
+ VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
+ return GL_TRUE;
}
+
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_fog_data( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+static GLboolean
+alloc_fog_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct fog_stage_data *store;
- stage->private = MALLOC(sizeof(*store));
+ stage->privatePtr = MALLOC(sizeof(*store));
store = FOG_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
- gl_vector1f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
- gl_vector1f_init( &store->input, 0, 0 );
+ _mesa_vector4f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
if (!inited)
init_static_data();
- /* Now run the stage.
- */
- stage->run = run_fog_stage;
- return stage->run( ctx, stage );
+ return GL_TRUE;
}
-static void free_fog_data( struct gl_pipeline_stage *stage )
+static void
+free_fog_data(struct tnl_pipeline_stage *stage)
{
struct fog_stage_data *store = FOG_STAGE_DATA(stage);
if (store) {
- gl_vector1f_free( &store->fogcoord );
+ _mesa_vector4f_free( &store->fogcoord );
FREE( store );
- stage->private = 0;
+ stage->privatePtr = NULL;
}
}
-const struct gl_pipeline_stage _tnl_fog_coordinate_stage =
-{
- "build fog coordinates",
- _NEW_FOG,
- _NEW_FOG,
- 0, 0, VERT_FOG_COORD, /* active, inputs, outputs */
- 0, 0, /* changed_inputs, private_data */
+const struct tnl_pipeline_stage _tnl_fog_coordinate_stage =
+{
+ "build fog coordinates", /* name */
+ NULL, /* private_data */
+ alloc_fog_data, /* dtr */
free_fog_data, /* dtr */
- check_fog_stage, /* check */
- alloc_fog_data /* run -- initially set to init. */
+ NULL, /* check */
+ run_fog_stage /* run -- initially set to init. */
};