r600: clean up Create/DestroyContext
[mesa.git] / src / mesa / tnl / t_vb_normals.c
index 4f9503bed3d40213ddd1881251221b5d4ccb7d04..a4821cc1cccf7230a53752d6012b7c591ad84032 100644 (file)
@@ -1,10 +1,8 @@
-/* $Id: t_vb_normals.c,v 1.6 2001/03/07 05:06:13 brianp Exp $ */
-
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  6.5
  *
- * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  *
- * Author:
- *    Keith Whitwell <keithw@valinux.com>
+ * Authors:
+ *    Keith Whitwell <keith@tungstengraphics.com>
  */
 
 
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "macros.h"
-#include "mem.h"
-#include "mmath.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
 
 #include "math/m_xform.h"
 
 #include "t_pipeline.h"
 
 
-
 struct normal_stage_data {
-   normal_func *NormalTransform; 
-   GLvector3f normal;
+   normal_func NormalTransform;
+   GLvector4f normal;
 };
 
 #define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->privatePtr)
 
 
-
-
-static GLboolean run_normal_stage( GLcontext *ctx, 
-                                  struct gl_pipeline_stage *stage )
+static GLboolean
+run_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
 {
    struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+   const GLfloat *lengths;
 
-   ASSERT(store->NormalTransform);
+   if (!store->NormalTransform)
+      return GL_TRUE;
 
-   if (stage->changed_inputs)
-      (store->NormalTransform[0])(&ctx->ModelView,
-                                 ctx->_ModelViewInvScale,
-                                 VB->NormalPtr,
-                                 0, 
-                                 0,
-                                 &store->normal);
+   /* We can only use the display list's saved normal lengths if we've
+    * got a transformation matrix with uniform scaling.
+    */
+   if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top))
+      lengths = NULL;
+   else
+      lengths = VB->NormalLengthPtr;
+
+   store->NormalTransform( ctx->ModelviewMatrixStack.Top,
+                          ctx->_ModelViewInvScale,
+                          VB->AttribPtr[_TNL_ATTRIB_NORMAL],  /* input normals */
+                          lengths,
+                          &store->normal ); /* resulting normals */
+
+   if (VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count > 1) {
+      store->normal.stride = 4 * sizeof(GLfloat);
+   }
+   else {
+      store->normal.stride = 0;
+   }
 
+   VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
    VB->NormalPtr = &store->normal;
+
+   VB->NormalLengthPtr = NULL; /* no longer valid */
    return GL_TRUE;
 }
 
 
-static GLboolean run_validate_normal_stage( GLcontext *ctx, 
-                                               struct gl_pipeline_stage *stage)
+/**
+ * Examine current GL state and set the store->NormalTransform pointer
+ * to point to the appropriate normal transformation routine.
+ */
+static void
+validate_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
 {
    struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
 
-   ASSERT(ctx->_NeedNormals);
+   if (ctx->VertexProgram._Current ||
+       (!ctx->Light.Enabled &&
+       !(ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))) {
+      store->NormalTransform = NULL;
+      return;
+   }
 
    if (ctx->_NeedEyeCoords) {
+      /* Eye coordinates are needed, for whatever reasons.
+       * Do lighting in eye coordinates, as the GL spec says.
+       */
       GLuint transform = NORM_TRANSFORM_NO_ROT;
 
