-/* $Id: t_vb_normals.c,v 1.12 2002/01/05 20:51:13 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
*/
#include "colormac.h"
#include "context.h"
#include "macros.h"
-#include "mem.h"
-#include "mmath.h"
+#include "imports.h"
#include "mtypes.h"
#include "math/m_xform.h"
static GLboolean run_normal_stage( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+ struct tnl_pipeline_stage *stage )
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
ASSERT(store->NormalTransform);
- if (stage->changed_inputs)
+ if (stage->changed_inputs) {
+ /* We can only use the display list's saved normal lengths if we've
+ * got a transformation matrix with uniform scaling.
+ */
+ const GLfloat *lengths;
+ if (ctx->ModelviewMatrixStack.Top->flags & MAT_FLAG_GENERAL_SCALE)
+ lengths = NULL;
+ else
+ lengths = VB->NormalLengthPtr;
+
store->NormalTransform( ctx->ModelviewMatrixStack.Top,
ctx->_ModelViewInvScale,
- VB->NormalPtr,
- VB->NormalLengthPtr,
- &store->normal );
+ VB->NormalPtr, /* input normals */
+ lengths,
+ &store->normal ); /* resulting normals */
+
+ if (VB->NormalPtr->count > 1) {
+ store->normal.stride = 16;
+ }
+ else {
+ store->normal.stride = 0;
+ }
+ }
VB->NormalPtr = &store->normal;
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL] = VB->NormalPtr;
+
VB->NormalLengthPtr = 0; /* no longer valid */
return GL_TRUE;
}
static GLboolean run_validate_normal_stage( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+ struct tnl_pipeline_stage *stage )
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
- ASSERT(ctx->_NeedNormals);
if (ctx->_NeedEyeCoords) {
GLuint transform = NORM_TRANSFORM_NO_ROT;
static void check_normal_transform( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+ struct tnl_pipeline_stage *stage )
{
- stage->active = ctx->_NeedNormals && !ctx->VertexProgram.Enabled;
+ stage->active = !ctx->VertexProgram._Enabled &&
+ (ctx->Light.Enabled || (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS));
+
/* Don't clobber the initialize function:
*/
if (stage->privatePtr)
static GLboolean alloc_normal_data( GLcontext *ctx,
- struct gl_pipeline_stage *stage )
+ struct tnl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct normal_stage_data *store;
-static void free_normal_data( struct gl_pipeline_stage *stage )
+static void free_normal_data( struct tnl_pipeline_stage *stage )
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
if (store) {
#define _TNL_NEW_NORMAL_TRANSFORM (_NEW_MODELVIEW| \
_NEW_TRANSFORM| \
+ _NEW_PROGRAM| \
_MESA_NEW_NEED_NORMALS| \
_MESA_NEW_NEED_EYE_COORDS)
-const struct gl_pipeline_stage _tnl_normal_transform_stage =
+const struct tnl_pipeline_stage _tnl_normal_transform_stage =
{
"normal transform", /* name */
_TNL_NEW_NORMAL_TRANSFORM, /* re-check */
_TNL_NEW_NORMAL_TRANSFORM, /* re-run */
GL_FALSE, /* active? */
- VERT_NORMAL_BIT, /* inputs */
- VERT_NORMAL_BIT, /* outputs */
+ _TNL_BIT_NORMAL, /* inputs */
+ _TNL_BIT_NORMAL, /* outputs */
0, /* changed_inputs */
NULL, /* private data */
free_normal_data, /* destructor */