-      if (ctx->ModelView.flags & (MAT_FLAG_GENERAL |
-                                 MAT_FLAG_ROTATION |
-                                 MAT_FLAG_GENERAL_3D |
-                                 MAT_FLAG_PERSPECTIVE))
+      if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) {
+         /* need to do full (3x3) matrix transform */
         transform = NORM_TRANSFORM;
-       
-       
+      }
+
       if (ctx->Transform.Normalize) {
         store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE];
       }
       else if (ctx->Transform.RescaleNormals &&
-              ctx->_ModelViewInvScale != 1.0) {
+               ctx->_ModelViewInvScale != 1.0) {
         store->NormalTransform = _mesa_normal_tab[transform | NORM_RESCALE];
       }
       else {
@@ -103,6 +125,11 @@ static GLboolean run_validate_normal_stage( GLcontext *ctx,
       }
    }
    else {
+      /* We don't need eye coordinates.
+       * Do lighting in object coordinates.  Thus, we don't need to fully
+       * transform normal vectors (just leave them in object coordinates)
+       * but we still need to do normalization/rescaling if enabled.
+       */
       if (ctx->Transform.Normalize) {
         store->NormalTransform = _mesa_normal_tab[NORM_NORMALIZE];
       }
@@ -111,77 +138,52 @@ static GLboolean run_validate_normal_stage( GLcontext *ctx,
         store->NormalTransform = _mesa_normal_tab[NORM_RESCALE];
       }
       else {
-        store->NormalTransform = 0;
+        store->NormalTransform = NULL;
       }
    }
-
-   if (store->NormalTransform) {
-      stage->run = run_normal_stage;
-      return stage->run( ctx, stage );
-   } else {
-      stage->active = GL_FALSE;        /* !!! */
-      return GL_TRUE;
-   }
 }
 
 
-static void check_normal_transform( GLcontext *ctx,
-                                   struct gl_pipeline_stage *stage )
-{
-   stage->active = ctx->_NeedNormals;
-   /* Don't clobber the initialize function:
-    */
-   if (stage->privatePtr) 
-      stage->run = run_validate_normal_stage;
-}
-
-
-static GLboolean alloc_normal_data( GLcontext *ctx, 
-                                struct gl_pipeline_stage *stage )
+/**
+ * Allocate stage's private data (storage for transformed normals).
+ */
+static GLboolean
+alloc_normal_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
 {
    TNLcontext *tnl = TNL_CONTEXT(ctx);
    struct normal_stage_data *store;
-   stage->privatePtr = MALLOC(sizeof(*store));
+
+   stage->privatePtr = _mesa_malloc(sizeof(*store));
    store = NORMAL_STAGE_DATA(stage);
    if (!store)
       return GL_FALSE;
 
-   _mesa_vector3f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
-
-   /* Now run the stage.
-    */
-   stage->run = run_validate_normal_stage;
-   return stage->run( ctx, stage );
+   _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
+   return GL_TRUE;
 }
 
 
-
-static void free_normal_data( struct gl_pipeline_stage *stage )
+/**
+ * Free stage's private data.
+ */
+static void
+free_normal_data(struct tnl_pipeline_stage *stage)
 {
    struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
    if (store) {
-      _mesa_vector3f_free( &store->normal );
-      FREE( store );
+      _mesa_vector4f_free( &store->normal );
+      _mesa_free( store );
       stage->privatePtr = NULL;
    }
 }
 
-#define _TNL_NEW_NORMAL_TRANSFORM        (_NEW_MODELVIEW| \
-                                         _NEW_TRANSFORM| \
-                                          _MESA_NEW_NEED_NORMALS| \
-                                          _MESA_NEW_NEED_EYE_COORDS)
 
-
-
-const struct gl_pipeline_stage _tnl_normal_transform_stage = 
-{ 
-   "normal transform",
-   _TNL_NEW_NORMAL_TRANSFORM,  /* re-check */
-   _TNL_NEW_NORMAL_TRANSFORM,  /* re-run */
-   0,VERT_NORM,VERT_NORM,      /* active, inputs, outputs */
-   0, 0,                       /* changed_inputs, private */
-   free_normal_data,           /* destructor */
-   check_normal_transform,     /* check */
-   alloc_normal_data           /* run -- initially set to alloc */
+const struct tnl_pipeline_stage _tnl_normal_transform_stage =
+{
+   "normal transform",         /* name */
+   NULL,                       /* privatePtr */
+   alloc_normal_data,          /* create */
+   free_normal_data,           /* destroy */
+   validate_normal_stage,      /* validate */
+   run_normal_stage             /* run */
 };
-